Lurker > ArkThompson

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TopicWhy am I not surprised...Capcom (RE4 Remake DLC)
ArkThompson
04/13/23 3:09:23 AM
#35
Irony posted...
The only thing you should be complaining about is that they ported Monster Hunter Rise but then deliberately cut out the Sunbreak expansion to sell separately
I feel like this was both a good and a bad thing. Like obviously it would have been nice to have Sunbreak included, but if it was included then nobody would have been playing the original game's content. I enjoyed the few weeks it took to grind 100 HR and a few good builds before putting the game away to wait for Sunbreak.
TopicRE3make gets a bad rap from the critics. (spoilers)
ArkThompson
03/18/23 2:49:57 PM
#60
From a gameplay perspective the remake of 3 is more fun than 2. If I wanted a grapple simulator then I'd play a wrestling game not RE2.
TopicWhat is the worst boss experience you've had in a JRPG?
ArkThompson
02/05/23 9:34:39 PM
#20
SenlinDescends posted...
I remember playing Chrono Cross on Bleem, there was a tough boss, and after him you gained 5 party members.

Unfortunately, there was a maybe 50/50 chance playing it in Bleem that the game will freeze when you got a character.

I had to spend roughly a week fighting that boss to get through it.
Similarly in Xenogears there's a boss that has a move that freezes the game on emulators (or at least used to). To get past him you had to get lucky and just hope that the boss didn't use the move.
TopicPeople who hold up the drive through line to look at the menu
ArkThompson
01/20/23 1:47:29 AM
#115
I can't believe most of the responses to this topic. I 100% agree with TC and can't believe that some people take minutes to figure out what they want at KFC etc.
TopicFinally playing Kuro no Kiseki
ArkThompson
11/07/22 1:21:58 AM
#11
Super_Slash posted...
I am using the english patch and am close to being done with chapter 2. Unfortunately most of the NPC dialogue is not translated.

My thoughts so far? At its core the battle system hasn't really changed. The biggest thing that has changed is there is no longer a grid in-battle, and learning arts works completely differently. It's a lot more balanced. You also can't spam S-Crafts like they're candy anymore, so fights aren't quite as easy as they were in previous games.

The cast seems really promising so far. Unlike Cold Steel and the Crossbell games, you work your way up and gather all the party members gradually, which in my opinion is MUCH better. It's pretty much exactly like how Sky did it.

It is also darker than any other game in the series and I'm not even on chapter 3 yet. Two named characters have died, and there have been two bloodbaths in chapter 2 alone.
Luckily the sequel completely fixes the combat and makes it more similar to CS4 / Hajimari (although doesn't fix the series wide problem that end-game arts are significantly better than melee builds). The map combat is also slightly better, although still feels kind of pointless. You still can't spam S-crafts but it doesn't really matter given how ridiculously powerful you can make arts users. E.g. at the end of the game my casters were doing 50k per turn, had 0 EP cost per spell and could usually cast 2 S-tier spells in a row if I used a boost.
TopicTrails into Reverie (Hajimari) finally given a Summer 2023 in the west.
ArkThompson
10/21/22 5:16:34 PM
#10
Irony posted...
Keep in mind that these games are literally just getting somebody else's translation patched in.
The most bizarre part to me is that Falcom is able to keep pumping out these 70 hour+ games on an annual basis yet the English translations somehow take longer than that.
TopicTrails into Reverie (Hajimari) finally given a Summer 2023 in the west.
ArkThompson
10/21/22 5:09:26 PM
#8
It's amazing how slow the official translations for the Trails games are. I'm playing Kuro 2 at the moment and it's a shame that it'll probably be another 3 years before it comes out in English.
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