Dark Souls games should be able to adjust difficulty.

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Accessibility options are always a plus, especially in games where customization and lore are a big draw. Devs shouldn't be forced to compromise, but a simple "take x% less damage" would be enough for most people complaining about difficulty. And no, I don't believe being forced into one specific play style is a difficulty slider.

It's not a big deal either way though
Peace Love Dope