Fall Guys is currently in the midst of its fourth season. If it keeps its current pace up, it'll be catching up to the Simpsons' season numbers around 2025.
the "triple-A" ecosystem seems to demand it. Remember how people clowned on Apex Legends for daring to take a deep breath before unveiling a new character? The game is currently on its ninth season, barely two years after its initial release.
Somewhere along the way, the powers that be concluded every single product needed to aspire toward being the customer's sole obsession. The idea of "finishing" a game, to be confident that you've absorbed its full expanse, was determined to be outmoded and profit-eating. Now Assassin's Creed beckons players back every day with a rotating set of dynamic missions and cosmetic loot on strict timers (the next game is called Assassin's Creed: Infinity, which could not have made the point for me better).
This is not an argument against new content. I am a long-time World of Warcraft grognard. The early wave of MMOs pioneered the business apparatus that has subsumed the entire big-budget sector, and back in 2005 there was nothing more exciting in my life than logging in after Patch Day. You likely feel the same way about your favorite games;
no Destiny-head bemoans an expansion release, and new champions are treated like instant celebrities within the League of Legends community. But sometimes when I jump back into a game after a new season and see a splashy new title screen and a bevy of "locked" symbols, I feel dread instead of excitement.
I hate how we've started to communicate on corporate's terms. One of the sickest burns in inter-gaming beef is to call someone else's favorite game "dead." Overwatch? Dead game. Dota 2? Dead game. StarCraft? Dead game.
Sometimes I think we need to pass down this wisdom and warn our zoomer colleagues before it's too late. You know that apprehension you feel after connecting to Dead By Daylight and immediately being confronted with so many meta-systems, experience trackers, and monetization triggers that the bureaucracy feels more terrifying than Freddy or Leatherface? Doesn't it suck to start playing a game when it's already on "Chapter 19" when you'd rather start from the beginning? Doesn't the constant, hindering reminder of how far behind you are seem annoying at best and exploitative at worst? It doesn't have to be like this. It wasn't like this. Hell, the first Quake still plays pretty well! We must try to go back before it's too late.
ya every game having some kind of season pass or battle pass isn't a good look. even if its totally optional, the feeling of missing out sucks. but thats exactly why they do it i guess...Ah, I rarely feel like I'm missing out when it comes to battle pass stuff. Gamers have pushed back enough that it's all a bunch of cosmetic bullshit.
You're mad that online games... get content updates?
You're mad that online games... get content updates?
This is not an argument against new content. I am a long-time World of Warcraft grognard. The early wave of MMOs pioneered the business apparatus that has subsumed the entire big-budget sector, and back in 2005 there was nothing more exciting in my life than logging in after Patch Day. You likely feel the same way about your favorite games;
no Destiny-head bemoans an expansion release, and new champions are treated like instant celebrities within the League of Legends community. But sometimes when I jump back into a game after a new season and see a splashy new title screen and a bevy of "locked" symbols, I feel dread instead of excitement.
Yeah he says he's not making an argument against new content but that's what the entire article is about.