Bane_Of_Despair posted...
The cult thing is there to help connect the whole small town conservative theme, to me at least. They were building things up with the town committee at various points (and yes for a time I thought the town committee WAS the cult, but alas I don't think that's it now) and then there's an optional side-quest thing that ends up explaining more about the unions, particularly with Mae's dad and how he hates his job. And you gets bits of it with the newspaper clippings in the library too.
And I actually would have been really disappointed if it was all clearly just in her head, that's just too easy and kind of lazy to me. And would almost be insulting to her in a way.
It's weird though because the cult has nothing to do with Mae's personal problems, but the game's narrative was kind of treating it like it was? Like Mae has to confront them because... ???
And like yeah I get how the cult is trying to tie into the theme of Possum Springs on the whole but I didn't really need it. It just felt a bit heavy handed
I think there should have been a different and better way to handle Mae's problems at the end of the game, which was the plot thread that I really WAS invested in and I just felt that it was a strange resolution