Forebrother Signis
Without spoilers, can anyone give me an approximation as to how longAct Threeis? I sense that I'm about to reach it, but man, I've already been playing so much.
Big ending spoilers: I can't believe theyended the game with to be continued...
Wait do you only get (ending)the "to be continued" if you did the mushroom quest?
that said i do really likelace and obviously the trend of your rival being the next protagonist needs to continue so i want a lace game now. it'd fit really well anyway, she's got a very different personality than hornet and she's in a place where she can start living her own life and have her own journey
(I am a 'Godhome is canon' truther now)
Well. All I can say is some things make more sense if Godhome is canon, other things make less!
Also maybe some confusion here:"Hollow Knight" is not the name of the protagonist of Hollow Knight.
This really isn't a game that feels like it wants you to wait for openings and that fight especially makes it apparent. If you let up on the offense all of a sudden there's goo all over the floor and four adds controlling space in a tight room with you and you haven't hit the boss in 10+ seconds, meanwhile playing hyper aggro you could've been hitting the boss non-stop and solving a lot of those problems before they even really surfaced. I personally love how much the game rewards fast-paced aggression but I can see how people who don't want to play that way could run into a lot of issues with a lot of fights.
Also I have just the last ingredient left for the Taste of Pharloom quest and I suspect it's inYou're correct on location, I don't remember for sure if you need double jump thoughSinner's Path, but I suspect I can't get there without double jump or something. Is this correct?
Sometimes I wonder if I should be focusing on the main quest more.
How important are the expendable tools to winning? And are they actually fun to use? Because the vibe I get from discussions is similar to Elden Ring with 'just use Spirit Ashes' which didnt address the issue that, while optimal, it made the game less fun.
How important are the expendable tools to winning? And are they actually fun to use? Because the vibe I get from discussions is similar to Elden Ring with 'just use Spirit Ashes' which didnt address the issue that, while optimal, it made the game less fun.How do you feel about subweapons in Castlevania games? That feels like the most direct comparison.
How do you feel about subweapons in Castlevania games? That feels like the most direct comparison.Castlevania ditched expendable subweapons for an MP bar though. Just like Souls ditched farming healing herbs for the Estus system (and then reintroduced farming in Bloodborne for some reason). I dont mind using resources if they replenish, but there's no worse feeling than using some one-use items and then dying to a boss.