I'm pretty sure it's Mario Kart style and the length it lasts depends on how far back you are.That's a good point. It does always seem to end if it catches me up to the 1st place player. It might be a mix of things.
But yes, definitely some strategy to when you use it - do you want to use it immediately so you're not wasting resources picking up useless sparks?Actually, that's something I wanted to bring up that I forgot. In theory, for most games, if you hold on to things like these too long you're wasting the resources you build up the power, but I don't think that applies too much here. You gain so much fewer Sparks when you're in the lead of the pack that you're unlikely to get a lot of Sparks after using the Sky Track anyway, and so have more justification to hold on to it for when you really need it. The concern I have generally about holding on to it for too long is that I'm not maximizing my boost usage vs. the health I pick up each lap, since you can't boost when you have it. How much of a concern that is will vary however; that's not going to matter in situations where I don't have a lot of health for boosts, or really need to hold onto to my health to avoid exploding.
Oh and one more thing - I could swear using my spin on a sharp turn makes it more likely for me to slip and lose control. Am I just imagining that? Maybe I'm just instinctively going for hits while doing the spin and that's the problem.I don't normally have control problems when spinning, but I did notice that trying to turn into and ram people while spinning often caused me to lose control and lose time, which is one of the reasons I started using it more defensively. At the very least, I feel you get more value from spinning in situations where people are likely to bump into YOU (like tight spaces, corners, etc.) rather than trying to ram into THEM, unless you think you can get a lot of mileage out of the damage you deal (like trying to get a KO).
I don't normally have control problems when spinning, but I did notice that trying to turn into and ram people while spinning often caused me to lose control and lose time, which is one of the reasons I started using it more defensively. At the very least, I feel you get more value from spinning in situations where people are likely to bump into YOU (like tight spaces, corners, etc.) rather than trying to ram into THEM, unless you think you can get a lot of mileage out of the damage you deal (like trying to get a KO).Yeah I think it was just in my mind after playing a little more. I will say getting bumped out of the healing area by someone spinning is the WORST. It's only happened to me once, but now I'm paranoid and sometimes like to have a spin there both for defense and to ruin someone else's day! Definitely hit quite a few people out of there now.
* You can destroy machines by boosting into them. If you see a weak machine, it might be worth a boost. If you get a KO, your energy meter grows and can restore to full.If its a player you will restore to full, but if its a bumper you only get the increase to your max power. A spin will kill if theyre in Power Down state too, but it might be hard to catch up to them without using a boost so thats often the better option.
Also gotta get better at hitting that jump after the shortcut. That's so tough.You don't say.
I really like using one boost every lap right after the insane triple-turn in the middle. I don't always ram into the wall at the end, but I'm usually stuck up against the wall, so I like leveraging my power to get back to speed, since there's a pretty lengthy straightaway afterwards.Yeah, I do that too. Generally speaking I only really choose two places to boost per course. I could probably push it further, but I'm more concerned about my health in most races, especially in the Grand Prix.
I really like using one boost every lap right after the insane triple-turn in the middle. I don't always ram into the wall at the end, but I'm usually stuck up against the wall, so I like leveraging my power to get back to speed, since there's a pretty lengthy straightaway afterwards.Yep, same exact strat I have. I let go of accelerate well before the turn so that boost is a nice help
Lmao I think I just blew up AFTER crossing the finish line. Still counted as a clear though.Done that one before as well!
never played F Zero in my life but thinking about playing this since its trending oftenYou won't! There's a brief tutorial before it pits you against actual humans. Also recommend reading up on the tips. You'll find it in the menus. And the tips here are great as well when you get to that point.
probably not a good idea to jump straight into something like this blindly haha