The reason why KH on the Switch is cloud based...

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Arcanine2009 posted...
Xenoblade is multi language with orchestrated soundtrack too. Yeah that's the problem, xb is compressed but is still amazing. Nintendo are serious wizards.

and I get that there are drawbacks to compressing like longer load times, but Nintendo are wizards and xb2 loading times weren't bad.
Compressing does take time and resources too, but it's clear that SE wanted to put minimal effort. I hope this backfires a lot

They can always release the games separately digitally and do a physical release later.
Also MS>SE lol
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