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Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 02/20/18 10:20:00 AM #404 | And when you it's not fun, we perservere out of spite! So what's your next idea? |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 02/14/18 9:12:45 PM #399 | On a positive note, it was quite the interesting thing to go through the entire merc roster week by week. |
Topic | ~MULTIVERSE SHOWDOWN~: Sorey v. Team Kefka v. Team Zero v. Team Bass |
ZeeksFire 02/12/18 6:38:27 AM #16 | Where the heck are the arguments :< |
Topic | ~MULTIVERSE SHOWDOWN~: Sorey v. Team Kefka v. Team Zero v. Team Bass |
ZeeksFire 02/09/18 4:32:38 PM #11 | Hmmm, I'll be interested in hearing arguments first. |
Topic | Hypothetical Mercs Topic, S2 Topic 3: My Greatest Creation |
ZeeksFire 02/02/18 6:46:04 PM #96 | fair enough there, league isn't that exciting to bring people from anymore, But i still consider teemo a 2 due to the idea of you can't kill what you can't catch. the biggest advantage from what i remember, is not the damage, but the speed, and continuous hit and run strategies that would occur. Sure, it's a hard thing to judge, but the admittedly little snot in a 1v1, does have decent advantages, and will completely wreck beings that are 1. slower than him and 2. can't fight the scout in a disadvantaged ranged combat. If both of those facts are true, slow and range combat worse than teemo's, Teemo wins 100% of the time, because of just getting wrecked due to superior mobility and repeatedly ambushed/attritioned down. |
Topic | Hypothetical Mercs Topic, S2 Topic 3: My Greatest Creation |
ZeeksFire 02/02/18 5:52:23 PM #93 | I'd put teemo to beat some of the 2's without any problem, and has decent advantages against very limited numbers of 3's as well, because of can't hit what you can't reach. Teemo is known for being a fast annoying bugger, and can potentially win trades against low quality gunners as well due to blinding. |
Topic | Hypothetical Mercs Topic, S2 Topic 3: My Greatest Creation |
ZeeksFire 02/01/18 9:38:16 PM #90 | even though teemo is a meme pick, he's at least a 2. |
Topic | B8 Hunger Games XXIII FIGHT!: The legend will never die... |
ZeeksFire 01/27/18 7:54:01 PM #305 | Mike Haggar, Mayor of the Multiverse. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/21/18 6:32:23 PM #371 | sorry that i've been out of it, just been busy |
Topic | Hypothetical Mercs Topic, S2 Topic 3: My Greatest Creation |
ZeeksFire 01/15/18 2:54:13 PM #8 | That's slightly better, but I'd slap on the Welcome ability "may preselect one Lucky Rosterable enemy merc" because I wouldn't see much reason not to just burn this in low on a merc I don't want to deal with in mid or high, to set up an advantage in a second/third match of a set. Because I'd easily be willing to pay 3 gp a week to have the easiest pre-removal ever set up on future fights, putting the most agressive deterrent out there, just because you fought them, and very few abilities can actually block sidetopics. Maybe have it that you can exp buy off the Rosterable tag for a decent sum of xp. (25-30) |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/09/18 10:44:55 AM #355 | Eh, could just post it up and let it go on a while, considering we aren't exactly on a time limit. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/07/18 7:12:48 PM #353 | good question, i guess everyone should have a chance to put up stuff when the topic goes up |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/05/18 2:41:04 PM #350 | i copypasted, when i was reposting lopen, because i'm lazy, and forgot to remove that. Sorey (Neutral terrain, Kill them all!, Net Navi'd) vs Kefka (Divine power attacks, Soul steal, Eddie, Aether), Dezel, Morrigan ( Enhancements, Hexes and Summoning) vs (Nausea) Zero (Late, Defense form)+Terra (trance 60) vs (Nausea) Bass.EXE (MG-Rex), Kirby(MG-Rex), Rikku(MG-Rex, Strongest!) Bass.EXE Jr (Samus's Gunship) At Sanubia Desert there we go, trimming the excess writing off. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/05/18 11:43:21 AM #347 | Should i get together the post, or are you going to do it tom? i'll probably have a shot on saturday/sunday at earliest. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/04/18 4:49:18 PM #346 | As stated, you can steal beyond 0 gp, so Lopen wins bid. Sorey (Neutral terrain, Kill them all!, Net Navi'd) vs Kefka (Divine power attacks, Soul steal, Eddie, Aether), Dezel, Morrigan ( Enhancements, Hexes and Summoning) vs (Nausea) Zero (Late, Defense form)+Terra (trance 60) vs (Nausea) Bass.EXE (MG-Rex), Kirby(MG-Rex), Rikku(MG-Rex, Strongest!) Bass.EXE Jr (Samus's Gunship)(of which i'm not entirely sure on what ability chain to use for post abilities. If nothing else seems wrong, this looks ready for you to get together in a post and all the stupid can occur, which could include "Bass.exe jr rams the gunship into the mg rexes" (but i doubt he'd hit the rex's, however hitting the desert seems plausible for him as driver) |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/03/18 10:34:28 AM #344 | As long as there's a valid ruling on that Lopen, I'll agree with it. And i considered it this way for location Lopen = attacker status vs both Kanz = defender vs lopen attacker vs tom Tom = defender vs both. So there'd be situations where it'd be stupid like 3/1+3/0+3 but that didn't happen (if it did i'd probably give it to the last defender due to the attacker status losing to first defender 3<4 (attackers only win ties, but would lose against what's there), then the first defender acting as second attacker losing to second defender 1<3, even if the second defender didn't have enough to beat the first attacker |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/02/18 5:42:22 PM #340 | Hmm, we got a potential ruling issue I got to bring up here before rosters. Can you steal GP that doesn't exist? My gut feeling is no. Because as is, when wartime began we only had 2 gp between all 3 of you for bets on rosters, which lopen stole from kanz. As such... Lopen - Bass.EXE, Kirby, Rikku, Bass.EXE Jr 2 GP on Sanubia Desert Kanz - Morrigan, Kefka, Dezel. 0+3/0 gp on Kefka's tower. Tom - Zero, Terra 0+3 GP on Illegal Terrain Chosen So as is, it would be Kefka's tower. Sorey (Neutral terrain, Kill them all!) vs Kefka (Divine power attacks, Soul steal, Eddie, Aether), Dezel, Morrigan ( Enhancements, Hexes and Summoning) vs (Nausea) Zero (Late, Defense form)+Terra (trance 60) vs (Nausea) Bass.EXE, Kirby, Rikku, Bass.EXE Jr (of which i'm not entirely sure on what ability chain to use for post abilities. That's about all I know, can you fill in the gaps lopen, and then we can get this underway? |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 01/02/18 3:39:37 PM #339 | I will put up rosters and location after i get home, and figure out how things go. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/31/17 7:08:46 AM #335 | Still waiting for last bid on location, but as tom said no real rush. |
Topic | What are your thoughts on Final Fantasy VIII? |
ZeeksFire 12/28/17 2:16:54 PM #55 | I hated the mechanics of ff8 badly, that i couldn't really make myself get anywhere in it. Junction and every summon trying to be Knights of the Round can go die. I also disliked mister "Whatever" as a protagonist. I am of the firm belief that ff8 had two good things come from it. The music and Triple Triad. |
Topic | Hypothetical Mercs Topic, S2 Topic 2: Pure Imagination |
ZeeksFire 12/28/17 11:37:49 AM #412 | I just had a random stupid thought, after reading the favorites/least favorites of final fantasy. It does require some rules additions. Secret ability - This ability is not shown used until both sides have assigned rosters Godbert Manderville (FF14) Support Start of Battle - Do the Manderville (Secret)- Every week, you can privately announce this to the admin, the attached merc can do the manderville, being forced onto the roster this week, and starts in the center of the map doing the manderville for 30 seconds, all start of battle effects are delayed on target merc until after the performance is done. (they will take full hits from any effect that occurs Trigger - As only a Manderville can - If the manderville is done, post rosters, roll a % chance of activation, the % chance equal to combined upkeep of all rostered mercs + all gp used in paydowns. If the trigger activates, Godbert targets an enemy merc after all other SOB, ignoring untargetable, immunity and prioritizing mercs that were paid down, then used abilities.. The merc begins the battle suplexed halfway into the ground, with all buffs removed, and customizations broken for the fight. This then goes on a 4-5 week cooldown. Upgrade - Goldsmithing - Peacetime - If the attatched merc's tier is the current week, you may force him to not be rostered, and ply a trade. All mercs effected by this ability do not charge upkeep this week, and generate gp equal to a die roll from 1 to their combined upkeep + Godbert's upkeep. (note, this can only be used in the proper week, if attached to 1-3 upkeep, low, 4-5 mid, 6-7 high) Location - The Gold Saucer as seen in ff14. All employees and customers have been removed, as per regulations, the shops have been locked down to prevent looting. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/27/17 2:58:10 PM #328 | but on the same note, I guess i got to get to work on receiving rosters and the like. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/27/17 2:56:45 PM #327 | Hmm, I'm curious how you were planning to pull that off lopen, i mean i can think of a way to give unbreakable life aura to a degree, but not to a third party. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/27/17 1:41:46 PM #321 | not fully realizing what was on your team till now tom, you so should have put it in high tier, and had the greatest of King of Fighters fights. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/21/17 12:31:30 PM #307 | Lopen posted... ZeeksFire posted...Kefka tells rikku to mix kirby and tira, then has kirby taken geese, and removes bass.exe's life aura with his second crown. I'm certain #2 does work, but that's only because he uses crown on bass, and since you have bass upgraded with Life Aura now applies to enemy abilities of ALL timing rather than Start of Battle, life aura would negate the crown, but disable. But eh, let's see what is remaining. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/21/17 9:21:20 AM #302 | fair enough kanz, i was just pointing out that both yours and lopen's teams in a one shot fight, really have an easy way to wipe the field without any problems on having first ability use. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/21/17 7:32:03 AM #299 | no, i think it would have been just as offensive if kanz got first action, because your teams are built in a way for complete ability abuse. I mean, i can even pilot what would happen if Kanz was the first person to play. Force taken+2, prep for injury next week Custom combos Meat Hook 2 targets (probably wrex and rikku) Discord parade on kefka and Morrigan Kefka tells rikku to mix kirby and tira, then has kirby taken geese, and removes bass.exe's life aura with his second crown. Morrigan tells off zero and Lloyd And finally Tira uses double taken (at upkeep 5) on bass.exe and terra. I believe i got the ability list correct, but that's how silly this fight could have gotten. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/20/17 12:52:42 PM #297 | I have a curious question for all of you, if wartime was stripped to mandatory abilities+1 non lethal(any abilities that cause removal after effect like bbmm will have that clause removed so they can be mediocre the entire fight, yay!) on each side, and we just threw out the roster sizes (you get what you paid down), do you think each of you could come up with a valid argument for victory? Because for all the abusive abilities and party nukes, what I want is a great argument and the like, and although lopen's team at raw peacetime to wartime looks slightly more powerful with arrogant kirby (what else would you call donte?) i'm certain there's other things that can be done, and each side has their ups and downs on the team. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/19/17 11:35:08 PM #294 | Uh... that's gruesome. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/19/17 7:07:35 PM #284 | thanks, now to roll Rolling 1d8 ( 4 ) = 4 [4] - Tira found a host for Soul Edge today, how fun! A preselected ally or random opposing mercenary will come into battle wielding a Soul Edge of a form appropriate for their weaponry (gauntlets if they're unarmed). Their life force will slowly drain over time but their melee attacks will absorb the health of her foes. (Start of Battle) That's what the rng rolled, back to your regularly scheduled insanity. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/19/17 6:28:38 PM #279 | That's a problem, I don't have anything on the tira stuff, page me a list of them please. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/19/17 4:42:22 PM #276 | Yeah, i didn't bother counting wesker since he was ko'd before wartime began, (and sadly ff4 was too lazy to block stuff on peacetime) |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/19/17 3:35:25 PM #271 | Lopen's Team - High - Urdnot Wrex Mid - Bass.EXE, Low - Rikku(Steal calculated on Tom's Team), Kirby(Installed with Donte) Tira Support - CATS (Linked to Rikku) Kanzaris's Team - Mid - Sorey, Kefka Low - Tira, Nilin, Pudge, Morrigan (dragon age) Roach (Purified) Support - BBA Megaman (Linked to Sorey) Tom's Team - High - Zero (MMX)(Dramatic Entrance) Mid - Flynn (Wrex'd) Low - Geese, Lloyd, Terra, Joe I believe this is all that's needed now that peace is over. Ability phase shall be active after all information looks okay to everyone. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/19/17 3:26:22 PM #270 | I'd agree, but give me one second before you continue. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/19/17 11:03:25 AM #262 | Calculations complete. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/18/17 6:56:10 PM #256 | I kinda assumed you were going to anyways. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/18/17 1:07:25 AM #253 | Since everyone seems to be in agreement, barring anyone yelling violently. Low Tier : Lopen - 18 GP Considered attacker Kanz - 22 GP Considered third attacker, first defender Tom - 14 GP Considered defender If anyone feels something seems wrong, this would be the time to talk about it, otherwise, it'd be time to yell about abusive and broken ability combos in peace and wartime. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/17/17 10:43:06 AM #246 | i was just the person taking numbers, not the one making the rules, but my opinion on refunds, would be refund for kanz and lopen on part 1 (tier bid) part 2 since bids had effects in both positions 1 and 2, only the third position should get refunded (all 0 of it :p) if refunds are done. but i'm more of a scribe, not the judge, that's for communication between you three. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/16/17 2:15:07 PM #240 | Hmm, you'd have to ask tom on that. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/16/17 12:19:49 AM #238 | Ok bids are all in. Lopen gets to choose position first with a 7 bid, Kanzaris gets to choose his position after lopen with a 3 bid, And Tom gets whatever position is left with bidding 0. So barring anything else (like me actually not knowing how things work), I think everything else is just recorded in here from now on, in choosing actual position and ability shenanigans, etc. GP left if that doesn't reset. Lopen - 17 Kanz - 16 Tom - 14 |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/15/17 9:56:03 PM #237 | Still waiting for one bid. |
Topic | AOL Instant Messenger is DEAD! Will you miss it? |
ZeeksFire 12/15/17 1:06:22 PM #13 | It was useful for the time that it existed, but it did much what aol did, became an oversized piece of bloatware that had too many ads for it's value. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/14/17 5:24:10 PM #235 | All tier bids in! We are going to Low Tier! Tom - 11 Low Kanz - 6 Mid Lopen - 1 Mid Send in next bids for position. |
Topic | ~FIGHT!~ The Boss Yu Shirou vs. Ashley Winchester Terra Nova |
ZeeksFire 12/14/17 11:17:18 AM #63 | I can't disagree with DeathChicken. The amount of boosts given to the team really outpower the opposing team, which only really has the chance of first strike going for it. Shirou makes an absurdly good tank and backup attacker for Yu, who really won on the superpower lottery upgrade, able to absorb some of the worst magic, chill the opposing targets, a few silences, and most importantly, yank them into melee, where Shirou actually gets to do things (since he was only worst on the field since he couldn't get into melee, and would have to rely on silly suicide magic tactics rather than the martial skills of people better than him). I'm certain it'd be a close fight, but the durability boosts really makes this fight a grinder, which I feel team Boss has the advantage. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/13/17 9:35:46 PM #234 | well, ok then, consider my post invalid, and reverted to the other way :P |
Topic | ~FIGHT!~ The Boss Yu Shirou vs. Ashley Winchester Terra Nova |
ZeeksFire 12/13/17 9:25:07 PM #55 | Actually alany, mechanically if the bullets dealt 10 damage each, the shield would do absolutely nothing, since it's below it's threshold to activate. from what it reads on the scwiki for covert ops, it reduces damage to 10, not by 10. |
Topic | ~FIGHT!~ The Boss Yu Shirou vs. Ashley Winchester Terra Nova |
ZeeksFire 12/13/17 8:31:14 PM #47 | http://starcraft.wikia.com/wiki/Nova_Terra_(Nova_Covert_Ops) I wouldn't call a dashing slash, and an area slashing spree defensive/mobility teleportation by any means. I'd also be worried if she considers those the best choice of actions, since that is just relying on being in melee for everything, and even with cloaking, without having energy Nova is possibly the squishiest person healthwise out of the six people here, and I could easily consider both abilities potentially cancelable via Yu's Death Knight abilities. |
Topic | ~FIGHT!~ The Boss Yu Shirou vs. Ashley Winchester Terra Nova |
ZeeksFire 12/13/17 8:05:53 PM #43 | Hey Kanzaris, Nova does not have teleportation abilities per writeup, that comes from the Phase Reactor suit, not the Tactical stealth suit. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/13/17 7:27:23 PM #232 | Tom's Team - High - Zero (MMX), FFIV, Grigori Mid - Kojirou, Wesker, Nep, Flynn, Terra Low - Geese, Lloyd, Joe Support - Ashtar (Linked to Wesker) Lopen's Team - High - KOS-MOS, Urdnot Wrex, Donte Mid - Bass.EXE, Liquid Snake, Duken Nukem, Yu Narukami Low - Rikku, Kirby, Tira Support - Taiga & Ilya (Linked to Yu), CATS (Linked to Rikku) Kanzaris's Team - High - Vergil, Kerrigan Mid - Sora, Sorey, Doomguy, Mega Man, Kefka Low - Tira, Nilin, Pudge, Morrigan (dragon age) Support - BBA Megaman (Linked to Sorey) There, fixed. |
Topic | King of Mercenaries Rumble Topic 6: Endgame |
ZeeksFire 12/13/17 6:18:02 PM #228 | All right - Rosters are locked in. Teams are as follows. Tom's Team - High - Zero (MMX), FFIV, Grigori Mid - Kojirou, Wesker, Nep, Flynn Low - Geese, Lloyd, Terra, Joe Support - Ashtar (Linked to Wesker) Lopen's Team - High - KOS-MOS, Urdnot Wrex, Donte Mid - Bass.EXE, Liquid Snake, Duken Nukem, Yu Narukami Low - Rikku, Kirby, Tira Support - Taiga & Ilya (Linked to Yu), CATS (Linked to Rikku) Kanzaris's Team - High - Vergil, Kerrigan Mid - Sora, Sorey, Doomguy, Mega Man, Kefka Low - Tira, Nilin, Pudge, Morrigan (dragon age) Support - BBA Megaman (Linked to Sorey) If there's any errors, let me know, if not, consider your next moves carefully. - Z |
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