Our methods are simply different. He wants to ignore the options he won't use.I think hiding options is fair. Certain games only let you select some game options at the start, and in order to enable them again you have to start over. When I'm already mid-game I feel like I shouldn't have to artificially nerf myself because the developers made something too easy.
I wish to hide the options I won't use.
One of the reasons I will always hate Bethesda. MTX and broken ass bare bones games they expect their community to fix. Shit company.While mods are very popular for their games, they are also very popular even before mods were introduced. It took a long time for them to be on console.
but there is this fact with nintendo you at least get a complete product when you purchase itThis isn't entirely true. With Breath of the Wild they released a Season Pass. Even if you bought that, you did not get all of the content in the game. Certain armors required you to buy separate Amiibos to obtain. Similarly with I think Samus Returns you needed an Amiibo to unlock Fusion Mode.
Yes, they have.I'm thinking of something on the level of the Clone Wars show. Does the Sequel Trilogy have that?
It just didn't work. That's the difference. The sequels were too bad to salvage.
My problem with fall damage is that I feel like it limits the ability to explore in open world games. Wanna see if you can go over there? Well you cant and now you died and now you have to respawn and walk over to where you died to collect things you dropped. It also doesnt help if janky controls cause you to fall.I don't think that should really count since janky controls are a result of incompetence, and not an issue with fall damage itself. Similarly, I wouldn't use Dark Souls 2 durability as an example on why item durability is bad because there was a bug that resulted in higher framerates lowering durability faster.
Fall Damage and weapon durability both dont respect players time IMO
I'll just stick with my eagle airstrikes and precision strike for outposts until I get the grenade pistol to do it.I just got eagle airstrike, its so much better than the previous eagle stratagem lol
People are now intentionally drawing aggro as far away as possible while one diver loops around and does the objective with little to no opposition since the other divers are causing so much commotion.Not sure if the devs intended this, but that seems like a smart move on the players part.
Correct, don't do defense planets (planets with timers) if you're trying to unlock difficulties. Run through liberate planets (no timer, just liberate percentage) if you want to unlock difficulties or wait for the weekend and I'll be able to run you through everything.Gotcha, thanks!
Really? It looked so fast and acrobatic in the trailers. I was fully expecting a Warframe clone.I dont think its that fast from what I remember of Warframe. From the start, Stellar Blade is a bit slow, but as you get more skills it becomes more dynamic. When you beat the demo it unlocks a boss fight where you have a lot more skills unlocked.