...Really? I feel like plenty do. Even games I don't like much in this like Fort Condor meet that standard. Like, we're talking about "would I play this instead of Angry Birds" here.There's no mini-game type game I would rather play than indulging in a different hobby. Maybe if its something with meat like the card games, but even then...not really.
I spent like 5 hours crafting in XIV and hated every second of it.Oh huh I thought you leveled all the non combat classes
You tried to use this exact gotcha before a few months ago but I guess you forgot.
Oh huh I thought you leveled all the non combat classes
Okay, finally figured out what I was doing wrong. They never explained it! You have to tap the button enough times, not time it. Geez.I could have sworn it said tap as fast as you can in the directions but maybe not
Maybe that's too extreme, but the way I see it if it's not good enough on it's own to be fun then it's not worth my time.That's probably too extreme, but my criteria is whether the game would be better if you just straight up removed it entirely from the game.
Variety should come from the main gameplay.Uh, no. That wasn't true for the original FF7 and it's not true here.
Variety should come from the main gameplay.I cant believe people want this. Boring combat to combat slog.
Having more different gameplay is good, even if it's worse.Absolutely not wtf.
You guys are why gaming is full of stagnant open worlds where absolutely nothing changes or matters.I'm fine with the open world though (especially Gongaga) and will get back to it once the game is over. I'm just really enjoying the story and character interactions and want to see that through.
I dont understand.
See, this is so horrible.
I have a lot of problem with FFX, but it being a linear experience certainly isn't one of them
I don't think it's actually selling worse than Remake, but still probably not up to the level Square wants.
Variety is an absolute good in itself. Having more different gameplay is good, even if it's worse.You've been promoted to lead designer of Danganronpa 5
Variety should come from the main gameplay.If a game is built on excellent fine-turned core gameplay, I don't want to hear complaints that it's "repetitive". But that's a discussion entirely unrelated to this game.
Absolutely not wtf.If variety doesn't matter why not just replay the same game over and over? Why not just play games from your number one genre? Why have comedic scenes in a serious story? It's all spice to improve the overall product.