Lurker > KanzarisKelshen

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Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/23/23 2:08:47 PM
#25
I posted one above, if it helps any. Another one I can think of for Joshua is he's super mobile -- when he raids the Glorious, his escape is jumping off it to another airship that is like...probably like 30 meters away or something? In a single bound. I forget if Estelle made the jump with him or not but it was pretty remarkable, the kind of mobility you'd expect to see out of a final fantasy dragoon in the air but from someone who has no specialty in that kind of thing. There's also their assault on the Sun Fort in Trails to Zero, where they show up to assist the main party of that game and are leaps and bounds ahead of them in lore hype and power.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/23/23 1:51:08 PM
#22
Lopen posted...
Is the duration infinite on the buffs where it's not otherwise specified?

All of them last 4 turns from application, IIRC. Chrono Burst being the exception since it just gives you actions.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/23/23 1:34:44 PM
#20
Kamekguy posted...
What are Josh and Estelle's durability feats? Like not counting buffs, just base durability.

Because like Alucard and Ancient Arrows...

https://comicvine.gamespot.com/a/uploads/original/11137/111371329/6748070-alucard%20feat%20speed%20%2815%29.gif

Like these are attacks that WILL land. I absolutely do not give credit for being able to tag Alucard with a debuff or status before he's in range, and this is him just punching; he could do that with a sword in SotN! Not to mention Daruk's Protection from Link nulling physical damage and repelling projectiles. Like, if this were a fair fight, absolutely, 100%, Estelle and Joshua would... still lose. But this isn't a fair fight; Alucard and Link I absolutely do not believe let themselves get tagged with the debuffs necessary to bring them down quickly and snowballing.

But I need to know, like, actual stuff the Brights do besides their list of spells. Which sound nice, but everything I have ever heard about Estelle involves a big stick or violence, so I am unsure if they go for optimal here (I THINK Joshua does but like. Alucard sounds like the perfect person to provoke Estelle).

Durability feats are tricky to quantify because, by and large, Estelle and Josh prefer to dodge rather than tank (Joshua in particular is pretty much a ninja, stylewise, down to having shadow clone techniques). At the same time, though, multiple battles that happen in the Trails series have enemies do the smart thing and lead off with their S-Crafts (limit breaks, p much). Here, for example, is the climax enemy of Josh and Estelle's last game as main protagonists, Leonhardt the Bladelord:

https://youtu.be/qOPQnh9MT3U?t=390

You either bring one specific character who can interject an invulnerability move anywhere in the turn order as a limit break or you have to facetank this, no other way to deal with it. The latter is easier said than done -- the damage you can see there is probably not representative of what happened storywise, because it's on the ultra-hard difficulty where enemy stats are all cranked up to infinity, but it gives an idea of the kind of stuff they've had to deal with.

Relatedly, this is Joshua's most notable combat feat, defeting Loewe in single combat after the entire party fought him:

https://youtu.be/4jXidODZnSM?t=51

He's got practice dealing with badass super fast swordsmen, fwiw (and with them being able to keep up with him). I'm not sure how I'd measure Loewe vs Alucard, but they should at the least be in a similar ballpark. He's a soloer of armies who repeatedly smacks the hell out of the party every step of the way, and even in the final confrontation it takes all you have to make him stand down, not actually kill him.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/23/23 1:19:20 PM
#19
Lopen posted...
I feel like Alucard just wins here buffs or no buffs but what buffs are we specifically talking about itemized.

Also does Link have anything relevant here in terms of utility.

-Chrono Drive: Teamwide speed and movement range up. Joshua starts battle with this on automatically.
-Chrono Break: The reverse of the above, debuff.
-Chrono Burst: Quick type effect, take several actions instantly.
-La Forte: Teamwide ATK up in a very large aoe.
-Crest: Teamwide DEF up in a medium aoe.
-Adamantine Shield: One shot physical immunity. Completely no-sells an attack no matter how big it is, as long as it's physical.
-Earth Pulse: 25% max HP regen for a few turns.
-Adamantine Order: 50% damage taken reduction for a few turns. Stacks with Crest, IIRC.
-Shadow Formation: 50% Delay Reduction (how fast actions that have a buildup time, like powerful spells, resolve) for a few turns. Distinct from Chrono Drive.

In addition, their attacks dish out a wide variety of status effects just as a matter of course. They are...

-Ivy Nail: Moderate earth damage, 50% chance of poison, 50% chance of petrify.
-Megalith Fall: Significant earth damage, inflicts DEF Down on top guaranteed.
-Gravion Hammer: Massive earth damage, heavily debuffs speed and movement range, guaranteed.
-All fire arts: Various chances to inflict Burn, which is a heavy DoT. Zeruel Cannon, the strongest one, has 100% burn chance.
-Air Strike & Aerial Dust: Air damage (minor and major, respectively) plus chance to inflict blind and guaranteed blind, again respectively.
-Nemesis Arrow & Ixion Volt: Air damage (moderate and massive), plus small and very high chance to inflict Seal (can't use physical attacks or techniques, wears off fairly quickly), respectively.
-Soul Blur: Minor Time damage, plus 50% chance to inflict Nightmare, which is a sleep effect that transforms into a random other debuff when the target wakes up.
-Joshua's physical attacks: 95% chance to inflict random debuffs, including those above. Both basic attacks and his physical techniques can do this.

If this seems like a very long list you'd be right. Pretty much every offensive move in the Cold Steel series does some kind of debuffing double duty. The Brights have a very large 'ruin this dude's day' kit. Uncertain how well these will work vs Link and Alucard once battle is joined, but they're very good options.

As for Link, he has three notable tricks up his sleeve utilitywise:

-Daruk's Protection: Omnidirectional invulnerability barrier for two hits (IIRC), but only as long as he's actively defending (shield raised). Visible around him as a ruby crystalline shell, similar to how Nayru's Love looks in OoT but red.
-Magnesis: Can pick up metallic objects that aren't held and move them around and throw them.
-Stasis: Short temporal freeze on one target, goes away if they are hit immediately. Has a cooldown.

If the first strike doesn't disable him or leave him too busy defending himself to reach for his Sheikah Slate (basically a tablet he uses to activate the latter two moves), he can make things kinda lopsided, so that makes the opening ambush particularly important.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/23/23 12:19:44 AM
#7
...Oh, actually, I probably should post a list of the relevant details, huh

https://kiseki.fandom.com/wiki/List_of_master_quartz_(Cold_Steel_IV)

Joshua gets Zephyr and Tempest from this list. Estelle gets Skuld and Brigid.

https://kiseki.fandom.com/wiki/List_of_orbal_arts_(Cold_Steel_IV)

And they get the relevant arts in the master quartz list. Their Brave Orders respectively halve team turn delay for Joshua (so, just constantly taking more actions, which jives with how his time quartz gives him auto-haste and he has a Quick-type orbal art), and Estelle's cuts damage taken by all allies in half. They're actually remarkably well suited for the roles they're likely to take up in this particular fight, honestly.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/23/23 12:03:35 AM
#6
It all depends on what Estelle goes for I think. If she leads with one of her heavy duty spells she can debuff Alucard to hell, damage him and then keep him busy long enough that Joshua can dispatch Link maybe and get something done. If she jumps straight to thwacking Alucard with a stick things don't go so well for her and then it's Josh solo vs Alucard which...might be possible to clinch but I wouldn't bet on it. I feel like starting off with a spell to supplement Joshua's ambush (something like Megalith Fall, which reduces defense guaranteed, or Gravion Hammer which lowers speed and movement range, also guaranteed) is sensible, and it'd make things more even.

The other thing to note is Estelle is naturally built for a tanking setup. Her Master Quartz are Skuld and Brigid, the former of which grants automatic 10% max HP regen at start of battle (and again if she drops low) and tacks a bit of extra further regen on top at all times, and the latter of which automatically maxes out her CP if she dips low. So she's going to be hardy and if she gets put against the ropes, she'll be able to bust out a limit break instantly. Whether that's enough to buy the time she needs to either retreat to heal or let Josh come in to help, I don't know.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/22/23 10:42:32 PM
#4
Team Estelle's Argument:

You'd think Alucard and Link would know better than to walk straight into the lion's den. You'd be wrong. This couldn't be a more lopsided matchup if they were fighting with their hands behind their backs. Let's run down the list of advantages best boy and girl pack, hmm?

-First strike guaranteed. Joshua is an elite stealth operative. He managed to sneak past the Enforcers of the almighty Ouroboros organization, plant bombs all over their flagship skyship Glorious and bomb it to hell, then give their greatest combatant the slip. He's gonna see the opponents coming, come up with a trap, and lead off with a vicious ambush.

-Buff advantage: Joshua and Estelle have buffs to speed, strength, durability, and even one-shot physical attack immunity (which Link and Alucard specialize in). They have debuffs to all those things, too. Worse, their magic attacks passively dish out debuffs and they hit in a super wide area. They're going to stack the deck against each other massively and it's not gonna be pretty. Joshua's Master Quartz even inflicts automatic debuffs with attacks randomly, too! Oh, and they have healing to patch their own wounds. Alucard can lifesteal, but any damage dealt to Link stays, which is really not good for him.

-Terrain advantage: Le Locle has multiple excellent battlegrounds to pick fights in. The cramped fortress, the thick woods...Joshua and Estelle are pathfinders and they know the place well. They can prepare a brutal ambush and even split Link and Alucard up using the various control switches at the fort. Divide and conquer was pretty good shit, last I checked.

All told, there's just no chance of victory for Team Alucard. In an honest fight they might have a chance, but this is gonna be anything but honest. They know how to fight together and enable each other, they're on home turf, and all the intangibles point their way. It's not gonna go well for the invaders.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/22/23 10:42:27 PM
#3
Team Link's Argument:

Two words: Power. Differential. Pound for pound, Team Link has much more firepower at their disposal than a pair of jRPG scrubs. How do they deal with a teleporting, swag-walking, mist-form-taking badass like Alucard? How do they handle the explosive power of Ancient Arrows? Alucard and Link are both used to navigating hostile terrain, too. They'll get out of the sewers in no time and then wreck fools.

But seriously though, Link is an allstar in BotW. If you're familiar with previous iterations just forget all you know about them because they legitimately just don't exist compared to the new and improved model. He can bullet time, fire off multiple arrows at a time (each of which can carry an explosive payload), rides a sick divine motorcycle and can strike many times in the blink of an eye. He's super duper roided compared to past selves. His Hyrule Warriors moveset only adds to his combat prowess, not that he needs it to kick ass. He's not a tagalong to Alucard here -- each of them could possibly defeat both of the Brights together, and combined their power advantage is overwhelming.

So overall, the terrain favoring the bracers is negligible and powerwise they are highly disfavored. This is a very simple mop-up fight.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Peacetime: Foul Child, Bastard and Beast
KanzarisKelshen
03/22/23 10:21:08 PM
#20
Alucard & Link vs Joshua & Estelle is up: https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80387857

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Shine on, you crazy diamond.
Topic~FIGHT!~ Alucard and Link vs. Joshua and Estelle Bright
KanzarisKelshen
03/22/23 10:20:43 PM
#1
Alucard and Link have challenged Joshua and Estelle Bright to a fight! Location of the fight: Le Locle Canyon - A region controlled by the Bracers Guild, and used by its members as training grounds. Large and comfortable guest lodgings are surrounded lush woodlands beyond which lies an advanced hi-tech fortress, fit to hold back an army. Access to all four of the location's areas are permitted. Attackers will start in the depths of the Balstar Channel, where Kurt is fought, whilst defenders will begin at the Guild Lodge. Which side will win?

Guidelines

-The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
-The members of each team are ideal teammates capable of executing a prearranged battle plan.
-Unless stated otherwise, characters have access to their full arsenal of abilities and equipment. They may not always work at full power, however (e.g. a petrifying spell may have only a partial hindering effect not seen in gameplay or even fail outright against sufficiently powerful mercenaries). Use your own discretion.
-No mercenary can ever start in a location where they would die instantly, destroy the arena merely by existing in it, or end up ringed out of the terrain before abilities. If there's no room within a terrain to fit them, the terrain will stretch out until there's at least one yard of available, moving, safe space. Attacks may not damage the terrain enough to cause automatic deaths or ring-outs, save with a concerted effort.
-There may be SPOILERS from all of the games the characters are from.

Rules for Voting

-Bold your votes.
-You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
-Leaders cannot vote for their own teams, but they are free to argue their case.
-If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
-This match will end in 24 hours.

Alucard is as he appears in the Castlevania series. He has access to his full set of Alucard equipment, Crissaegrim, Mablung, Masamune, Shield Rod, Fist of Tulkas, Skull, Dark and Iron shields, two Heaven Swords, Holy Glasses, Twilight Cloak and all relics, spells and subweapons. He may summon any familiars he likes, though Fairy will not come with healing items to heal him with. Feats from the Castlevania anime are considered valid.

Link is as he appears in Legend of Zelda: Breath of the Wild. He has access to all of the Champion abilities, save Mipha's Grace, in their plus forms, all of his techniques and all of his movesets from Hyrule Warriors: Age of Calamity. He comes into battle equipped with the Master Sword (complete with usable beam attack), all elemental swords both one and two-handed, all Ancient weaponry, all rods, Lizal Tri-Boomerang, Savage Lynel Bow and Crusher, Bow of Light, and all kinds of arrows, including Ancient Arrows. He has his Paraglider and the Sheikah Slate, with full access to all its capabilities save the amiibo function, and rides into battle on the Master Cycle Zero.

~VS~

Joshua and Estelle Bright are as they appear in the Trails series. They both are equipped with endgame weapons and armour, as well a Gladiator's Belt and Headband each. They have full access to all of their Crafts and S-Crafts save for Phoenix Wave, start the fight with 60 CP, and have full access to their Brave Orders. They both have access to all of their Orbal Arts seen in Trails of Cold Steel 4, though Lost Genesis will not have instant-kill properties.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/22/23 7:15:46 PM
#26
Lopen posted...
What is that sounds like a Wangism

It should be Non-Wartime Globals

As in anything that isn't a Wartime Global ability doesn't affect him

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Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/22/23 6:27:53 AM
#83
trdl23 posted...
Here's a thing for me. Slayer's "tankiness" in-game relies on having tons of fodder for him to chainsaw/sword and gobble up health from. How is that flavored? He doesn't have any easy snacks to crack open and eat up if he gets hit here.

That's pure gameplay mechanics because it serves the combat loop. If you want the lore on how unkillable he is, well...

Yet as the mighty Titan fell and dread engulfed the armies of Doom, the demon priests of the Blood Temples laid a trap to capture this scourge of Hell. Insatiable, even by the vanquishing of the Great One, the Hell Walker sought prey in the tombs of the Blood Keep. And blinded by his fervor, the lure drew him in. The priests brought down the temple upon the Doom Slayer, and in his defeat entombed him in the cursed sarcophagus. The mark of the Doom Slayer was burned upon his crypt, a warning to all of Hell that the terror within must never be freed. There he lies still, and ever more, in silent suffering.

(Needless to say, 'bring down an entire building upon him' didn't take, it just KO'd him so they could bind him, but he was unharmed otherwise)

He also, off the top of my head...

-Tanks three point blank explosions of hell energy on his face, in a row, that he causes without being able to shield himself from them in Doom 2016. Said explosions are from killing elemental beings that are powering a significant chunk of hell, so it's not exactly like blowing up an explosive barrel.
-Uses himself as a human cannonball that punches clean through a solid steel wall at high velocities, shot from a cannon, in Doom Eternal.
-On the gameplay side of things, his minigun has a shield that can take getting hit by Tyrant (Cyberdemon) lasers and missiles and even stomps for multiple volleys. Said shield also detonates violently and pulps whatever's nearby when it explodes.

So yeah, fairly beefy all things considered, unless you go by nothing other than Nightmare mode damage values.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 11:57:39 PM
#21
Raiden has 5 minutes to live, as advertised.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 11:21:37 PM
#20
Neither Psychic nor DK Punch trigger their proc chances.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 11:18:30 PM
#19
Metal Gear KONG, Tails, Mewtwo, Donkey Kong, Sonic and Bowser vs. Crono, Trevor, Sypha, Eunie, Aigis and Goku Kong.

Terrain Bids: Jungle Japes (16 GP) vs. Capitol Building (3 GP + MAX [27 GP]).

The match will take place at the Capitol Building.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 11:15:17 PM
#77
MajinZidane posted...
In that fight you linked he isnt using BFG cuz it doesnt work on ppl who can move

That's not why he's not using it. He's not using it because the Marauder's unholy laser shield makes the laser not work from the front and the BFG shot would poof almost immediately in such an enclosed arena so it wouldn't actually hit from the back for long. It's not like that matters as far as showing off that the Slayer can handle hasted guys, though -- if anything this proves that he would be able to take care of a hasted Chief just fine.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 10:38:43 PM
#15
30% - The mercenary will panic, constantly being paranoid of their own mortality and looking to preserve their life however possible.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 10:31:17 PM
#75
Also as cool as Icon of Sin is as a giant demony death boss, it is still a giant, slow ass, boss monster. So yeeaaaah I don't think Chief would job to it as long as his guns weren't worthless against it.

If you want something faster, well...

https://www.youtube.com/watch?v=GDqbfV6KPq4

This is a canon fight. Not a side trip or an optional challenge or anything, you HAVE to beat this enemy while it's sped up to hell and back with no saving grace. So the Slayer is pretty used to dealing with speedy man sized assholes who are also immune to damage so long as they're facing him, if it matters. Is this faster than Chief might be with buffs? Not sure. But it's at least in the ballpark.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 9:49:55 PM
#12
Crono and Trevor unleash their secret technique...FULMINATING BELMONT!

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 8:36:25 PM
#10
Mewtwo59 posted...
Well, let's get the nullification out of the way

Liquid tries to turn back the clock. Is he in Sahelanthropus or REX this week?

No counter.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 8:26:13 PM
#6
Gordon is in position.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 8:21:15 PM
#3
Aigis is nauseated for the first 30 seconds of battle! Also, no calling the relatives this time.

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Peacetime: Foul Child, Bastard and Beast
KanzarisKelshen
03/21/23 8:09:48 PM
#13
https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80386761

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Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Wartime: Come Claim if You're Able...
KanzarisKelshen
03/21/23 8:09:42 PM
#1
...A spot at this table. Let the battles begin!

Aria ~ The Town Inside Mercs (1-4, 16GP, 14 RI, 3 AP)
Battle: Diddy Kong & Dixie Kong, Tails, Donkey Kong (New Passive 10/10, Ability 15/15, New SoB 5/25), Bowser, Sonic (Abil2 15/15), Mewtwo (Character, 15/15), Metal Gear KONG
Support: Funky Kong (attached to Metal Gear RAY)
KO's/Injuries:
Recharge:
Other: Bowser's terrain is Bowser's Magma Mountain, Tails idolizes Metal Gear KONG

Greengravy ~ Hip To Be Square (2-3, 20GP, 16 RI, 2 AP)
Battle: Mario (Abil2 15/15), Pamela Ibis, Gordon Freeman, Raiden (New Prebattle, 30/30)
Support: Darknite (Linked to Mario, New Peace1 15/15, New Abils 10/30)
KO's/Injuries:
Recharge: Darknite (Merc Swap, 5 weeks)
Other: Darknite has Toon World, Enemy Controller

Boko ~ Boko Bombers (2-3, 0GP, 15 RI, 4 AP)
Battle: Rika Furude, Kazuma Kiryu, Leon Kennedy, Mega Man (Ability 1 15/15, Ability 2 15/15, Ability 3 20/20), Batman, V
Support: sans (new1 10/10) (linked to Batman)
KO's/Injuries:
Recharge: sans (Merc Swap, 3 weeks), Rika (Fatigued, 2 weeks)
Other: Mega Man has Kredits (3 uses), V is Male, favors Intelligence/Reflexes

JC ~ Fog Legacy (3-2, 27GP, 22 RI, 3 AP)
Battle: Tingle, Crono (Ability, 5/25), Eunie (abil 2 15/15), Trevor Belmont & Sypha Belnades (New Trigger 3/3, New Pre 12/12), Aigis (UPGRADED), Goku Kong [The Lone Wanderer]
Support: Snatcher (linked to Trevor & Sypha)
KO's/Injuries:
Recharge: Snatcher (Seal The Deal, 1 week, Merc Swap, 4 weeks)
Other:

Mewtwo ~ Orange Bears (3-2, 23GP, 18 RI, 3 AP)
Battle: Vivi Ornitier (Ability, 20/20), Lady Maria, Cloud Strife (Abil2 20/20, New SoB 10/20), Zeratul (Character, 5/25), Liquid Snake (New PreBattle2 25/25), Ridley
Support:
KO's/Injuries:
Recharge: Cloud (Fatigue, 1 week)
Other: Liquid is currently in REX form

Eddv ~ Here Comes the Hotstepper (4-1, 52GP, 21 RI, 3 AP)
Battle: Banjo & Kazooie (New Abilities 20/20), King K. Rool (Ability 1, 1/1, New Trigger 19/19), B.J. Blazkowicz (Character, 20/20), The Cyberdemon (UPGRADED), Zagreus, Samus Aran (Abil2 20/20)
Support:
KO's/Injuries:
Recharge: Banjo & Kazooie (Results Fatigue, 4 weeks)
Other: Banjo is with Samus, Kazooie is with Zagreus

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Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 7:47:19 PM
#65
KamikazePotato posted...
Superweapons aside, I kinda think Master Chief is on Doom Slayer's level? If you swapped their positions the results of each campaign would be roughly same.

You think Chief manages to beat this?

https://www.youtube.com/watch?v=f4C27HjGi0s

Like that's why I have such high Slayer respect. Defeating an enemy that is so large they destabilize reality and smash skyscrapers just by walking through them is...really impressive. Serious question for Chief fans, what's his greatest lore win? I played Halo 1 to 3 and I can't recall anything at all close to this.

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Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 7:39:58 PM
#63
greengravy294 posted...
Doom Slayer

His build is so ludicrous and should be in consideration for 7 week status considering how strong his abilities are.

If I had confidence people take the Slayer to fight Raiden evenly I totally put him there tbqh

But it's hard to estimate respect when you are the absolute greatest stan of the character so I decided to not trust my gut there

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Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 7:30:59 PM
#60
A direct BFG shot is probably more dangerous than the splaser, but also Chief is never ever getting hit by it directly, just struck by the homing beams. The splaser could hurt the Slayer bad if he's caught shields down against it, IMO - not lethal but like, that's gonna slow even the Slayer down for sure. The true ultimate offense the Slayer has to just utterly waste someone is the Crucible blade, though. That shit's a oneshot against p much anyone imo, just too much hype for the demon laser sword

I don't think it matters here though. I think this match is decided in a gunnery battle, one way or another. Setting all fanboyism aside, IMO what probably happens is that the Slayer closes in with micromissile spam, Chief has to find ways to either shoot the missiles down en route or keep moving from cover to cover, and Squall probably gets one round of spells off (which likely leads to CC more than dispelling, since Tifa can only summon Carbuncle in combat if she wants to be efficient about her buffs), then Tifa calls Carbuncle and pops a Haste (which I don't think actually hastes the Slayer, but does remove Slow or Stop and lets him run his normal game unimpeded), and starts closing in herself with Squall having to take care of her, moreso than Chief. The Slayer's too disruptive to snipe chaff because taking eyes off him means death since he's a relentless hurricane of gunfire, flames and freeze nades. I feel Squall wins the matchup vs Tifa due to extremely severe range advantage helping him rig things in his favor for the mano a mano, but it's not fast and the Slayer probably beats Chief fairly clean if Squall isn't debuffing him. The firepower diff is super duper real -- nothing Chief has ever fought comes even close to 'solo'd a skyscraper sized demon with the exact same guns used on everything else', particularly not with his portable weaponry. It's a really tall mountain to climb and he has to work fast there.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 5:43:52 PM
#56
Lopen posted...
That can't be what he's using otherwise he just fires it and it destroys the battlefield (including himself) in literally any mercs match

It is! Seriously! The BFG is just too small for its actual peak power level to be manifested via is portable casing. Go to 3:15 for what you're getting in a mercs match since the Slayer doesn't have the amplifier cannon to work with.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 5:30:14 PM
#53
Phone me when the splaser does this imo:

https://youtu.be/ZuDXIVl_P0M?t=112

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 5:25:26 PM
#51
For real tho I don't think Chief is getting a chance to snipe Tifa repeatedly. Carbuncle auto revives her. She's not going to just stay out in the open after getting got once, and the idea that Chief can take his time to pick her off at leisure while the Slayer is up in his grill is silly. That's the furthest thing from an ignorable presence you can get. Odds are good that the homing rocket spam the Slayer can throw out keeps him pretty well suppressed here. No aiming required, no proximity either, just point in the general direction and force Chief to stay down or the micro missiles will blow him up.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 5:22:26 PM
#48
MajinZidane posted...
I just dont think hasted MC with radar is going to so easily be taken to close range if he doesnt want to be there.

Supplemental media Chief runs at 106 km per hour and can react to bullets and plasma shots in mid air. He dodges bullets point blank. Hes FAST and hasted

He does all that, yeah. The Slayer does too, and also he has a hookshot to Tarzan around with and rocket boosted dashes

(and y'know, also hasted, because why wouldn't he be if Chief is)

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 5:07:19 PM
#45
I mean the Slayer has his own energy shield so I don't think that's going to work that well

This is why I voted Slayer sight unseen, dude is very 'anything you can do I can do better' as far as chief goes imo

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 5:01:33 PM
#43
greengravy294 posted...
Doom Slayer doesn't snipe though he bumrushes.

man I wish I knew this when I was doing dps combos in doom eternal

(it's a joke because the most dps-efficient thing you can do in that game is swap between the sniper mode of the assault rifle and the long range argent beam ballista cannon and keep quickswapping to shoot both really fast until the enemy explodes)

Do agree he mostly likes to fight up close though. He'll snipe if he has to, but it's never gonna be his main choice

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:49:25 PM
#39
Lopen posted...
Squall buffs
Tifa is killed at long range and is a non factor.
Squall casts Blind or Slow on Doomslayer

Isn't the match basically over at that point. If splash from blindly firing BFG becomes a problem Chief uses the gravity lift.

That relies on Blind and Slow working. The Slayer can actually get hit by debuffs and shrug em off in Eternal. A notable one even slows him down and prevents dashing, in fact.

https://doom.fandom.com/wiki/Cursed_Prowler

Needless to say, the Slayer canonically fights through encounters with Cursed Prowlers, so I don't think it'd slow him down too much.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:40:55 PM
#28
She does have haste via Carbuncle yeah

It's a teamwide application iirc

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:32:05 PM
#23
MajinZidane posted...
okay so the BFG is useful in short range. MCs (almost everything) is useful in medium and long range. I think hell be okay.

Squall has access to all buffs in FF8. Haste, protect, shell, reflect, full life, regen. MC will be buffed.

And this is book MC who can throw a sticky grenade from a football field away with precision onto a target.

is he just flirting with Cortana while BFG gets into limited effective range or possibly providing a bit of counter fire?

Let's not bring in Cortana (or, realistically, The Weapon because Infinite chief is peak chief I think)

I'm uhh, very politely pretending VEGA is calculating how to run an entire planet or something instead of offering any help here

But yeah ranging the Slayer is Chief's best bet. I think the terrain isn't great for it though? It's as seen here:

https://www.youtube.com/watch?v=YCkKCpJYyEA

Definitely some large spaces but not that huge before teams meet I think.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:22:45 PM
#21
MajinZidane posted...
If the BFG can one shot Master Chief and hes helpless to dodge it, why is it in this game? Chief isnt a slouch in tankiness

Because there's ways to counter it or mitigate it. People can dive behind cover, it has a limited effective range so you can see it coming and take action, teleporting past it would leave the ball to do nothing...it's just a bad matchup here because I don't think Chief would expect a shot to go wide and then get hit by a laser blast that starts cooking him anyways. His own universe is superficially too similar to the Doomiverse and he's going to get blindsided due to that. Poor Squall is just squish by comparison.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:16:27 PM
#15
Also yes an enormous power jump occurred from OG Doom to Eternal. The old Cyberdemon reappears as a new enemy in Doom Eternal -- his breed gets homing shots, a plasma cannon, can dash and you still make an absolute mockery out of it. THE OG Cyberdemon reappears in Doom 2016 and gets upgraded with power armor that can rocket dash, the ability to perform terrain hax, an energy sword that can also fire sword waves and Satan personally resurrects it immediately after you kill it and you just kill it again. The Slayer is an absolute force of nature. He was Doomguy once! He's not anymore and Hell's forces are not Doom 1 and 2's.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:13:08 PM
#13
Oh yeah, I also forgot the part where he was imbued with a shard of God's power itself, that was a thing that happened to

Anyway, uhh, quick bulletpoints on just how hard his weapons and gear outclass Chief's:

-The BFG powers an entire cannon that punches a hole in Mars' surface that goes all the way to the core. No, this is not exaggeration.
-He has activatable bullet time when he's airborne, so chief's reflex hype is countered.
-His chaingun fires 51 milimeter bullets at 5000 feet per second. I think this one kinda speaks for itself.
-The super shotgun has killed so many demons it gets its own chapter in the religious texts of hell about its holy fury.
-His armor was created by a repentant hellsmith, so it's imbued with all sorts of unholy magic. It has a flamethrower, a grenade launcher that can also fire freezing grenades, and rocket boosters that can be activated multiple times and let the Slayer go fast enough in bursts to turn enemies into chunky salsa by colliding with them.

I can drop more lore but yeah, he's disgustingly broken. Absolutely ridiculous beast lorewise and gameplaywise. Here's a gameplay showcase if anyone wants one:

https://www.youtube.com/watch?v=K5_unTkV-Vs

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:04:34 PM
#8
Lopen posted...
Gut feeling is Squall is a lot better than Tifa and Master Chief has more skill and armor but inferior weapons to Doom Slayer

I don't rightly know all of Doom Slayer's hype though

So like, you know the old Dooms? They all happened, canonically, then Doomguy spent either centuries or millennia (it's unclear) fighting as the general of a medieval ultratech fantasy world's forces against hell, then that world fell and he went back to hell to murder demons so hard they created religious texts warning against his fury, then they dropped an entire cave system on him and that made him take a nap, then he woke up and the events of Doom 2016 and Doom Eternal played out where he once again wrecked hell, then wrecked heaven, then killed satan, who is also god

No exaggeration on any of these points, truly. Skill is debatable (I feel the Slayer completely washes Chief skillwise but I can see arguments otherwise) but his armor is a lot better, seeing how it tanked something that would 100% kill Chief in the same situation and his enemies have much more impressive weaponry than the Covenant.

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 4:00:22 PM
#5
Kinda same for me

Except Slayer>>>chief, so

The Doom Slayer shoots his BFG once and instantly kills both Squall and Chief

Yeah, uh, kind of a mismach

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 3:53:00 PM
#3
Chaeix posted...
i'm having trouble figuring out what spells squall has

does he have buffs

https://finalfantasy.fandom.com/wiki/Magic_(Final_Fantasy_VIII)

Everything on this list except the five banned things is good to go. Note Tifa has Breach to dispel buffs too though.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Peacetime: Foul Child, Bastard and Beast
KanzarisKelshen
03/21/23 3:40:41 PM
#4
https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80386517

---
Shine on, you crazy diamond.
Topic~FIGHT!~ Master Chief and Squall Leonhart vs. Tifa Lockhart and The Doom Slayer
KanzarisKelshen
03/21/23 3:40:29 PM
#1
Master Chief and Squall Leonhart have challenged Tifa Lockhart and The Doom Slayer to a fight! Location of the fight: The Titan's Realm - An inhospitable corner of hell, where the humongous remnants of demons slain by the Doom Slayer rest. Treacherous rocky cliffs make navigation difficult, and the sprawling underground temple underneath the bodies of the fallen demons is easy to get lost in. Attackers will start at the beginning area, with defenders starting at the Icon of Sin's resting place. No enemies are present. Which side will win?

Guidelines

-The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
-The members of each team are ideal teammates capable of executing a prearranged battle plan.
-Unless stated otherwise, characters have access to their full arsenal of abilities and equipment. They may not always work at full power, however (e.g. a petrifying spell may have only a partial hindering effect not seen in gameplay or even fail outright against sufficiently powerful mercenaries). Use your own discretion.
-No mercenary can ever start in a location where they would die instantly, destroy the arena merely by existing in it, or end up ringed out of the terrain before abilities. If there's no room within a terrain to fit them, the terrain will stretch out until there's at least one yard of available, moving, safe space. Attacks may not damage the terrain enough to cause automatic deaths or ring-outs, save with a concerted effort.
-There may be SPOILERS from all of the games the characters are from.

Rules for Voting

-Bold your votes.
-You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
-Leaders cannot vote for their own teams, but they are free to argue their case.
-If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
-This match will end in 24 hours.

Master Chief is as he appears in the Halo series. He is equipped with his Mjolnir armor, and brings one of each portable human weapon seen in the Halo series to battle (two for dual-wieldable weapons) as well as a full complement of grenades, a single portable gravity lift and the energy sword. So long as it does not contradict the games, supplementary media is valid.

Squall Leonhart is as he appears in Final Fantasy 8. He has access to all of his attacks, limit breaks and spells featured within, save Zombie, Death, Aura, Apocalypse and Meltdown, as well as all his attacks and abilities featured in Dissidia NT (including Draw). He is considered to have his best equipment and an optimal junction setup for stat bonuses, but is receiving no other benefits from junctioning.

~VS~

Tifa Lockhart is as she appears in Final Fantasy 7 Remake and continuations, with full access to all of her moves and Limit Breaks seen therein. She has access to the Chakra, Prayer, Assess, Deadly Dodge, Parry, Steadfast Block, Breach, Provoke, Poison, Elemental and Carbuncle materias, fully mastered.

The Doom Slayer is as he appears in Doom Eternal, with full access to his entire arsenal, fully upgraded and with his subweapons charged. He comes into battle equipped with the Blood Fuelled, Air Control and Chrono Strike runes, and will benefit from health, armor and ammo generating mechanics as normal, though the Chainsaw and Crucible may not necessarily instantly kill enemies. VEGA is assisting him, and may interact with electronic systems freely.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Peacetime: Foul Child, Bastard and Beast
KanzarisKelshen
03/20/23 8:05:45 PM
#2
New Available Battle Mercenaries (Minimum Bid/Upkeep)

Link (54/4)

Available Battle Mercenaries (Minimum Bid/Upkeep)

2B (80/7)
Amaterasu (53/3)
Albert Wesker (60/5)
Alucard (60/4)
Ashley Winchester (60/3)
Atlas & P-Body (22/1)
Baby Bonnie Hood (51/3)
The Black Baron (40/3)
Bob (20/1)
Bub (20/1)
Cooper & BT (80/6)
The Doom Slayer (90/6)
Estinien Wyrmblood (59/4)
Garrus Vakarian (80/6)
Ganondorf (63/3)
Geralt of Rivia (51/3)
Haurchefant Graystone (30/1)
Ichiban Kasuga (36/2)
The Impostor (19/1)
Jacqli (54/3)
Jesse Faden (70/5)
Jim Raynor (64/5)
Jinx (60/3)
Joker (64/5)
Joshua & Estelle Bright (62/5)
Juri Han (51/4)
Kefka (80/Variable)
King II (34/2)
Kirby (61/4)
Lea (50/3)
Little Mac (30/1)
Lu Bu (59/4)
Luigi (30/1)
Mash Kyrielight (62/5)
Master Chief (74/6)
Meta Knight (48/2)
Neku Sakuraba (55/4)
Nero Sparda (89/7)
The RED Team (59/Variable)
Richter Belmont (52/3)
Ryu (SF) (52/3)
Sagat (50/3)
Scorpion (50/3)
Selvaria Bles (70/5)
Sephiroth (77/6)
Slave Knight Gael (50/3)
Sol Badguy (90/7)
Solid Snake (55/4)
Squall Leonhart (54/4)
Sora (76/6)
Sylvando (41/3)
Tails (15/1)
The Three Lords (54/3)
Tidus (50/3)
Tifa Lockhart (50/4)
Tusk (81/6)
The Warrior of Light (70/6)
Yu Narukami (60/4)
Zenos viator Galvus (78/6)
Zero (78/6)

Available Support Mercenaries (Minimum Bid/Upkeep)

King of All Cosmos (34/2)
Len (30/1)
Max Caulfield (40/2)

Available Phantasmal Battle Mercenaries (Minimum Bid/Upkeep)

Rathalos (30/4)
Marx (20/2)
Sabin Figaro (35/3)
Solidus Snake (30/3)
Subject Delta (35/3)

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 6 Peacetime: Foul Child, Bastard and Beast
KanzarisKelshen
03/20/23 8:01:15 PM
#1
Aria ~ The Town Inside Mercs (1-4, 16GP, 14 RI, 3 AP)
Battle: Diddy Kong & Dixie Kong, Tails, Donkey Kong (New Passive 10/10, Ability 15/15, New SoB 5/25), Bowser, Sonic (Abil2 15/15), Mewtwo (Character, 15/15), Metal Gear KONG
Support: Funky Kong (attached to Metal Gear RAY)
KO's/Injuries:
Recharge:
Other: Bowser's terrain is Bowser's Magma Mountain, Tails idolizes Metal Gear KONG

Greengravy ~ Hip To Be Square (2-3, 20GP, 16 RI, 3AP)
Battle: Mario (Abil2 15/15), Pamela Ibis, Gordon Freeman, Raiden (New Prebattle, 30/30)
Support: Darknite (Linked to Mario, New Peace1 15/15, New Abils 10/30)
KO's/Injuries:
Recharge: Darknite (Merc Swap, 5 weeks)
Other: Darknite has Toon World

Boko ~ Boko Bombers (2-3, 15GP, 15 RI, 3 AP)
Battle: Rika Furude, Kazuma Kiryu, Leon Kennedy, Mega Man (Ability 1 15/15, Ability 2 15/15, Ability 3 20/20), Batman, V
Support: sans (new1 10/10) (linked to Batman)
KO's/Injuries:
Recharge: sans (Merc Swap, 3 weeks)
Other: Mega Man has Kredits (3 uses), V is Male, favors Intelligence/Reflexes,

JC ~ Fog Legacy (3-2, 28GP, 20 RI, 3 AP)
Battle: Tingle, Crono (Ability, 5/25), Eunie (abil 2 15/15), Trevor Belmont & Sypha Belnades (New Trigger 3/3, New Pre 12/12), Aigis (UPGRADED), Goku Kong [The Lone Wanderer]
Support: Snatcher (linked to Trevor & Sypha)
KO's/Injuries:
Recharge: Snatcher (Seal The Deal, 1 week, Merc Swap, 4 weeks)
Other:

Mewtwo ~ Orange Bears (3-2, 23GP, 18 RI, 3 AP)
Battle: Vivi Ornitier (Ability, 20/20), Lady Maria, Cloud Strife (Abil2 20/20, New SoB 10/20), Zeratul (Character, 5/25), Liquid Snake (New PreBattle2 25/25), Ridley
Support:
KO's/Injuries:
Recharge: Cloud (Fatigue, 1 week)
Other: Liquid is currently in Jeep form

Eddv ~ Here Comes the Hotstepper (4-1, 52GP, 21 RI, 3 AP)
Battle: Banjo & Kazooie (New Abilities 20/20), King K. Rool (Ability 1, 1/1, New Trigger 19/19), B.J. Blazkowicz (Character, 20/20), The Cyberdemon (UPGRADED), Zagreus, Samus Aran (Abil2 20/20)
Support:
KO's/Injuries:
Recharge:
Other: Winning Streak: 3 wins (+1 Infra bounty)

It is currently HIGH TIER.

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 5 Results: Last Call
KanzarisKelshen
03/20/23 6:44:01 PM
#27
ATTENTION, PLAYERS

We have two important announcements to make. The first concerns the victors. The second concerns (at least one of) the vanquished.

On the matter of tiebreaking: The rules for determining the TR's winner are simple. Most winning team wins (no duh), and head to head breaks ties. But what if teams have an equal (or nonexistent) head to head record? In that case, there will be no further automatic tiebreaking. Instead, all players who have an equal win record and equalized head to head records will be put into a tiebreaker match. Attacker and defender declaration status will be determined via secret GP bids to the admins in Week 6's Results phase (and EXP from week 6 will carry over). In the event more than two leaders qualify for the tiebreaker match, leaders will bid on attacker status, with the lowest bid being considered the defender, and the middle bid receiving no particular bonus. In a triple threat, abilities will be declared in alternating style, with teams declaring one ability costing AP per 'round'. Example

Triple threat: Kanzaris, Kamek, Trdl. Kanzaris wins top bid, Kamek second bid, Trdl has the lowest bid.

Kanzaris declares Dual Tech! Turn passes to Kamek.
Kamek declares Banana Slamma on Crono! Turn passes to Trdl.
Trdl declares Know Your Enemy (Geralt)! Turn remains with Trdl, as AP was not spent.
Trdl declares Void Prison on DK! Turn passes to Kanzaris.

Attackers can defer to let the middle team go first, and may defer again to let the last team go before them. Second place bidders can defer to let the last place team act first. This choice stands for every ability round from there on out. It's not a single-round decision! Choose wisely.

Teamwide abilities will affect one singular enemy team if appropriate. Leader chooses which.

Wartime Globals will affect every team as normal.

For further questions, please reach out to the admins.

On the matter of Show Matches: Boko has reached out to us to express a desire to arrange for some show matches for mercenaries in the unbought pool. As we do not have premake trial teams set up, we are instead allowing Boko to pay 3 GP to set up one mercenary per side each for a show match (so, for 3 GP, he could choose to pit Squall and Estinien against each other). Other players may contribute to the show match rosters if they so wish, for an identical fee, with permission from Boko or any other player who hosts a given show match. Show matches will last 24 hours instead of the usual 6, and will go up throughout the week, though the administration reserves the right for 6 hour show matches if we need to get things done quickly. Anyone who wishes to argue a team may do so, again with permission from the host and/or the admins. That is all! Happy Mercenaries!

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 5 Results: Last Call
KanzarisKelshen
03/20/23 3:18:00 PM
#23
FWIW, as mentioned in the discord, we're open to redoing this build if its size is an actual issue and we're listening for complaints. It was better to take a stab at something like this first rather than dismiss it out of hand, since it felt like a good way to represent Link properly. If it's too much we'll reassess as necessary, though.

---
Shine on, you crazy diamond.
TopicMAD Mafia Sign-ups!
KanzarisKelshen
03/20/23 2:53:08 PM
#38
Mad about mafia? Yeah I gotta get in on this

---
Shine on, you crazy diamond.
TopicMercenaries 5 Test Run, Week 5 Results: Last Call
KanzarisKelshen
03/20/23 2:34:10 PM
#21
Yeah a lot of that text is either reminder text or classification stuff, which Darknite doesn't have to deal with

Let's not put things out of context here

---
Shine on, you crazy diamond.
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