Merchants' gold is reset after 24 in-game hours.
Fauna and guild supply chests reset their contents after 4 in-game months pass.
Some diseases, such as vampirism, require 3 in-game days to pass to cause transformation; corprus symptoms intensify every passing day.
Corpses (excluding permanent corpses, such as that of Ralen Hlaalo) will disappear after 72 in-game hours have passed.
Some creatures in the wild and in dungeons, and certain NPCs such as guards, will respawn after 72 in-game hours have passed.
Hostile NPCs and creatures will stop being hostile after 72 in-game hours have passed (though if their fight rating is high enough, they might still become hostile the next time they see you).
I love how the entire island of Vvardenfell combined lacks the gold needed to buy a Daedric claymore.
Make sure you stock up on Windform scrolls from that guy in Caldera.
It's like a minute of invisibility and levitate at a super high level not normally usable, like 200 or something. They cost around 5k if I remember correctly.
Oh so alchemy scales off of intelligence. What you do, is you make an intelligence potion, drink it, make another int potion, drink it, repeat ad nauseam until you're happy with your int, then start making other potions like speed and strength. voila, you just broke Morrowind
The same thing can be done in all of them I think. I had RAM issues with the Xbox version of Morrowind back in the day, so I never got to finish it. So Im trying to avoid abusing the numbers. Ill put everything to 100, save for speed at 200. Add permanent feather.
If you sneak behind the one orc in the Balmora mage's guild and leave it on overnight you'll max out your stealth.
If you double click L3 it should put you into perma sneak until you press it again.