The mechanics would work a hell of a lot better on the DS or 3DS because of the touchscreen. Maybe add some dialog trees, a more advanced approval system, better AI/pathfinding, more complicated puzzles/areas, and some sidequests.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
From what I remember from the welcome back thing, I think it lasts until your subscription lapses, but you can't redownload them for free later if you delete them
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Between this and the Soul Hackers update, it's nice to see that Atlus isn't totally ignoring its core/older fans to chase after idiot hipster anime bull**** "fans".
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
I would assume that party member's persona would evolve at the same time into their second tier, the third tier's probably just a reward from an endgame level sidequest or dungeon like Monad or Vision Quest.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
what does this game add because might just need to be a vita for this
I haven't really been following it besides silliconera headlines but IIRC the most notable things are
costumes ski trip event characters can get motorcycle licenses and visit nearby towns for a day TV programs you can watch other than the midnight channel clips from the tv anime series rescue system if you get wiped out in a dungeon new NPC character in charge of rescue system third tier persona for each party member Rise has new abilities like healing the party and helping the MC get back up when he gets knocked down by an attack, and she teleports in for all out attacks
(edit: someone beat me to it >_>)
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Actually rare? Clayfighter 63 1/3 SC, since it was rental only (though I don't have a box for it).
Other than that, for stuff that people think is rare and such because it's in demand, you could just look at my collection since that's why I bothered to go through and add it. >_>
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
It's a score attack/challenge game with no story (outside of some brief tutorial scenes), like the later Bangai-O Missile Frenzy for the 360.
There's a couple hundred short levels plus a level editor, you pick two weapons before a stage and if you don't die within the first couple seconds of entering a level you try to clear it with as high a score as possible.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
How's it come Alien Crossfire doesn't exist for digital download anywhere ever.
Because it's an expansion by a third party that they don't have signed. Or something.
I've kind of wanted to give Alpha Centauri a shot since I don't have any experience with the genre, but I can't really make any purchases right now. Well, it will be on sale again eventually.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
It's pretty much the same pace dragged out over the course of multiple games, with very little payoff (if past games are any indication). I mean they're up to what six or seven Trails games now with Trails of Nayuta (assuming it's not just an action spinoff)?
And I would assume that most of the second Trails game game is retreading the ground you covered in the first game.
...I don't like the series very much. >_>
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Accel World is teens and tweens beating up manifestations of their emotional trauma and body issues.
Sword Art Online is more like GRIMDARK .hack, except there's more of a focus on action and actual "gameplay" instead of talking all the time and whining how competition and winning is bad. Also unlike a lot of similar stories the bulk of the story starts after everyone's been trapped for nearly two years and thousands have died so there's more emphasis on the consequences and how people have adjusted to it. (though the anime will probably include some of the short stories written later and put it in chronological order)
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
I mean the PSP pretty much had no big system sellers until like, 2009. Long after the system was on life support because most western developers and retailers pulled their support like a year or year and a half after it was released.
The vibe I get from the Vita is that not only have they not learned from their mistakes but also they made a bunch of new ones.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Serial Experiments Lain Haibane Renmei Texhnolyze Big O Ergo Proxy Revolutionary Girl Utena various Ghost in the Shell stuff Boogiepop Phantom (helps to read the first manga/novel Boogiepop and Others or watch the movie since it's a direct sequel) Kino's Journey Mushishi Casshern Sins Welcome to the NHK (ok not really philosophical but whatever)
uhh getting into the less accessible, harder to get into, obscure/hard to find, may not have a dub or legal way to access it, or downright weird/surreal stuff Time of Eve (very asimov flavored robot stuff) Tatami Galaxy (though at least it's on funi's page) Bakemonogatari series Mind Game Kaiba Night on the Galactic Railroad Mononoke (not the Ghibli movie) Trapeze (well that's more psychology in a medical sense with a lot of liberties taken)
I got a bit too carried away. >_>
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
It's kind of like the Atelier Iris series, though without as much focus on item creation (though that is still present to a lesser degree).
Instead it has sort of a VN component to it and focuses heavily on developing the main heroines with some fanservice/innuendo tossed in. And music, written in a fictional language.
The heroines in each game are artificial humans called reyvatails who channel magical energy through song in battle. The main character defends them in battle as they are defenseless when charging. Furthermore to learn new song magic the main character must strengthen his relationship with the reyvatails through chat scenes and then "dive" into their cosmosphere which represents their mental state in vn like scenes. Naturally these get a bit weird/suggestive which is pretty well known/infamous by this point.
The battle system in the first is pretty much the same as the Iris games, but with the addition of song magic charging between turns. Second is semi-action RPG kind of like Valkyrie Profile with two reyvatails in battle and two vanguards assigned to the face buttons to attack on your turns and timed defenses during enemy turns. Third is a flat out action RPG, but it's bare bones and awful. In all three, song magic is ridiculously overpowered though it's most noticeable in the third since it's pretty much the only way to damage enemies because the vanguards are such worthless meatshields.
The games are a trilogy and are meant to be played in order to complete the overarching plot and themes. Although the first game the writers pretty much wrote themselves into a corner in phase 2 and the plot suffers for it since it requires some illogical/insensitive actions on the main character's part to get it moving again and I hate him for it, and the second has an abysmally bad translation that comes close to complete gibberish at times which doesn't do any favors since it's the most serious and story driven one. (not to mention the infamous Raki glitch caused by some battle text strings)
Overall they're pretty similar to other Gust games in terms of strengths and flaws; how much you enjoy them largely depends on how much you like the heroines since the games focus more on them than the plot or other characters and how much you enjoy/tolerate the vn/fanservice side of the game.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
gotspork posted... was hybrid heaven any good? I have my brother's copy, but we never really played it...
It reminded me a bit of Vagrant Story since you can stun individual limbs on enemies and it's all in one underground location. Though it's worse. You can sort of tell that it got scrapped and overhauled during the development cycle.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Westbrick posted... Mr Crispy posted... I'm terrible at them, and I managed to beat Imperishable Night Extra.
How is this "terrible"
Because it's not like it's hard to unlock Extra in that game since there isn't a difficulty limit on it, the non boss parts of the stage aren't really difficult, and many of the cards are more about knowing the gimmick to them than skill.
I've only 1cc'd Lotus Land Story on normal, and that's probably the easiest game in the series, and the next closest is getting up to Remila's last spell card on normal on one credit in EoSD.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
The Endless Frontier games while tangentially related to the OG games are kinda sorta more of a spinoff of Namco x Capcom (What with having the NxC original characters plus KOS-MOS and T-ELOS as well as a somewhat similar battle system).
Only OG1 and 2, and Endless Frontier 1 have been released officially in english. Only other games that have been translated are 1, 3, J, and one of the Alpha games.
In terms of general continuity/plotline/subseries I believe there's:
original continuity (2-F Final as covered in that article) Lord of Elemental (which got remade for the DS and PSP and I think got a sequel on PSP) Alpha (1-3 and Alpha Gaiden) OG (OG1 and 2, OGs remake, OG Gaiden, Endless Frontier 1 and 2, and the new game that hasn't come out yet) Z (Z1, Z2 parts 1 and 2)
and many of the remaining games are kinda one-offs I think.
If you're looking at series composition, the older games are probably more heavily slanted towards older Gundams, Shin Getter, and Mazinger, while the DS and Z games have a lot more recent series or others that would be familiar to contemporary western anime fans such as Rebuild of Evangelion, Linebarrels of Iron, Voltron, Eureka Seven, Big O, Code Geass, Gurren Lagann, Aquarion, Macross Frontier, etc..
The OG games obviously do not have any anime licenses and instead seem to attempt to cram literally every original plot point/faction/character/mech from previous games into a single game. So it's naturally a bit of a mess.
Though you should take what I say with a grain of salt since I'm not really a fan, and in fact hate the series which I would put on the same level or lower as IF games. Not to mention SRW has left me incredibly bitter and jaded against the entire mecha genre as a whole.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Well it covers the last 7 volumes and finishes the plot of the series.
Though it confuses a lot of people with a combination of shifting away from the main characters and setting and the anime in general being a rather rough adaptation so a lot of the changes/omissions/filler catching up and only covering a lot of points and themes broadly.
So the beginning seems to come out of nowhere because the previous seasons didn't include any of the stuff foreshadowing it (like Yuji's conversations with shadow yuji), you have a lot of supporting characters who were previously introduced in short stories that weren't animated like Sophie and the four gods of the earth being introduced all at once without giving any background on them, and it kind of glosses over a lot of backstory and explanations anyway (like Sabrac mentions Mare but it doesn't go into depth about the two, the same with Lamies/Leanne Sidhe's past).
And it would be harder to follow if you haven't seen it in a while.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Though Nai is undisputablely the most "moe" character in the series, as she nearly reaches the NHK's example of the "ultimate moe" in creepy weirdness.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
And just reinstalled it for the sake of finally finishing it (after my last attempt got interrupted by my laptop getting a virus) about a month or so ago.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
WhiteLens posted... From: Xiahou Shake | #004 Absolutely fantastic. After how great Graces has been I was hoping this would happen. Let's just hope we get the inevitable director's cut instead of the original. >_> Wait, what? Why where there need to be an extended version? Unlike Vesperia or Graces, this is an original PS3 release.
From: SHINE GET 64 | #003 Tales of Zillia Also, it's pronounced Ex-Zillia
Well the impression I get from people who've played it is that there's few sidequests, few costumes, no arena/cameo battles, and short main story that ends abruptly. Also that the battle system and link arte system is somewhat poorly thought out/unbalanced since it uses something similar to CC and TP at the same time which completely defeats the purpose of switching to CC. And the link artes are biased towards certain characters, and characters have really limited movepools without linking and don't even have say overlimits and mystic artes without linking. Also sounds like you can't use link artes with player controlled characters in multiplayer. And bosses don't have any such restriction so they can just overlimit/mystic arte you whenever they feel like on top of breaking out of combos pretty easily.
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Yeah there's some nasty scenarios like Cumberland or the slave ship. And the final boss is pretty nasty if you're trying to beat it legit, at the bare minimum you have to have soul steal dodge and pheremone dodge equipped or have an all female/genderless party. And while you get the former as part of the story and probably still have it equipped from Kujinshi form 2 you can miss the latter.
But you can apparently cheat by casting Quick Time/Fold Time to lock them out of doing any actions hence
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)
Well, the SNES version of RS1 is not actually that difficult outside of Saruin, which is more of a "not running out of WP/JP" thing than difficulty since he's got tons of HP and turtles pretty heavily since his basic attack halves the amount of damage he takes. Not bad for not understanding the language at all, but it isn't bad if you're familiar with the remake since a lot of the major quests are similar (but a lot of stuff isn't there like 2 of the fatestones and there's barely any recruitable characters outside of the 8 mains)
And yeah I've beaten all of the games except for RS2 (>_>) and the DS games. Also I've beaten SaGa Frontier with five characters (Red, Asellus, Emelia, Blue, and T260G) and Unlimited SaGa with four (Laura, Ruby, Ventus, Kurt)
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The only certain death in the universe is Mother Hitton's Littul Kittons. Not changing this line until I beat Seven Heroes (2/24/07)