Indeed!
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Mega Man 2
My earliest gaming memories are so fuzzy that even calling them memories might be a bit of a stretch. The first console I ever personally owned (at a very young age) was a Nintendo 64, which my parents received from some family friends who, I was told, were finally punishing their son for too many instances of failing grades and exceedingly bad behavior. I have no idea whether that reasoning was true or if it was just a scare tactic Mom and Dad were using to give me a little extra incentive to be a good kid. Anyway, around that same period, I was spending a couple of days a week at my grandmothers house with my much older cousin, who had an NES and a couple dozen cartridges that for whatever reason he let me play sometimes. Nobody in the family, myself included, can recall which came first, but my assumption is that it was in fact the NES, if for no other reason than that I doubt my parents wouldve been inclined to take that offered N64 if they didnt already have some evidence to suggest Id enjoy it. With that in mind, theres a pretty good chance that the first video game I ever played was Mega Man 2.
Even if thats not the case, its definitely the game that I have the most vivid recollections of playing in those early days. My cousin had all the big stuff, of course - Mario, Zelda, Kirby, Duck Hunt - and I spent many an afternoon on all of them, but their combined playtimes paled in comparison to the number of hours I spent with the little blue robot. And maaaan, did I suck. I was far too young to be tackling these games that were even considered pretty difficult by people with developed brains and skill, and Im quite confident that the number of Robot Masters in the whole series I ever managed to beat back then without my cousin doing 95% of the work could be counted on one hand that had lost some fingers to frostbite.
I wish Id learned a better lesson from that. Classic Mega Man should have beaten any fear of failure right out of me and demonstrated that, no matter what, there were going to be things in this world for which I didnt immediately develop a proficiency. Alas, I think all it actually did was contribute to my perfectionism. So it goes. Regardless, I just kept on banging my head against those walls, because even among the boiling frustration and appalling lack of success, I was still having a great time. THAT lesson did stick, that the struggle of pushing toward an achievement is often as fulfilling as the achievement itself, and that challenging yourself in that fashion is kind of addicting. Inside every person with a strong competitive streak is a fundamental desire to see how much they can really accomplish, and MM2 was the first sign of that mentality growing in me.
Something about the classic Mega Man games struck a perfect chord with me thats still resonating some 25-odd years after. Ive played the X games, the Battle Network games, the Legends and Star Force games, weird spinoffs like Command Mission, ROM hacks and fangames, and spiritual successors like Azure Striker Gunvolt. Ive got Mega Man shirts, Mega Man mugs and coasters, Mega Man wall art. I wore a Mega Man costume for Halloween one year as a kid. The mouse pointer on my home computer is 8-Bit Mega Man. My cell phone ringtone is Were the Robots and the text notification is the classic Mega Man death sound effect. I banged a knee on my desk when jumping out of my chair for his Smash Bros. reveal. Hell, I named one of my cats Tango after the cat from the series. Looking at anything to do with the franchise just makes me happy even now. More than any other game or series, its a portal back to a time of incredible newness in my life that I think we all wish we could recapture sometimes, where I was just starting to figure out what I liked and didnt like and the possibilities were basically endless. Mega Man didnt have a particularly strong influence on, say, the genres of games that Id eventually be drawn to the most - itll be a few more writeups until we get to a real formative game in that respect - but it sure did leave an impact in other ways.
So, with all that said, lets talk about Mega Man 2 specifically. I finally went back and beat all of the classic games in the series a few years ago (by the way, despite the fact that Ive become pretty damn good at video games over the years, including difficult platformers, Im still bad at Mega Man games), and though I enjoyed most of them and found the quality pretty consistent throughout, 2 still ended up being my favorite of the bunch. This was a labor of love from the development team - poor sales of the original had Capcom uninterested in a sequel and the staff only managed to get the okay by agreeing to put their own free time into it while working on other projects. They must have all been zombies by the end of it, because the development cycle was only three or four months and, among other things, included design input sourced from the public. Keiji Inafune later called it the best time he had working at Capcom.
And the result is what I consider the first real Mega Man game, as snobby as that sounds to say. The original was a bizarre experiment in comparison to everything that came after, with its points system, lack of passwords, strange refight format, and most of all, only six Robot Masters. MM2 was obviously lacking in some things that would later become staples as well - the slide, the charge shot, Proto Man, Rush, Eddie, etc. - but I kind of enjoy that purity, and their absences don't make the game feel like it's missing something crucial. Once you drop into a level, youve just got a simple jump button and a simple shoot button to get through all these obstacles, with no support to speak of. Its a pretty cool setup all on its own. Then you start picking up a few weapons and the fun factor of the game shoots through the roof because the devs hadnt really figured out how to balance Robot Master powers yet. The Metal Blade famously eviscerates almost everything, and for the handful of enemies that it bounces off, youve got the Quick Boomerang thats almost as good. Mega Man 2 nails its overall game feel: its tough, but you feel super powerful for most of your time spent playing it.
Really, theres not much it
doesnt
nail. The Robot Master designs? Mostly awesome, with Crash Man, Quick Man, and Metal Man all being among my all-time favorites. The stages? Memorable, whether youre talking the iconic death beams in Quick or the aggravating platforming on the Goblins in Air. The music? I mean, come on. I sometimes have a slight preference for 6s OST depending on the day and I think 4 juuust edges them both out, but 2s earns its insane popularity and then some, and its impossible to overstate its influence.
Obviously, my first video game ever would have merited inclusion on a list of this type even if my cousin had been of a less discerning taste and built an NES collection highlighted by Tiny Toon Adventures or something, and of course a game thats had such a strong and lasting influence on me would have been a no-brainer as well. I love that Mega Man 2 is both. I love that what was, in all likelihood, my initial introduction into this wonderful hobby is a title thats remembered fondly by tons of gamers besides just me, and that has stood the test of time and remained fun to play all these years later. I can scarcely imagine a better entry point.
Chilly McFreeze
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