How do you feel about timed missions in video games?

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Current Events » How do you feel about timed missions in video games?
Depends on the difficulty and how necessary it is to progress with the game

If it's just a challenge for an achievement, whatever. But if it's necessary to proceed and makes me ragequit after hours of trying...fuck that.
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MisterPengy posted...
There are times it can be harmless, but I can't think of any examples of a timer adding to the game.

I guess, there's a mission in Devil May Cry 3 that kind of has a timer: Your health slowly (Well, not that slowly) drains, so you have a limited time to get through each area and the overall mission. You also get healing items as you go, so it feels more like a few mini fast-paced sections, rather than a single timer counting down.

Dead Rising
It really depends on what kind of mission it is for me.

Survive for X minutes?
Keep X safe for Y minutes?
Get from point A to point B in X minutes?

Yeah, I can do that.

Find X objects in Y minutes?
Kill X specific enemies in Y minutes?
Tag X checkpoints and come back within Y minutes?

Screw you.

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SAlYAN posted...
Not at all. One is a self-imposed challenge with no real penalty, the other is the game saying "fuck you, you're done."

There is a world of difference between something elected and something imposed. I don't want my games yo have an automated kill switch that decides when I'm done for me. Especially a game like Pikmin where exploring and taking your time is the POINT. There's a good reason the timer never came back
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Distant_Rainbow posted...
It really depends on what kind of mission it is for me.

Survive for X minutes?
Keep X safe for Y minutes?
Get from point A to point B in X minutes?

Yeah, I can do that.

Find X objects in Y minutes?
Kill X specific enemies in Y minutes?
Tag X checkpoints and come back within Y minutes?

Screw you.
I also hate "you have X minutes to find Y hidden somewhere".
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Glob posted...
Dead Rising
Now, you are making me want to play *this* game. :|
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At least they're better than escort missions.
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Timed escort mission.

Every time the NPC is hit, they sprawl out, cry a little, then pick themselves up. Whole process takes about twenty seconds.

The time limit is ten seconds longer than it would take the NPC to walk the entire way uninterrupted.

Random spawns.
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i have such a deep disdain for those kind of missions.

i like to play calmly at my own place without worrying about times and stuff...
I really like the ones in the Dead Rising games.
Ghosts are cool.
If they use a timer, it better at least be because it determines an outcome, and not whether you can actually continue or not.
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MegamanXfan21xx posted...
I also hate "you have X minutes to find Y hidden somewhere".
Though not 'hidden', having to fight your way back across the entire stage of Statue in GoldenEye in under 3:00 to reach the helicopter before it detonates and kills Natalya. Not bad on Agent or Secret Agent, but 00 Agent is hell with the enemy shotguns.
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Current Events » How do you feel about timed missions in video games?
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