STREAM 15
Onion Delivery, Part 6
I was absolutely determined to get this fucking cherry and FINALLY it paid off. It took a few attempts to even get a good one off the ground since I wasn't going out of day 1 without at least 9 deliveries, but I finally got one with 10, and then did 8 on the next day. I got the storm the next day (the worst event) but got 7, so I was pretty well set, but I nearly choked it away regardless - I had to settle for 5 deliveries on one day at one point and needed 7 on the final day to finish it off. But I did, and thank god. I came in at just under 5 hours played on this game, and it's easily the hardest-earned cherry yet for me. I still had some rough attempts in this one too - I got a bug on the zombie event where the zombies made me clip into a wall and instantly die, which really hurt. But thank goodness, I can put Onion Delivery aside now. It's done.
Pingolf
I was challenged to get five cherries in row 3 before opening row 4 - challenge complete! Here's Pingolf! I like this one quite a bit, but I think I play it too fast and loose, or something. Maybe it was just because I was in Onion Delivery mode but I kept taking my shots too fast even though there's no time limit. I reset a lot because of dissatisfaction with my first few holes, which means I got pretty good at the first few - even got an accidental hole-in-one on hole 1 twice - and eventually I parlayed a really good first 5 holes into a mediocre rest-of-the-course and won with a stupidly bad score of +11. Usually someone gets a +6 or +7, but no, the next-best score was a fucking +15, so I won, with a +11. Great! I mean, that's an easy gold down I guess - not even an hour spent on this game. Getting the cherry, though... THAT will take much higher mastery. We will come back to it. I think it's really funny that this is basically the third golf game of the collection, with Golfaria and Waldorf's Journey which is essentially a golf game.
Mortol, Part 3
Mortol has been staring me in the face for a WHILE now - remember, I've been doing these chronologically, so Mortol was a game I cracked open pretty early, and I just never felt motivated to play it for some reason. I don't know why! I just got frustrated with it and couldn't get past level 1-C. But my second attempt at this game went better and encouraged me to play more, and this time, I decided to just sit down and play it all the way through - I can't move on to the sequel until I've beaten this game! So I did. 2-C was a tough level because I just felt like I wasn't doing a lot of things right but I came out of it with more lives than I thought I would. I liked world 3's gimmick of climbing plants a lot, probably my favorite levels in the bunch. 4-A was a weird level with no ship, and I had a sort of bad score on it I think but I can go back and do better. And then yeah, the final boss - I have a really bad score on that one, I had no idea what I was doing, but eventually I figured it out I guess? I finished with 20 lives, exactly what I started with, but I have some huge improvements to make, mainly on 1-C and 4-B. Pretty cool game in the end, not my favorite mainly because I found it annoying to watch my lives get whittled down knowing I should just restart and do better each time, and some of the puzzles I just felt like I wasn't grasping, but it's a cool game with a cool concept.
Mortol II
So, might as well crack this one open right away! I didn't play it for very long. I don't feel like I "get" this one yet - I'm not sure where to go, how to make progress, what the goal is, aside from finding keys and opening doors and just scouting things out, I guess. This has Mortol's problem but even worse, with 99 lives for the entire game, and I can't reset 'em except by resetting the whole game. I guess this one must be a short one, because you can't save, so it can't be that big - just one big level that I have to solve in 99 lives, I guess! I have no idea what to think of this one.
Caramel Caramel, Part 3
Well, I got a little bit nervous that maybe I didn't really know what the true goal was - I figured photographing every enemy made sense! The credits showed them all and gave me big red X's for each enemy I didn't get, so that had to be the goal, right? NOPE! That doesn't matter for shit! The only thing that matters is photographing three extremely-hard-to-see letters in each stage. How the fuck was I EVER going to notice those and know that that was the goal? Nothing was pointing me in that way and I wasn't even looking for them! Completely insane bullshit. I'm actually pissed at this. I didn't finish the run on this one, but I'll come back to it. It's basically just beating the game over again but getting these stupid letters that I NEVER would have found and NEVER even known I needed to look for. I'm going to pretend photographing every enemy was the real cherry.
Block Koala, Part 2
It's really more like part 5 or 6 because I keep chipping away at this one off-stream, but I decided, no, I should actually try playing this on-stream, maybe it'll help me focus, and also I want to do everything in UFO 50 on-stream, even the boring stuff! I actually don't hate Block Koala THAT much, but I did puzzles 20-22 this time and... yeah, sometimes the level design just doesn't have the best intentionality behind it, and walking is so slow, and... I dunno, yeah, it's not great? But it's not terrible either. I'll keep chipping away at it but I don't feel too bad about not having this gold yet. I'm up to 19 stars, so I guess I'm about halfway to gold.
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