Nerfing Hazards in Pokemon

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Just make it so Pokemon 4x weak to Rock take 25% from Stealth Rock like 2x weak ones do. That way 4x weak ones aren't punished extra hard and totally crippled by it unless they run the item to counter it. Anything else would be a bonus, but that's the simplest bare minimum solution.

TaylorHeinicke posted...
Whirling Kick
Type: None
BP: x
PP: 10
Description: The user kicks all entry hazards on the user's side back at the opponent, dealing increased damage and type based on the quantity of hazards removed.

Spikes x 1: +20 BP
Spikes x 2: +40 BP
Spikes x 3: +60 BP
Rocks: +30 BP & makes whole move rock type (including BP from normal spikes)
Toxic spikes x 1: +20 BP & poisons target
Toxic spikes x 2: +40 BP & badly poisons target
Web: lowers target's speed

inTaCtfuL posted...
I always thought that they should make it so that you can't die from stealth rock and spikes. Like if you're a flying type that's at 17% health and switch into stealth rocks then it should bring you to 1 HP and that's it.

discodancer77 posted...
Lets also make Shield Dust act like a built-in Heavy Duty Boots, like in Radical Red

I like these ideas too. Especially the one that says hazards can never KO, Shedinja would really appreciate that one.
https://i.imgur.com/PmF1p9q.jpg