idk, i feel i beat a couple games that were too hard simply by virtue of throwing so many lives at the meat grinder i eventually forced thruOh, that wasn't in response to you. I thought I quoted Monk, but either I forgot or the quote didn't go through. I get your answer.
A game that's too easy is worse for me. Beating a difficult boss or stage feels more rewarding than just finishing a game that I steamrolled through.
How is a game too hard if you're beating it and enjoying the experience?If you are still enjoying it then it isn't "too hard."
If you are still enjoying it then it isn't "too hard."I don't think this is totally true, you can enjoy something you have no chance of ever beating
You can get good enough to beat a game that's too hard.
Too easy is boring
"Too hard" just means you need to get better at the game
I guess we have to define or give examples of too easy and too hard. I agree that too easy can make games boring, but too hard also has the drawback of losing most of the (casual) audience by discouraging them.
Oh, that wasn't in response to you. I thought I quoted Monk, but either I forgot or the quote didn't go through. I get your answer.
A game that's too easy is worse for me. Beating a difficult boss or stage feels more rewarding than just finishing a game that I steamrolled through.See, you're assuming you actually beat that boss. Hence
Nobody who voted that too easy is worse has ever actually played a game that's too hard.
I don't think this is totally true, you can enjoy something you have no chance of ever beatingRage quitting isn't fun though.
I don't think this is totally true, you can enjoy something you have no chance of ever beatingIf you are still having fun then it is merely just hard. It becomes "too hard" once you no longer have the ability to have fun. The fact that you eventually will get walled in a hard game, thus turning it from "hard" to "too hard", doesn't really change that fact. The entire transition hinges upon the point at which you go "yeah, this ain't happening" and no longer finding the grind enjoyable. Assuming the thing is beatable at all.
sometimes a game is hard because the developers got all Mario Maker mode on you and dropped three Bowsers on your ass and didn't give you a power up to deal with them.I have seen this done effectively before, though.
If you are still having fun then it is merely just hard. It becomes "too hard" once you no longer have the ability to have fun.I guess it depends how you're mentally completing the "too hard to..." which was clearly left unfinished here so people can pick their own interpretations. I'm not sure I can really convey this properly with an explanation so I'll use a sorta forced example here. Let's say there's a tetris game where you need to clear 40 lines to win.
40 lines where every piece is just the straight line piece.https://gamefaqs.gamespot.com/a/forum/d/da520053.jpg
If you are still having fun then it is merely just hard. It becomes "too hard" once you no longer have the ability to have fun.Yeah, that's how I view it. I typically prefer a game be hard over easy, but too hard ends up being a detriment. The enjoyment gets ruined and there's no way to fix it.
Yeah, that's how I view it. I typically prefer a game be hard over easy, but too hard ends up being a detriment. The enjoyment gets ruined and there's no way to fix it.
Taking a game that is too easy and making it harder through personal challenges has damn near infinite applications.
Taking a game that is too hard and making it even harder would serve no purpose.
Taking a game that is too hard and making it easier is far more limiting than the opposite because you would usually have to resort to cheating, as any in-game method would mean that the game is not too hard.
If we are arguing the extremes, I would think a game is too easy would have no way of making it harder.Like what? I said it earlier, but when I was trying to think of something like that, I couldn't.
See, you're assuming you actually beat that boss. Hence
Nobody who voted that too easy is worse has ever actually played a game that's too hard.
The issue is that there is no definition for too easy or too hard. People choosing to hard see the definition as the game gets to a point that it is unbeatable, no matter what. While those choosing to easy see the too hard definition as you can beat it with enough time and practice.
If we are arguing the extremes, I would think a game is too easy would have no way of making it harder. I am talking about a game being too easy to the point that all you have to do is hit a button when the game requires it. How do you make that harder? You can't, the game has you do the easiest of inputs to win. You cannot lose as the game just waits for you.That is the visual novel genre.
That is where that argument is going if you do both extremes like the other person is trying to start with the "too" hard logic.