thats an easy disagree
It's maybe a bit harsher than it needs to be, but Mario 64's camera controls have definitely not aged well and quite severely hold the game back.another easy disagree
I made it to the second dungeon in Link's Awakening the other day, but I haven't had time to play since. I'll be busy for the next several days, too. Probably won't pick it back up until next weekend, but it definitely will go quick once I have the time.
The GB version is better than I remembered, I'm not upset about not playing the Switch version. The only complaint I have so far are just how intrusive some messages are, especially when you touch a boulder or jar that is too heavy to lift, or when you get a Guardian Acorn or Piece of Power (or whatever it's called). I don't know how they didn't fix that during development, or in the DX release (which is the one I'm playing, because it's the only one available on the Switch Game Boy service).
That's the grotto right? Also intrusive? I should get around to playing the Switch version since I bought it for Black Friday two years ago.
cool sig :v
Playing Skyward Sword HD for the first time and loving it. I can already see the evolution of the dragons and guardians from BotW in this game
Oh I heard that's the worst one because of the controls. Should I play it?
Oh I heard that's the worst one because of the controls. Should I play it?
have fun!
I just played BotW for the first time these past few months, put about 100 hours in and loved it. Its probably my favorite Zelda, which used to be a tie between Ocarina and Twilight Princess
im going to go back and play Skyward Sword HD (havent played it before) before I move over to TotK. One of my friends said he didnt like Tears very much, but I have a feeling Im going to love every minute of it.
I was looking at this video on instagram yesterday, and they show the sales over the years for each Zelda game. I cant fucking believe how many BotW sold lol
edit: heres a graph https://gamefaqs.gamespot.com/a/forum/b/b0374db3.jpg
It's been a long time, but I've played a bit more. I'm between dungeon 2 and 3 right now. Currently collecting the Gold Leaves.
The puzzle in this photo always holds a place in my mind as being the most unintuitive in any Zelda game. You're supposed to throw a jar at the door to unlock it. They made it more clear in the Switch remake by actually putting a picture of a jar on the door, which as much as that removes the problem solving element, it honestly isn't a bad change given how weird this puzzle was.
Overall I'm enjoying Link's Awakening, but the Switch version has spoiled me. I doubt I'll ever play the GBC version again after this, unless someday I play through each Zelda in release order again.
https://gamefaqs.gamespot.com/a/forum/0/081e9c86.jpg
I don't remember having an issue.
Did you ever play BotW or TotK?
Overall, Zelda 1 was fun but it has aged terribly. I've always thought that, though; I first played it around 2003/2004 and was discouraged by the terrible controls. It's also very strange just how cryptic the game is. I remembered the location of level 8, but I'm not sure how anyone is supposed to find that.
I'm pretty sure I had to look up the pot thing. Definitely not an intuitive puzzle.
How was the 3ds majoras mask a downgrade, never played the original of it. Thought the 3ds OOT was prettty good.
Did you ever play BotW or TotK?
If not I'm curious what you'll think about the maps and how they kind of coordinate through out the games.
It's been a long time, but I've played a bit more. I'm between dungeon 2 and 3 right now. Currently collecting the Gold Leaves.I believe one of the owls in a dungeon earlier tells you to throw a pot at a door to open it. The assumption is you remember to do that to enter this dungeon. OR, there's a dungeon that literally locks you in a room and you have to open it with bombs or a pot. Something like that. I still agree it's a garbage puzzle. Link's awakening was one that I couldn't beat as a kid by myself, I had to use a guide. I think it's about the only one because some parts like that were just absolutely confusing for kid me.
The puzzle in this photo always holds a place in my mind as being the most unintuitive in any Zelda game. You're supposed to throw a jar at the door to unlock it. They made it more clear in the Switch remake by actually putting a picture of a jar on the door, which as much as that removes the problem solving element, it honestly isn't a bad change given how weird this puzzle was.
Overall I'm enjoying Link's Awakening, but the Switch version has spoiled me. I doubt I'll ever play the GBC version again after this, unless someday I play through each Zelda in release order again.
https://gamefaqs.gamespot.com/a/forum/0/081e9c86.jpg
How was the 3ds majoras mask a downgrade, never played the original of it. Thought the 3ds OOT was prettty good.it isnt
I'm just starting the 6th dungeon now. Wizzrobes are invincible to sword damage, wtf. It almost seemed like a glitch because they fly back when hit with the sword, so I looked it up, and I found out you can stun them with the Hookshot and then pick them up and throw them at each other.
I don't like that you can't harm them with your sword unlike in Zelda 1 and ALttP, but this trick definitely makes it better, haha.
I'm noticing that dungeons are incredibly long in this one compared to previous Zelda games. That's definitely a good thing, but I'm not a huge fan of the forced backtracking.
https://gamefaqs.gamespot.com/a/forum/d/d71580d6.jpg
If memory serves I believe you can also hurt them with arrows I typically just avoided them though unless a room required their defeat. Shit this game does the trap you in a room until every enemy is dead thing a lot less than the original NES game.
The 5th dungeon is the one with the skeleton knight right?
Link's Awakening certainly has a very unique atmosphere to it. It's hard to describe. The story and truth slowly revealing itself to you is a very interesting approach, especially for a Game Boy game.
So I've completed the first three dungeons of Ocarina of Time. I'm playing the Wii Virtual Console version.
I quickly abandoned my three heart run idea, not out of difficulty (this is by far the easiest Zelda yet in terms of combat) but rather out of interest in exploring as much as possible. I managed to get 11 hearts before getting the Ocarina of Time, which is the most you can possibly get. I used a glitch involving a cucco to get into and complete the Bottom of the Well and thus get the Lens of Truth, which helped me get the heart piece from the Treasure Game.
Dampe's Gravedigging minigame was a nightmare. I went into it with 200 rupees and didn't get the heart piece until I had only 6 rupees left.
Ocarina of Time is a gigantic step ahead for the series. It's no wonder this game was so critically acclaimed in its time. It still looks great, too (at least compared with anything else on the N64).
My main issues revolve around the amount of hand holding the game tries to do. Navi is disliked for this very reason. The game interrupts you very often to tell you how to do the movement you were just going to do. I get that this game was pioneering but the amount of explaining it does for basic tasks like opening doors or looking down corridors before you enter them just seems annoying.
I'm going to aim to get as many heart pieces as I can, just to really take in as much as I can of this game.
https://gamefaqs.gamespot.com/a/forum/a/a9601bae.jpg
I will always save scum shit like this.
The revelation thatLink isn't a Kokiri but is actually a Hylianwas one I enjoyed as a kid but now just seems flat.
You mean reload the game to try again? I honestly would have done that if I hadn't got it on that last try. The rupees aren't the issue, it's more the time commitment. Rupees aren't used for much in this game aside from minigames, it seems they were used much more in the earlier games (aside from Zelda 2 which straight up has no rupees at all).
I've just finished the Forest Temple. The level design is mostly better than the earlier games, but what has really shined has been the bosses. Every single boss has been better than literally any boss from the first four games. The cinematic entrance of King Dodongo is still awesome, even after over 25 years. Barinade is my favourite boss in the game, as it makes you really move to dodge it's attack, feels much more engaging. Phantom Ganon was great, too.
The revelation thatLink isn't a Kokiri but is actually a Hylianwas one I enjoyed as a kid but now just seems flat. The game doesn't build up this story element enough for you to care. I feel like they could have handled it better to make the reveal really stick.
On a side note, it occured to me that I'll be playing a lot of the next several Zelda games on the Wii. After Ocarina of Time, 4 of the next 7 games will be on the Wii. In fact, I could even hook up my GameCube, which with the Game Boy Player I have I could play all 7 of the next 7 games on it! I remember when Twilight Princess came out, Nintendo made a big deal out of the fact that every single Zelda game up to that point could be played on the GameCube. Neat.
The work week is starting up again so my progress on Ocarina of Time is likely to slow down, but I'd bet I'll have it finished by next weekend. I know this game like the back of my hand, so even if I manage to get all 20 hearts it won't take me too long.
https://gamefaqs.gamespot.com/a/forum/1/12dd2aac.jpg