I usually like to wait anywhere between a few weeks and a few months for a game to "sink in" and the hype to die down before attempting to evaluate it. During this time, many games tend to leave a sour aftertaste as their shortcomings become apparent, although for Skyward Sword, it was the reverse. While I was playing the game, I was annoyed by the backtracking and fetch quests just as much as anyone else, but after some time I really gained an appreciation for the intuitive motion controls. I don't think I could ever go back to regular button presses after this. On the other hand, the mediocrity of Super Mario 3D Land was apparent fairly early into the game. Recycled assets, bite-sized levels (as short as 5 ticks from start to flagpole), the regurgitated second half (yes, I know SMG1 and SMG2 did the same, but their "first quests" were actually substantial) made this feel like a quick and desperate cash-in than one deserving of the Super Mario name.
This may well be the final tier list update for the foreseeable future. With the rehashy-looking NSMB2 on the horizon, my interest in Nintendo products is on hold indefinitely, at least for now.
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From: red sox 777 | #012 You're obviously trolling, but how are these vulture capitalists? They're anything but, because they're actually investing in Rovio's growth. And if they are, they're terrible vultures for giving so much money for Rovio to spend on its employees.
If I recall correctly (and I may not be) the $42M round led by Accel Partners was an unsolicited investment. If it weren't for this infusion of cash, the entire Angry Birds fad would have arguably run its course within a year's time. The reason being that Rovio would have had to live within their means, and there aren't enough profits to be derived from 99 cent apps to go on massive hiring sprees. After Accel's investment, now you have a stupid, never-ending fad milked to hell and back with merchandise, cookbooks, amusement park attractions, a cartoon series in the works, etc etc etc... all over a shallow 5-minute Crush the Castle imitation. And the only groups of people to benefit financially are the ~80 or so Rovio employees and ~20 or so Accel partners.
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From: red sox 777 | #008 First, Angry Birds cost a lot less to make than NSMB Wii. With the manpower/capital needed to make that game, Rovio could make several Angry Birds type games.
I used to think so, but after seeing the dramatic growth in Rovio's headcount since their vulture capital infusion last year, They've hired actual composers for their Angry Birds theme song variations and chefs for their cookbook. They're being anything but conservative with their spending (and you would too, if you're a startup that landed a $42M A round and is still growing exponentially)
Heck, look at how many people are listed in AB Space's credits...or even AB Classic's. It's unbelievable how such a simple game would require so many employees, but apparently it does! And the more jobs the merrier, right?
Remember that the entire executive team at Rovio everything on the Angry Birds brand. They're going to milk the s*** out of it, instead of diversifying. So it's a safe bet that almost every Rovio employee is working on Angry Birds instead of a different series.
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From: red sox 777 | #008 Second, the threat to gaming from these types of mobile games is mostly toward the kinds of games Nintendo made popular with the Wii- Wii Sports, Wii Fit, etc. Actually, Nintendo probably created this industry with their success with the Wii- and now it's beginning to be turned against them.
Right, because Wii Fit, Wii Sports and motion controls can be SO easily replicated on an iPhone. I'm sure all those grandmas would readily abandon their Wii Fit exercise routines to play Draw Something instead.
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From: red sox 777 | #004 How about comparing Angry Birds against one of the Mario games, instead of a series with hundreds of titles over 30 years? Or alternatively, let's figure the Angry Birds people will make a new game with similar sales every year for the next 3 decades.
Ok.
New Super Mario Bros. Wii 25M copies * $50/copy = $1.25 billion in sales revenue
EDIT: And Rovio's quoted Angry Birds figure includes all titles (Rio, Seasons, etc.) and all ports (iOS, Android, PC, Mac OS, Kindle Fire, etc. etc)
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From: agesboy | #057 TAS's are cool too but playing a game in segments with save states and whatnot are nowhere as indicative of skill as a live one is
Optimal speedruns > sub-optimal, mistake-laden slowruns done for the sake of showing "skill"
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From: WazzupGenius00 | #050 Uhh, I appreciate TASes probably more than the average person, but why are you trying to bring it up as if it were directly comparable to a live speedrun? You didn't even mention it was a TAS.
I don't care about "live speedruns." I care about games being completed in the fastest possible time, which is (BIG GASP) the primary objective of a speedrun.
From: WazzupGenius00 | #053 Tools that let you advance the game one frame at a time so that perfect timing and button input is achieved, saving and loading savestates, pressing up and down or left and right at the same time, etc. All things that technically could be done by a player but would require such a degree of perfection (and a custom controller) that it would never happen in real life.
Well that run I just posted doesn't have anything like pressing L+R simultaneousy. It doesn't use any major tricks/exploits that can't theoretically and practically be done in real time.
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Not many companies could survive the transformation from making computers and electronics to become the world's largest toy and fashion accessory maker.
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From: the icon ownz all | #048 no, given that your critique is essentially ' the game was dull therefore it was boring which made it stale' i highly doubt you could shed light on anything, but, i would like you to provide a list of 'untired' cliches
In AA6 (AAI2, the one that's not being released in NA) . . . . . - You have to "save" Mikumo, whatever her English name is (the girl sidekick with the annoying thief gimmick.) Just like how Feenie had to "save" Maya.
- You run into another corrupt police chief who is guilty of a murder.
- You run into another corrupt high prosecutor who is guilty of a murder.
Power corrupts in the AA series. BIG F***ING SURPRISE.
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From: the icon ownz all | #032 you are aware of what a cliche is right
Yes I do. And AA6's entire plot consists almost entirely of tired clichés, which enhanced the game's mediocrity since the gameplay was already so stale in the first place. Since the game will never make it to NA anyway, do you want me to post about them here? :D
From: swirIdude | #040 It was called Gyakuten NOT Saiban for a reason!
That's the Japanese title. In NA they are all Ace Attorney titles.
From: LordoftheMorons | #041 Why are you such an awful user?
Your username speaks for itself.
Also if Capcom doesn't localize this I think I'm done buying anything from them forever.
They don't have an obligation to. They won't if they don't think it'll be profitable for them -- that's capitalism, right? i.e. the extremely flawed economic model that members of this site will defend at any cost?
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It's a wonder Capcom can still milk this series after so long. Gameplay-wise, they ran out of ideas a long time ago. The two Edgeworth spinoffs played exactly like their predecessors despite having been marketed as spinoffs. Story-wise, their recycled clichés are getting real stale, too.
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Looks like poor Nintendo didn't just lose the ability to make good games (except for maybe 2 or 3 decent titles in the 2008-2011 time frame); they lost their business model along the way, too.
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From: X_Dante_X | #009 If they can get people to buy their stuff, more power to them
yup, at any cost. it doesn't matter that overseas factory workers are committing suicide due to the stress, as long as Tim Cook and his cronies profit immensely, right?
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From: OmarsComin | #005 literally not going to happen
because the corporations control congress
also a poor way to deal with this problem
getting Asia on the path of workers rights would be a better way to handle this. of course US corporate and political interests are destroying what's left of that movement here, so obviously we're not gonna be the people to do it.
no, then the companies would exploit africa next. or south america.
workers rights and cheap labour tend to be mutually exclusive. if foxconn workers weren't on the product lines 12 hours a day they wouldn't be able to keep up with the demand.
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October - December 2011 (3 months only): * $13.1 billion net profit, more than any other U.S, company * 37 million iPhonys sold * 15 million iFads sold * About 1.2 billion people worldwide use at least one Apple product, making the Church of Apple the world's 3rd largest religion. What the U.S. government needs to do, posthaste, is enact a 90% labor/manufacturing "outsourcing tax" on all profits derived from foreign labour.
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Some typical Apple salaries, courtesy of Glassdoor:
Software Engineer: $103,733 per year Senior Software Development Engineer: $110,333 per year Software Engineering Manager: $138,882 per year
Senior Project Manager: $126,667 per year
Financial Analyst: $82,156 per year Senior Financial Analyst: $98,729 per year
Supply Chain Manager: $116,395 per year
Web Developer: $81,686 per year
Senior Director: $208,710
So what Apple's board of directors is implying is that a CEO is worth 500X a mid-level engineer and 250X a senior director. Actually, more than that, because he's already guaranteed this amount upfront.
If you honestly think CEOs deserve their pay, or they make money proportional to the value they add to their firms, you're a brainwashed, deluded, and ignorant idiot. The real-reason behind ever-increasing executive comp? Corporate board promiscuity, for the lack of a better word. Ever notice how the same people serve on the BODs of multiple Fortune 500 corporations? Bob Iger of Disney oversaw the Pixar acquisition, made Steve Jobs a multi-billionaire, and gave him a free Disney board seat. Now Iger is getting a lucrative Directorship at Apple worth millions of dollars. Favour for favour. Check cleared.
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From: SupremeZero | #003 ... you ARE aware that Jobs took his 1$ salary because of his Disney stocks, right?
Tim Cook has cashed in over $800M from Apple thanks to his decade+ tenure and serving as interim CEO during all those Jobs sick leaves. He doesn't need the money either.
Greed knows no bounds in modern capitalist societies.
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To be more technical, 500K shares will vest in August 2016, and 500K more shares will vest in August 2021. The $422M figure comes from AAPL's latest closing price of $422. ($422/share * 1M shares = $422M. Go figure.) AAPL's share price could be very different in 2016 or 2021, but either way, it's a disgusting sum of money on top of the $800M or so he's already taken from the company.
From: TomNook7 | #119 I've worked on games, but nothing anybody's ever heard of. I do know my way around XNA and know a little bit of coding, but nothing extreme.
Not relevant to the discussion.
You're a hypocrite who applies double standards. Older games get free passes due to nostalgia, and you harshly criticise newer games for the exact same flaws.
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Yeah I don't think that can be considered beating the game. Whatever, glitchfests passing as speedruns bore me as always, I don't know why I bothered clicking on the link.
Congratulations, you just "wasted" two minutes of your life. Whoop de doo.
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