Has there ever been a type of game that scared you off after just trying it?

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Current Events » Has there ever been a type of game that scared you off after just trying it?
Like maybe too daunting or nerve-wracking in some way?

Mine is probably Koei strategy games. The moment it gives me options to do like a dozen things, I crash out.
...I think I'm done here...
Darkest Dungeon

I could tell it was extremely well made, but it had a lot of shit going on that I didn't feel like learning
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pegusus123456 posted...
Darkest Dungeon

I could tell it was extremely well made, but it had a lot of shit going on that I didn't feel like learning
I tried playing this legit originally. It's way too brutal. I know thats part of the game, but nothing sucks more than having some bad rng and your whole leveled up party is wiped out and you've basically got to start again.

Ended out cheating with Wemod. Was much more fun that way. I swear some "hard" games purposely make it that way, like games back in the day, being so short they had to artificially increase the difficulty to pad out play time. Ain't nobody got time for that anymore!
Stand out, fit in
Post #4 was unavailable or deleted.
re4. the village was too intense for me. especially when doctor salvador started rushing in.

I eventually did finish the game, though. but it took weeks of picking it up, getting trapped in a corner and bumrushed by salvador, closing the game and not touching it for weeks, then picking it up again.
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BioShock one. I got a jump scare and shut it off and never looked back.

I played Dragon Quest Builders 2. Loved the hell out of that game. But after I beat it and it set you free to build whatever you want, I didn't know what to build and kinda just stopped.
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Strategy/tactics. The competitive types, like with battles and stuff.

Too hard
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
ReturnOfDevsman posted...
Strategy/tactics. The competitive types, like with battles and stuff.

Too hard
Same. I'm not big brain enough.

Any game with too many mechanics and systems and things to learn just fries my brain.
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Spidey5 posted...
Same. I'm not big brain enough.

Any game with too many mechanics and systems and things to learn just fries my brain.
For me, it not the complexity. It's the balance. My brain tries to math everything out and it always comes up with "it doesn't matter." If you hide in the trees, you have better dodge but less attack, or whatever. Well, what difference does it make then, lol.

And yet it clearly does because I keep losing.
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
RE1 that first zombie cutscene.
Trying is the first step towards failure, so just dont give it a shot and you cant dissapoint.
cuh posted...
Pikmin 1 and all the other ones with the 30 day time limit. Everyone says its not a big deal but idc why does it have that limit in the first place, I just want to explore casually and take my time to max min my Pikmin army (this is why I beat only the second one)
You should check out 3 and 4.
3 does have a time limit yes, but it's so massive that it's practically a non factor.
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I took one look at the character creation in Pathfinder: WotR and it was enough to scare me off for months
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Nothing, but there are games I put off just for sheer length. I have a backlog big enough that I get existential thinking about it.
And which of you by worrying can add a single hour to your span of life?
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RTS games with large battles.

They're too complex and have too many things happening at once. I don't derive pleasure from it, only stress.
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Thank you for fighting the fight for so long for me.
Celeste. I don't think I made it more than a minute or two before noping out.
cuh posted...
Pikmin 1 and all the other ones with the 30 day time limit. Everyone says its not a big deal but idc why does it have that limit in the first place, I just want to explore casually and take my time to max min my Pikmin army (this is why I beat only the second one)

I felt the same with Pikmin as well, and stopped after maybe an hour. I dropped Dead Rising 1 almost as quickly for the same reason. I need to try the sequels because I enjoyed the gameplay, just not the time limit.

And strategy/tactics games are a genre I don't like at all, but I gave a ton of them a fair shot before realizing they're not for me.
...I think I'm done here...
dummy420 posted...
RE1 that first zombie cutscene.

omg this too. actual no sleep as a kid because of this.
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noita. its fucking hard and i abandoned it very quickly.
Taarsidath-an halsaam.
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monkmith posted...
noita. its fucking hard and i abandoned it very quickly.
fuck i shoulda bought it during the steam sale, i knew i was forgetting something
And which of you by worrying can add a single hour to your span of life?
It's Guide
The first Outlast.

I'm not used to playing an unarmed & helpless character.
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Wasteland 3, I can't get past character creation. I finished Wasteland 2 as well.

Divinity Original Sin 2, haven't got past the tutorial area.
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Wasn't just a try, but the 5th mission - Alien: Isolation.
no
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"Raiders of the Lost Ark" for the Atari 2600.

It was a 1 player adventure game that used the 2nd controller to move through the inventory. However, I never learned that until over 40 years later when someone played it on YouTube. When I first got it as a kid, it was a total mystery and I couldn't get past the second screen without getting killed by the snake.
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Bump
...I think I'm done here...
The first Dark Souls game pissed me off so badly that I will never play any game made by FromSoft or any game that claims to be a "Souls-like" for as long as I live. If you tell me to "git gud" or anything similar, I will beat you over the head with a chair.
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All fighting games. I hate them, I suck at them and I get zero pleasure from them. I am not very competitive to begin with, I just don't care enough, and those games are all about competing.
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Pretty much any game that forces me to create an account, pushes lootboxes or join online multiplayer

Which is way too many games
^ Hey now that's completely unfair!
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Like literal scare?

When I was about 15 years old, I was at my cousins house and I tried playing a game called Police Quest: S.W.A.T. (Sierra), and I remember being terrified by it like it was some kind of horror game. It has such a weird creepy vibe and creepy ambience and creepy music and some of the scenes can scar a kids mind. I quit playing after getting freaked out and then was too scared to ever play it again. I have since then watched a complete play through of the game and it is still in fact a creepy game that is probably not for kids.

In the early 90s, so even younger than 15, I rented an SNES game called Drakkhen. Some of the scariest moments in that game for me where when it got dark out while you were walking around on the overworld, sometimes the stars would start moving in the sky and a scary giant monster would attack you. That sound when the stars moved was very creepy and startling like an alarm. It wasn't so much as the monster attack, but more that damn stars moving alarm sound that freaked me out.

Also there is a Castle (I think it's like the 2nd castle of the game) that has a shark in the moat and when you cross the bridge at the wrong time, the shark eats your character. I assume the game is running at like 30 fps, but the shark kills you in like 2 frames (almost impossible to see unless you are really paying attention) and it's so fast and the sound of your character dying is extremely startling. If you didn't know beforehand, you would just hold the up button on your controller to cross the bridge and all of your characters would be eating one after another in like 2 seconds.

Doom 2 used to give me nightmares when I tried to play it as a kid. Took me well until adulthood to finally play through the whole game.
Like it or leave it. Hey, where are you going?
Usually if a game has considerable time between hitting the start button and actually allowing me as the player to make my own choices I just turn it off and go play something else.

For a toned down recent example, I gave up on that horse girl gacha game cause it felt like the first 15 minutes of the game was just me being forced to click on the buttons the game wanted me to click on, sit through cinematics, and nothing else.
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monkmith posted...
noita. its fucking hard and i abandoned it very quickly.
One of the basic wand building mechanics in it, spell wrapping, makes no sense and doesn't get explained yet it can turn a normal decent and very simple wand into a machinegun of death. Then there's the countless secrets and the enemies being dangerous.
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well I didn't give up on Noita, just technically I haven't won a run in 250 hours lol.

Elite Dangerous, everytime I install I regret it after five minutes. I think that may be because the KB/M controls are ass though.

Modern Minecraft, weirdly enough. Every time I want to play it I always have to downgrade to the 2015 version. The game just has too much and feels unfocused now.

Silent Hill 3. The Insane Cancer enemy scared the shit out of me when I was 12.
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Played doom 64 when I was 11. Couldnt get past the first level after the first pinky demon came up from behind me and killed me. Played it again a couple decades later and found it fun afterwards.
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Not after trying it, but that's mostly because I can enjoy pretty much anything except horror, and I've always known they weren't my thing so I've always steered clear.
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Dark Souls and Souls-likes. No thanks.
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Current Events » Has there ever been a type of game that scared you off after just trying it?