didn't read it out of fear of spoilers but this is probably the first negative commentary I've seen about OW
didn't read it out of fear of spoilers but this is probably the first negative commentary I've seen about OW
I've had a similar experience, at least where piloting is concerned. It's not terrible, but it's certainly not fluid and intuitive.
It's essentially the "underwater controls in 3D video games" problem. There's not really a great way to solve it, or at least I haven't seen one yet.
One thing OW could definitely have done though is make auto-pilot not crash you into stuff if you rely on it. It seems like tons of people have this same first experience of auto-pilot flying them straight into the sun or whatever and while it's funny, it's also easy to go "wow, fuck this broken game" in response.
I disagree with this, partly because controlling in OW is easier than swimming in underwater irl.this must be it
There will always be an element of discomfort to people starting the game with controlling it - not because the controls are bad, but because we as people don't move in the sort of zero-g environment people are put in. Like, nobody has ever really explained the controls of the game being bad in a way that puts the onus on the controls - every time I see anything about it, it's either amorphous or it ignores concepts such as momentum.
Some people take a little longer to wrap their heads around zero-g 3D spatial navigation, which is totally okay, but the controls are just "left, right, back, forward, up, down, and turn with stick". That's really basic.
I disagree with this, partly because controlling in OW is easier than swimming in underwater irl.That also describes the Atlantica controls in KH and people famously have an issue with those! Having designated "up and down" buttons isn't intuitive when you move all other directions with a stick (but ultimately you have to put something on buttons/triggers or it becomes a problem in itself). Having forward and back relative to where you're pointing instead of where you're looking, or vice versa, is confusing if you expect the reverse. Some people would want forward on a button or trigger, like how you accelerate vehicles in racing games. Etc.
There will always be an element of discomfort to people starting the game with controlling it - not because the controls are bad, but because we as people don't move in the sort of zero-g environment people are put in. Like, nobody has ever really explained the controls of the game being bad in a way that puts the onus on the controls - every time I see anything about it, it's either amorphous or it ignores concepts such as momentum.
Some people take a little longer to wrap their heads around zero-g 3D spatial navigation, which is totally okay, but the controls are just "left, right, back, forward, up, down, and turn with stick". That's really basic.
Outer Wilds controls are absolute ass. You should not have to fight unintuitive controls + wonky physics and 'get used to them' to enjoy a game. Could I have? Yes, probably, but I'm not going to spend multiple hours repeatedly dying to things with little or no progress each time when I'm not even that invested in the game experience yet when I could just go play something else that doesn't have a learning curve to even get to the fun part instead.
The rest of the game is super imaginative and well thought out, though.
but I'm not going to spend multiple hours repeatedly dying to things with little or no progress each time when I'm not even that invested in the game experience yetI know people who feel the same way about Mario because they die too much on 1-1. Obviously that game controls like ass too.
It's a 3-DOF movement which is always going to be tricky to play. I think people generally prefer zero-gravity movement where up/down on the stick corresponds to moving up and down in space, instead of forward/backward like in OW. Then a button for forwards (like "accelerate") makes movement pretty intuitive. That wouldn't work at all for OW though.
I remember what made me finally quit. I really wanted to see what the deal was inThis is actually an awesome experience and I wish I had it instead of doing the boring route there.Sun Stationso I looked up how to get there and finally managed to get past the first obstacle after over a dozen deaths. Then I needed to make a short trip through space and I promptly blew it and careened off into the void instead. I was so angry and had no desire to try again.
I think it's crucial to the feeling of speedrun-style mastery that you build up, so on your 100th loop you're whizzing around the place like crazy compared to your slow plodding movement in the first loop. Every timeloop story has that kind of element of mastery (Edge of Tomorrow is a good example) and it's brilliant that the game can evoke that with gameplay.Honestly the big thing I had learned by the final loop is that you have plenty of time. Just slow down and do things carefully, you don't really need to rush at all.
If you don't like experimentation and failure and discovery and build up to payoff
I suspect if I had pushed a little more on the game, I'd at least start to get some kind of internal map of where I'm going, but nothing felt connected to anything anywhere.
Honestly I don't think this has much to do with being 50. Outer Wilds just has incredibly difficult controls, especially when you're first learning them.
This. I gave the game a try last year and couldn't get the hang of the game at all. Outer Wilds has such a brutal start in terms of both having tricky controls and having no idea what you're really even supposed to be doing.? you go to a planet and explore and you find secrets i played for like two hours and it was pretty apparent. there's like six right in the sky
The only thing in the game that controls like ass is the RC ship at the very beginning. It's weird that's one of the first things you can interact with considering how bad it is.
The "difficult controls" debate really fascinates me with this game. It's gotta be over 50% of players, who have this opinion. Meanwhile for me, it was the most intuitive controls I could imagine.
? you go to a planet and explore and you find secrets i played for like two hours and it was pretty apparent. there's like six right in the sky
i went in blind. Like I guess if I looked around a couple of planets and didn't find any scrolls and the rumor mill I'd be confused but the ones I found were clearly an important puzzle to solveWhy do you think the game didn't hook you?
But I don't get when people just like... fundamentally aren't capable of engaging the concept of having to explore different places and try to piece together the mystery little by little. It's one thing if all the mystery solving is too much for you but it's bizarre to me when people just don't understand the fundamental principles the game is working by. I played the game blind and had no problem figuring out what it was the game wanted me to do. It's not hard.Unless they completely miss the rumor log I don't get it either. Like it basically gives you a quest list, but since they don't call it a quest list people don't get it? I struggled with the controls but not this.
Why do you think the game didn't hook you?because playing at 5 fps on my laptop isn't fun and my friend wouldn't let me keep his PS4 which I first played it on
Setting autopilot to a planet behind the sun and watching as you realize that was not a good idea is hilarious as well.