C stealth rock can eat shit. People that whine about boots just don't understand how overpowered a one turn move that can blank half of all pokemon and think it's chill.I mean, there are multiple ways to clear it. It's broken, but hardly the only broken thing in the game and not unbeatable.
AdditionalOh that's amazing
Steel types don't get hurt by spikes
Bug types gain +1 speed on web
Add a move that allows you to shoot hazards back and inflict damage based on how many shot back (does not re-lay them on your opponents side)
E.g.
Whirling Kick
Type: None
BP: x
PP: 10
Description: The user kicks all entry hazards on the user's side back at the opponent, dealing increased damage and type based on the quantity of hazards removed.
Spikes x 1: +20 BP
Spikes x 2: +40 BP
Spikes x 3: +60 BP
Rocks: +30 BP & makes whole move rock type (including BP from normal spikes)
Toxic spikes x 1: +20 BP & poisons target
Toxic spikes x 2: +40 BP & badly poisons target
Web: lowers target's speed
Something like that
Stealth rock ruins competitive pokemans.
I was gonna troll and say why they're balanced but we both know the actual reality is Nintendo doesn't care about balancing lol
I miss battling tbqh regardless, but I don't wanna shell out for the new one if they aren't gonna fix it
Pokmon showdown is pretty fun, and freeBut I like the actual game too
How much does stealth rock currently do at 4x?50%
Only matters in stupid 6v6 singles format that promotes stall.SR is so good and widely available that even hyper offensive teams have tended to include it. But yeah, 6v6 singles is optimal for hazards due to how often pokemon enter the field. In 4v4 doubles, they are much worse.
SR is so good and widely available that even hyper offensive teams have tended to include it. But yeah, 6v6 singles is optimal for hazards due to how often pokemon enter the field. In 4v4 doubles, they are much worse.It's not existent in higher competitive 4x4 doubles. It's either inviting set up by the other team or for the hazard pokemon to get knocked out quickly.
It's not existent in higher competitive 4x4 doubles. It's either inviting set up by the other team or for the hazard pokemon to get knocked out quickly.Never said it was. First sentence in my post was about 6v6 singles.
Whirling Kick
Type: None
BP: x
PP: 10
Description: The user kicks all entry hazards on the user's side back at the opponent, dealing increased damage and type based on the quantity of hazards removed.
Spikes x 1: +20 BP
Spikes x 2: +40 BP
Spikes x 3: +60 BP
Rocks: +30 BP & makes whole move rock type (including BP from normal spikes)
Toxic spikes x 1: +20 BP & poisons target
Toxic spikes x 2: +40 BP & badly poisons target
Web: lowers target's speed
I always thought that they should make it so that you can't die from stealth rock and spikes. Like if you're a flying type that's at 17% health and switch into stealth rocks then it should bring you to 1 HP and that's it.
Lets also make Shield Dust act like a built-in Heavy Duty Boots, like in Radical Red
Never said it was. First sentence in my post was about 6v6 singles.