During the early days, the studio kept its work on Suicide Squad a secret, even from potential hires. Several people who came on board during this era said they were surprised when they first arrived at the offices to learn that they would be working on a multiplayer game, not at all what Rocksteady was known for. Many would depart as a result.
Over time, the leaders' vision kept morphing, most notably switching from an emphasis on melee combat to heavily focusing on guns. The change left some staff members wondering why protagonists such as Captain Boomerang, known for fighting with his namesake weapon, would suddenly pivot to gunplay.
Staff members sometimes waited weeks or months for Hill, the studio's perfectionist co-founder and director of the game, to review their work, said the people familiar, creating a bottleneck that further slowed development. He scrapped big chunks of the script and struggled to convey his evolving ideas, they said, confessing that he hadn't spent much time with competing games such as Destiny . The constant delays hurt morale and led staff to fret that they were discarding too much and failing to make real progress.
Despite the internal concerns among frontline workers, executives from Warner Bros. kept reviewing demonstrations of the game and sending laudatory feedback, praising the graphics and saying they expected Suicide Squad to become a billion-dollar franchise.
https://gamefaqs.gamespot.com/boards/400-current-events/80784038I have whoever made that topic blocked, and I only block gamefaqs users for one thing
there a way to read this article without a paywall?
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