Lopen posted...
I mean there was a broken glass tube somewhere nearby right, and the top and bottom areas scroll off the screen? That really was hint enough for 9 year old Lopen. Not sure why it needed to be more obvious
Think this is a gaming convention gap. Like in the days of the SNES you had to intuit things more often than you do these days. These days it's all like GET TO THE CHECKPOINT and a giant blinking thing on a minimap and SNAKE, USE BOMBS WISELY.
Like I guess the slightly more obvious way to do it that doesn't ruin every bit of thinking would to be have the already broken one start heavily cracked and unbroken, only breaking when Samus steps on it with the same effect it does after you powerbomb the solid one? *Shrug* It seems a bit excessive though.
I mean, there were two reasons it seemed non-obvious.
1. Like I mentioned, the broken tube doesn't really look like a broken tube. I just thought it was a weird plant thing because it was green. I spent a lot of time investigating things I thought were weird in Maridia that turned out to be just weird with no real purpose.
2. The fact that it only reacts to the power bomb. What kind of glass are we working with here? A super missile isn't enough?
Also the fact that it doesn't react to the x-ray visor, which shows breakable blocks. You could argue that because it's glass, there wouldn't be anything to see, but the game's internal logic with the x-ray visor is more about showing what breaks a given item rather than looking inside something.
On a related note, Portal did breaking a glass tube for a puzzle in a much more intuitive way.