I think it's the only game in the series that you can't cheese the AI by saving and quiting, since their positions are saved where they were and they're still hostile. They also have basically no limits on their range so they'll follow you forever, meaning your attempt to avoid everything leads to you being ganged up on.
It has its own set of problems, like Soul Memory (match making is based on how many souls you collected instead of your level, DS3 made it level then further separated by your weapon level.)
It also made things feel slow with low agility (things still feel slow even when maxed) and brought back limitless healing items from Demon's Soul.
It's far from a bad game it just didn't live up to the first game and the lighting took a serious downgrade from the original gameplay trailer. I still think it's better than Elden Ring's base game.
ayy lmao ayy lmao || oaml oaml yya yya
ayy lmao ayy lmao || oaml oaml yya yya