favorite mechanic in a game you've only seen once?

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Current Events » favorite mechanic in a game you've only seen once?
what's your favorite game mechanic you've only seen once (or a few times)?

mine's in splinter cell's multiplayer (i think chaos theory), you could play online with a friend and voice chat within the game. but, the volume of how loudly you or your friend talk into the mic would alert nearby guards to your position.

so it made it so you had to be careful about not talking too loudly or pick and choose when you talk.

kinda cool, especially for a stealth game.
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I liked how in the Silent Hill games (2 and 3 anyway) you could choose the difficulty of the fighting and the puzzles independent of each other. Other games may have that too but nothing I've played.
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the sword mechanics in metal gear rising revengeance
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Seasons as an ability/thing you can change. Basically just Tick Tock Woods from Banjo Kazooie, Oracle of Seasons, and sorta one part of Majora's Mask.

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The nemesis system in the Shadow of Mordor games. Idk if anyone else has done it since then
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Animal Crossing - Having events in the game tied to the real life date/time
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Deflections from Sekiro
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bigtiggie23 posted...
I liked how in the Silent Hill games (2 and 3 anyway) you could choose the difficulty of the fighting and the puzzles independent of each other. Other games may have that too but nothing I've played.
Yeah, this is a good, and important distinction.
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The unique mechanic from the Effect and Cause level in Titanfall 2
a device which instantly transports you between two versions of the same level - a destroyed present, and the past when the base was operational.
the campaign is great the whole way through, but even if it wasnt, its worth playing just to see the level of game design mastery on display for that level
The Fatal Strike mechanic in Tales of Vesperia

Proper FS combos can multiple of the following;

- Defeat enemies instantly, regardless of HP
- Buff allies
- Heal HP/TP
- Give you more points to use for the Post game shop

And most importantly
- Give you more EXP/ LP to Level up/ Master skills in one battle
- Guarantee item drops for any and all enemies
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littlebro07 posted...
The nemesis system in the Shadow of Mordor games. Idk if anyone else has done it since then

WB has that system copyrighted so no one else can.

Their upcoming Wonder Woman game is going to use it though.
Rika_Furude posted...
The unique mechanic from the Effect and Cause level in Titanfall 2
a device which instantly transports you between two versions of the same level - a destroyed present, and the past when the base was operational.
the campaign is great the whole way through, but even if it wasnt, its worth playing just to see the level of game design mastery on display for that level

Dishonored 2 has a level with a similar time shifting mechanic and even came out the same year IIRC but those are the only two I know of that have it.
i like how in space engineers you can build ships and cars and then drive them around. most minecraft stuff, the buildings can't move at all for the most part.
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Point n click adventure game the longest journey.

pressing the escape key skips a dialogue line but the real magic happens when it also skips a few frames of animation regardless of the action:

want to:
speed up a cutscene? Esc
backtrack faster? Esc
speed up a character action(opening doors/turning wheel etc.)? Esc

practically a magic button i wish all games had. Imagine if you could skip forced slow walking sections etc. like holy shit
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In Metal Arms: Glitch In the System, it was possible to literally shoot a robot's arm off its socket, but in a such way that the arm remained connected to the robot by its wires. That meant that when the robot fired its weapon, its shots would go flying in whatever direction the loosely hanging arm would be pointed at that given moment.

A robot's arm flailing in every direction by the gun's recoil and the robots movements meant that none of the shots would ever land on you; however, since one arm held a gun and the other was reserved for lobbing grenades, a precise shot to that arm would guarantee hilarious but very beneficial friendly fire incidents!
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Character creation in Darklands. Basically, you can keep training your character, but they get older the more they train. And they can die of old age. So there's a balance you need to meet when creating a character.

I really wish Darklands would get a remaster, but Microprose is lost to the winds of time.
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I liked being able to wreck your opponents' cars in Burnout 3 races.
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In Operation Abyss you can convert gold into experience for your party members. So if you wanted to swap in a new party member in the late game you can just dump your gold into catching them up in levels. Or more importantly, if someone dies in a random fight and ends up with a different amount of exp from the rest of your party you can spend a little bit of gold to get everyones exp values to the same numbers again.
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It was rare, since everyone just used the console's chat, but it was neat how you could hear nearby enemies in Halo 3 if they were using the in-game chat. Once I managed to follow along and listen in on a whole conversation. But then the last kill of the game was coming up and so I ended it.
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Murphiroth posted...
WB has that system copyrighted so no one else can.
how is that system even copyrighted?

so if i made a game with factions of NPCs, who can wander freely, fight each other, and then those fights affect their stats/equipment, all while the player actions also have an effect on NPCs... I will get sued?

it's almost as dumb as Crazy Taxi patenting their car arrow and pedestrians that jump out of the way of your car. I've had to put off publicly posting my game until I was able to confirm that the patent is expired (it is now, but still)
I think the pedestrians jumping out of the way is still under some sort of protection, so studios like Rockstar have to pay money to Sega whenever they release games cus GTA pedestrians also jump out of the way.
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Origins in Dragon Age Origins, where every origin is canon but the one you choose is the one where you get the good outcome, Duncan comes and saves you. Dark Souls kinda had this with a kind of environmental story telling where you can find the gear of other starting classes on corpses around the world and youre left to speculate on how far they got and how they died.
Thompson posted...
In Metal Arms: Glitch In the System, it was possible to literally shoot a robot's arm off its socket, but in a such way that the arm remained connected to the robot by its wires. That meant that when the robot fired its weapon, its shots would go flying in whatever direction the loosely hanging arm would be pointed at that given moment.

A robot's arm flailing in every direction by the gun's recoil and the robots movements meant that none of the shots would ever land on you; however, since one arm held a gun and the other was reserved for lobbing grenades, a precise shot to that arm would guarantee hilarious but very beneficial friendly fire incidents!
Loved this as well. I like the idea of the Nemesis system too. Probably about to play that game for the first time
Current Events » favorite mechanic in a game you've only seen once?