Why is the world of Last of Us so endlessly violent? (spoilers)

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Current Events » Why is the world of Last of Us so endlessly violent? (spoilers)
If the population plummeted more than 20 years ago, why are there still such a large number of runners and recently infected? They still have intact clothes and sources I see say runners turn into stalkers in less than a year.

Also, why are all the humans so hellbent on warring with each other? Resource scarcity and tribal rivalry are things but it's like everyone is just a grumpy asshole ready to shoot anyone they don't recognize. In a world like that, it doesn't make sense for things to stay shitty forever and ever.
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Because there's very little hope in that world.
"I dreamt I was a moron."
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Because post-apocalyptic fiction is all the same.
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Verdekal posted...
Also, why are all the humans so hellbent on warring with each other? Resource scarcity and tribal rivalry are things but it's like everyone is just a grumpy asshole ready to shoot anyone they don't recognize. In a world like that, it doesn't make sense for things to stay shitty forever and ever.
That's literally reality.
Without truth, there is nothing.
Did you know that

wait for it

humans are the real monsters?
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Ivynn posted...
Did you know that

wait for it

humans are the real monsters?
But then why don't we see them monst?
Don't tease the octopus, kids!
Because they really are the last of us.
--I understand your opinion. I just don't care about it. ~Jedah--
Verdekal posted...
But then why don't we see them monst?

Because they er on the side of caution.
"I dreamt I was a moron."
Maybe it's just America. Perhaps other countries are relatively stable even with the cordyceps.
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Pop culture tells us that in extreme situations like apocalyptic dystopia people become more monstrous and violent. Because of this, a lot of people assume this is our "true nature" as human beings. Recently social politics and media have exacerbated feelings of hostility towards each other, so people think that more than ever.

If you look at the way people actually act in real life situations like war zones and natural disasters, the opposite is true. People band together, they help each other, they become more altruistic, more inclined to help children and the weak, more accepting and hospitable to strangers. This is pretty much universal throughout history unless there is some outside force intervening to make them act differently. Societies can influence people to be more evil and violent. Bigger societies have more power to do this when the people in charge are motivated to do so for money / power. But small communities are much more likely to be positive, caring, compassionate, and welcoming when not influenced by outside forces.

What I'm saying is, in spite of what Last of Us, Mad Max, and Walking Dead will tell you, people in post-apocalyptic societies would probably keep their humanity, and in fact band together and be kinder to each other than we are now. That's what people are really like.
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EXAMPLE: What is a man? A miserable little pile of secrets. But enough talk, HAVE AT YOU!
I will say Last of Us does a better job of this than most stories because the cordyceps is so extremely dangerous. Like in The Walking Dead, the zombies are really slow and rotting, so it's weird that they're such a danger even years later.

But clickers and the like live for a long time, animated by the fungus, and they only get more dangerous. Stalkers are smart enough to hunt prey, bloaters are virtually tanks, and shamblers spray acid.

Even when they do fall over and die on their own, their body blooms into infectious spores that render entire areas uninhabitable.

There's also the complication of FEDRA. That alone primes the setting to be a little more fucked because the only safe spaces for a lot of people are military-run autocracies. Two major areas in the series are the result of the citizens rising up and fighting off FEDRA.

And then especially in the second game, it showcases that different sides aren't good and evil, it's just which side you're on. I think the ones that are more outright evil are also believably so: cults with the Scars, slavers with the Rattlers, and bandits with the Pittsburgh crew.
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action52 posted...
Pop culture tells us that in extreme situations like apocalyptic dystopia people become more monstrous and violent. Because of this, a lot of people assume this is our "true nature" as human beings. Recently social politics and media have exacerbated feelings of hostility towards each other, so people think that more than ever.

If you look at the way people actually act in real life situations like war zones and natural disasters, the opposite is true. People band together, they help each other, they become more altruistic, more inclined to help children and the weak, more accepting and hospitable to strangers. This is pretty much universal throughout history unless there is some outside force intervening to make them act differently. Societies can influence people to be more evil and violent. Bigger societies have more power to do this when the people in charge are motivated to do so for money / power. But small communities are much more likely to be positive, caring, compassionate, and welcoming when not influenced by outside forces.

What I'm saying is, in spite of what Last of Us, Mad Max, and Walking Dead will tell you, people in post-apocalyptic societies would probably keep their humanity, and in fact band together and be kinder to each other than we are now. That's what people are really like.

did you miss 2020
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AceMos posted...
did you miss 2020
Fucking seriously. I was always a naysayer who put more faith in humanity as a whole until the pandemic. Never again. Never ever again. You can't write humanity to be too selfish, too stupid or too self destructive anymore.
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yea, I wouldn't be surprised if something like a zombie apocalypse happened, if people wouldn't actually be more violent and selfish.

a lot of us are just looking for reasons to be, and in a world where any form of government has less control/authority, where you can't really build anything bigger than small communities because of zombies, raiders, slavers, etc., tons of people would be wilding out.
Don't you agree, Zach?
https://streamable.com/ueacaz
pegusus123456 posted...
I will say Last of Us does a better job of this than most stories because the cordyceps is so extremely dangerous. Like in The Walking Dead, the zombies are really slow and rotting, so it's weird that they're such a danger even years later.

But clickers and the like live for a long time, animated by the fungus, and they only get more dangerous. Stalkers are smart enough to hunt prey, bloaters are virtually tanks, and shamblers spray acid.

Even when they do fall over and die on their own, their body blooms into infectious spores that render entire areas uninhabitable.

There's also the complication of FEDRA. That alone primes the setting to be a little more fucked because the only safe spaces for a lot of people are military-run autocracies. Two major areas in the series are the result of the citizens rising up and fighting off FEDRA.

And then especially in the second game, it showcases that different sides aren't good and evil, it's just which side you're on. I think the ones that are more outright evil are also believably so: cults with the Scars, slavers with the Rattlers, and bandits with the Pittsburgh crew.

The problem with things like that are those things typically don't affect everything on a global scale, except maybe the people.

But, in the case of TLoU and TWD it's global, and in like say TWD, if you die you turn anyway, it's a bit more hopeless, so while there may be bands of people that do form communities, there will be people that are just like "fuck it, I'm gonna have fun or fuck shit up!!!"
"I dreamt I was a moron."
The lack of progression has always been my issue with most zombie universes. I really thought that walking dead was trying to show the rebuilding of society but instead they just kept on with the same shit. Its not for me
That's why you're Ginger Cool
Agreed about the violence level between humans in the games but I think people overlook how it makes little sense why the wilderness would still be littered with countless runners after 20 years.
Don't tease the octopus, kids!
as far as the runners thing goes, I don't think all infected necessarily transform into more deadly types (like, runners to clickers, or clickers to shamblers).

at least, I don't think it was stated.
Don't you agree, Zach?
https://streamable.com/ueacaz
boxoto posted...
as far as the runners thing goes, I don't think all infected necessarily transform into more deadly types (like, runners to clickers, or clickers to shamblers).

at least, I don't think it was stated.

I believe it was. Joel comments how it takes a long time for an infected to become a Bloater
"I dreamt I was a moron."
I think it's more like, "if an infected were to become a bloater, how long would it take?"

I say that because *heavy TLoU2 spoilers* you enter "Ground Zero" in Seattle, which is the lower level of a hospital where infected people were initially brought, and besides the Rat King, the zombies you see there are clickers, iirc.
Don't you agree, Zach?
https://streamable.com/ueacaz
action52 posted...
Pop culture tells us that in extreme situations like apocalyptic dystopia people become more monstrous and violent. Because of this, a lot of people assume this is our "true nature" as human beings. Recently social politics and media have exacerbated feelings of hostility towards each other, so people think that more than ever.

If you look at the way people actually act in real life situations like war zones and natural disasters, the opposite is true. People band together, they help each other, they become more altruistic, more inclined to help children and the weak, more accepting and hospitable to strangers. This is pretty much universal throughout history unless there is some outside force intervening to make them act differently. Societies can influence people to be more evil and violent. Bigger societies have more power to do this when the people in charge are motivated to do so for money / power. But small communities are much more likely to be positive, caring, compassionate, and welcoming when not influenced by outside forces.

What I'm saying is, in spite of what Last of Us, Mad Max, and Walking Dead will tell you, people in post-apocalyptic societies would probably keep their humanity, and in fact band together and be kinder to each other than we are now. That's what people are really like.

Nah.

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When the world is ending and survival by any means necessary becomes the law in order to live chaos will endure.

That's one of the reasons why Joel did what he did. There is no coming back from a society that's become that fragmented and Purge-like for that long. No rules. No Constitution. No laws ( unless you're in an occupied zone or found a group that sets boundaries.)

Like seriously, imagine if COVID is still as serious now as it was in 2020? Do you seriously believe we'd be ok? I don't.

The Last Ship also shows this. There, society was able to right itself cause it was only one year.
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LightningAce11 posted...
Maybe it's just America. Perhaps other countries are relatively stable even with the cordyceps.
That was my first instinct when I became aware of TLoU. Only America is like this and the rest of the world was able to deal with the cordyceps virus.
Taxes, death, and trouble.
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GameGodOfAll posted...
Fucking seriously. I was always a naysayer who put more faith in humanity as a whole until the pandemic. Never again. Never ever again. You can't write humanity to be too selfish, too stupid or too self destructive anymore.
Problem is people will say you are writing characters too "whatever" to be fiction. Thing is reality doesn't have to make sense.

SaikyoStyle posted...
That was my first instinct when I became aware of TLoU. Only America is like this and the rest of the world was able to deal with the cordyceps virus.
Neil Druckmann has said he has left room for spinoffs or expansions that could explore how other countries have responded. Would be an interesting take.
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Verdekal posted...
Resource scarcity and tribal rivalry are things but it's like everyone is just a grumpy asshole ready to shoot anyone they don't recognize.

Why would I not be ready to shoot anyone I don't recognize in a world of such heavy scarcity?
And which of you by worrying can add a single hour to your span of life?
It's Guide
Just for a little clarity.

Ellie writes in her journal in the last act about getting close to Las Vegas and being able to hear the horde of infected from miles away.

Now imagine that scenario in places like Paris, Tokyo, Moscow, Sydney, etc.
"I dreamt I was a moron."
jefffan posted...
There is no coming back from a society that's become that fragmented and Purge-like for that long. No rules. No Constitution. No laws ( unless you're in an occupied zone or found a group that sets boundaries.)
How the hell do you think we made society in the first place?
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jefffan posted...
There is no coming back from a society that's become that fragmented and Purge-like for that long. No rules. No Constitution. No laws ( unless you're in an occupied zone or found a group that sets boundaries.)

Sure there is. Law is dictated by resource, both as incentive and enforcement. Unless nothing resource-wise can ever grow back because the fungus has ruined almost every potential crop, there will be a point where the risk of conflict over resources isn't worthwhile, since the resources are plentiful enough.

Or more simply put: if there is only enough food for one of us, we'll fight over it. But if there's enough food for both of us, why would we fight?
And which of you by worrying can add a single hour to your span of life?
It's Guide
Evening_Dragon posted...
Or more simply put: if there is only enough food for one of us, we'll fight over it. But if there's enough food for both of us, why would we fight?
Because of revenge as the second game shows.
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Currently Playing: Octopath Traveler 2
Evening_Dragon posted...
Or more simply put: if there is only enough food for one of us, we'll fight over it. But if there's enough food for both of us, why would we fight?
tbf, we see people hoard resources, when they already have plenty, all the time.
Don't you agree, Zach?
https://streamable.com/ueacaz
boxoto posted...
tbf, we see people hoard resources, when they already have plenty, all the time.

I am oversimplifying it, but this isn't taking into consideration the nature of logistical overabundance. I'm not venturing past economics 100.
And which of you by worrying can add a single hour to your span of life?
It's Guide
Because it creates drama and it mirrors reality.
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Evening_Dragon posted...
I am oversimplifying it, but this isn't taking into consideration the nature of logistical overabundance. I'm not venturing past economics 100.
I just meant that, even at the basest level, there are some people who might look at available resources/access to them, and instead of thinking of how it might be best for everyone to split things up, it might be better to keep more of it for themselves, whether it's to control/manipulate others, or just have something for a rainy day.

I remember people stockpiling toilet paper when they didn't have to :/
Don't you agree, Zach?
https://streamable.com/ueacaz
Current Events » Why is the world of Last of Us so endlessly violent? (spoilers)