Dikitain posted...
That is one of my problems with Arkane in general: They are inspired by a lot of immersive sims, but don't implement the concepts fully enough that you end up having all of the choices endemic to them.
They give you the illusion of choice, but if you want to beat the game you have to follow the path they determined is the best. Both Dishonored games had that problem
, Deathloop has that problem, from what I have heard Prey also had that problem.
well that's just flat out not true, even though it's limited, you do have a choice
either high chaos, or low chaos, maybe in between if you wanna pussyfoot about it
the common complaint here would be that people felt the game would "punish" you by going high chaos, cause it makes the game more difficult on account of more enemies spawning, and the ending being gloom and doom
but i felt that was justly so, and i found it rewarding and neat as well - more enemies, more things to fight and kill or needing to be more stealthy around. of course, Dishonored 2 picks a canon ending from the first game, which does take away any agency you might have felt you had in Dishonored 1
Prey has a similar structure as the Dishonored games but Deathloop would be the game that only has the one way to solve/end it so there the complaint is valid
that being said, if you enjoyed the Dishonored games at all, or Prey, you'd like Deathloop as well but imo it's the least fun of the bunch, yet there is a lot of fun to be had. cause even though i love Corvo and Emily, Colt and Julianna are wayyy more entertaining