What videogames should be taught at school for literature class?

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ellis123 posted...
That doesn't work because the player is never given a choice in 99.9% of games as to what they do. It holds narrative weight because it is personal, but as far as the whole thing is concerned the concept of "Oh man, I bet we got you good because you did everything without asking!" doesn't matter unless you are given a choice to do something else in the first place.
See, I disagree with that. It has an impact on the player because your preconceived notions of how a video game works meant that you didn't examine the story the way you would have if it was in a different medium. I'd say it's the same idea as Invincible initially portraying itself as a fun superhero cartoon and then ending its first episode with a gorey massacre. You're expecting something will conform to the medium/genre, then it exploits that for story purpose.

Like I said, by today's standards that's something that's been done repeatedly and far better. Doki Doki Literature Club springs to mind. From the sound of it, Baiten Kaitos did it better too. But I think Bioshock is still worth teaching in a class like this, maybe even because it's such a rudimentary usage of the concept.

This is on the assumption that the class is actually teaching the interweave of medium and story. Otherwise I'd agree that Bioshock probably isn't all that noteworthy.
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