Yellow posted...
Surely you've heard of Smallville
You know, when you put it that way, it
is
sort of that. Especially in the later seasons.
Though I was thinking more like younger cast and more obvious powers earlier on. And completely revolving around the school.
Sort of like they were going to do for the Batman characters in Gotham High:
https://en.wikipedia.org/wiki/Batman_(franchise)#Canceled_Batman_animated_series
https://www.slashfilm.com/513187/gotham-high-animated-teen-batman-show
...or like they kind of did with the X-Men in X-Men: Evolution.
Metalsonic66 posted...
Generally stuff like "a slain Lantern's ring flies away" is kept consistent. Even God damn Snyder got that shit right
Yeah, but again, that's not a fundamental and unalterable objective law of the universe. It's just how the current version of the mainline setting tends to treat them, so most adaptations follow. But that doesn't mean it
has
to be that way. And writers can still change it if they want to.
It's like saying Spider-Man's web shooters are mechanical and he built them himself. That's true in most realities, but it's not like it stopped Raimi from making them organic to simplify things.
Also, there've been stories where rings don't immediately fly away. Depending on the version of the story, in some versions Mogo (the living planet) is the one who causes the rings to seek out suitable recruits, and without him they either seek out pretty much the nearest person with no real direction, or they don't seek out anyone at all. There was a Predator crossover story where one had taken a Green Lantern ring as a trophy (Predator/Batman, maybe?). There've been stories where a ring is drained of power and forceably taken from its proper owner. DC themselves just wrote an Elseworlds/Earth One story where the rings don't seek out a new owner when one dies (and they also don't have weaknesses, require "great will", or any of the other lore elements from past versions).
Plus, lore changes all the time. There've been at least a half-dozen different justifications for why the rings don't work against "yellow" (when that's even a weakness at all). In some versions they're borderline self-aware AI, in others they're completely inert tools. Even in mainline continuity there's like a half-dozen different
types
of Green Lantern ring (baseline, honor guard, alpha lanterns, prototypes, etc), all of which work slightly differently. And so on.
There's plenty of reasons to crap on the game, but I don't think "lore" is one of them. Especially when the Arkham games have been kind of playing fast and loose with Batman lore for years anyway.