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TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/10/19 1:33:56 AM
#127
Spell Hunter is still doing pretty good for me, although I did lose to a wall preist who stuck Catrina Muerte and just always ressed the big taunts (when they had Archmage and northshire in the res pool). Maybe this is why people run Maly combo in this deck....
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/09/19 10:54:49 PM
#124
Aaand lost with token druid now too (yeah, if you don't draw your tokens you kind-of die).
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/09/19 10:27:41 PM
#120
OK, well, immediately got a win with my zoolock after writing that. All it took was facing a bomb warrior, lol.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/09/19 10:17:14 PM
#119
Opened 3 legendaries in 58 packs or so (Chef Nomi, Keeper Saladris, and Rafaam).

davidponte posted...
I was hoping Bomb Warrior would be solid as a Control Warrior player but it's not looking like it'll be the case.

Believe it or not, Reddit is currently whining about bomb warrior, with some topics predicting it will get the "quest rogue treatment".

(I agree it's not very good, though; or at least I haven't lost to it yet. Mostly it reminds me of C'Thun decks when Whispers came out--you can power up your legendary by playing a bunch of understated vanilla crap, yaaaaay).

I have two undefeated decks (token druid, and vanilla spell hunter--not the spell hunter with Malygos and Jepetto, just one with a bunch of value spells and Zuljin). Token druid feels absolutely filthy, but token decks are highroll by nature, so it probably feels really bad when it fails. Spell Hunter...kinda still feels like spell hunter, you just mess around for a while, use your removal on everything, and then at some point you notice your opponent is at 15 and you have two kill commands in hand and the game ends.

I have lost with zoo; need to go retool that, my first pass just used the deck recipe and filled in cards and it was baaaaad, but I want to stick Rafaam into something.

I probably won't be playing Chef Nomi for a little while. The reason there are bomb warriors everywhere is mostly a response to Myra's into Nomi. And yeah, bombs are good when your opponent draws their entire deck.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/09/19 11:33:38 AM
#94
KokoroAkechi posted...
Eccentric Scribe (1)
-I think for a token deck this is too slow.

It is neutral Savannah Highmane and I'm definitely going to be experimenting with it in anything with the slightest bit of token synergy.

KokoroAkechi posted...
Safeguard (1)
-You know if the safe had like even 1 attack maybe this is not complete trash.

Still think it's playable even with a 0 attack safe. Both halves are mechs, so you drop it, are pretty sure you'll stay alive, and often have a magnetic target next turn. 1 attack safe would be like...better than sludge belcher territory, 0 attack safe is probably more niche. Though sure, I think you need some kind of mech synergy or deathrattle synergy before you pick this over other taunt options.

KokoroAkechi posted...
Proud Defender (1)
-Kind of like Lonechampion mixed with a Tarcreeper. But the higher cost and persistent effect makes this less desirable.

Ok, like, for real though people are going too run neutral taunts, and Tar Creeper is rotating out.

Neutral taunts that see play and aren't rotating out are like...Zilliax obviously but that's just one card, cube/res targets like Witchwood Grizzly and Mosh'Ogg Enforcer, and Amani War Bear. And Phantom Militia cause it completes quest.

Amani War Bear is the only one that would go into general purpose decks. Maybe Witchwood Grizzly but if you don't res it it's like a 3/7 taunt for 5. I could also see Rotten Applebaum make a comeback, and maybe Furious Ettin or Phantom Militia or Belligerent Gnome or Omega Defender show up finally.

But TBH my instinct is that taunts from RoS are better than those cards. This is a 4/6 taunt for 4 reasonably often, and sometimes a 2/6 taunt for 4 which still does the taunt job.

KokoroAkechi
posted...

Barista Lychen (1)
-The effect is potentially strong, but I think it's too slow and situational to see play.


It's Aoe Zola, for 2 more mana and 5 more stats. It's pretty good. For example, use it on the 5/5 monstrocity that Hagatha gives you; clear the board with the monstrocity probably, and get another Hagatha reward, and potentially another Hagatha if she wasn't killed. In theory big value plays might start mattering now that there's no infinite value from death knights.

KokoroAkechi posted...
Hecklebot (5)
-Great versus aggro, potentially game winning against combo. Stated extremely well for the cost and cheap enough where you can remove what comes out.


Ah, ok, this is the neutral taunt you expect to see play.

Eh.

I mean, combo disruption, sure.

But outside of combo disruption, if this pulls a 3/3, 3/2, or 3/1, then this is basically a 3/5 taunt for 5. Taz'Dingo!!! If this pulls a giant, then it's really bad, the giant clears then 3/8, and then you've spent 4 mana to summon an 8/5 for your opponent. So it's only really good against aggro if it pulls a 1 or 2 attack minion.

As a combo disruption tool that's usually a Taz'Dingo against aggro it's fine, though.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/07/19 10:59:47 PM
#84
MrSmartGuy posted...
azuarc posted...
* Never Surrender (5) - I may be way off, but I think this card is insane. The amount of AE this beats, and just its presence forcing opponents to play around it, is going to be extremely valuable.

OK cool, I thought I was the only one that thought this, but was keeping quiet out of fear of looking super dumb.

I find secrets really hard to evaluate in general.

The comparable secret would be like...Avenge, which was +3/+2, so five stats. It was a really good secret. This will be six stats reasonably often (three minions on board sounds reasonable for a paladin). So...yeah, also probably a really good secret.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/07/19 1:03:49 PM
#77
KokoroAkechi posted...
Scargil (5)
-Pretty good stats for a murloc, insane effects, like in cases you drop this and flood the board, if they kill those? You suddenly have a ton of other murlocs in your hand if you comboed this with Angler above.

It's funny actually--I think Scargil might do a lot more in Wild than it does in Standard.

In standard, most murlocs are 1-2 mana already (exceptions for warleader and coldlight seer, but those still just cost 3. Murloc Tastyfin is your only possible 4, and it's mostly a card draw). In Wild you have Finja, Old Murk Eye, Megafin, Corrupted Seer, and maybe even Siltfin Spiritwalker in the 4-6 mana range, much more potential to cheat big on mana.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/07/19 1:57:43 AM
#73
VeryInsane posted...
I think Banana Buffoon might be one of the cards that wasn't really played this expansion but may end up being good in Rise of Shadows

Good synergy with Cyclone in Tempo Mage, additional buffs for Rush minions, neat little buffs in Zoo

Mosh'ogg Announcer might also be the premier 5 drop (I guess Zilliax is there too) and Crystallizer the good 1 drop

I dunno about banana buffoon. It was good in quest mage and nothing else.

Mosh'ogg Announcer will probably be good though yeah; some high legend people already used it in Odd Rogue. Crystallizer probably becomes a premium 1 drop yes.

Beyond that, I'm expecting a lot of Mechs. Like...magnetic is a really strong keyword, even if KnC cards made people not really want to run mech decks last year.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/06/19 10:56:16 PM
#70
UltimaterializerX posted...
Wedge Antilles posted...
Only got 2 legendaries in my 50 packs. That feels really bad.

The new set is out?

You can open your packs if you are at a fireside gathering.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/06/19 10:05:48 PM
#68
Having watched a few streamers play bomb+dr boom decks, I think it's a meme and not actually good.

Like...yeah, if you have three bombs in your opponent's deck and play Blastmaster Boom it's obviously a great turn. But honestly it feels like a weaker OG C'Thun. You run a ton of relatively vanilla relatively bad cards just to power up your one legendary, and then the legendary is...a really strong turn, but often just like...a board clear and a big minion, and some face damage but probably not lethal.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/06/19 2:54:37 AM
#55
So...Archmage Vargoth

Card's ok. Has some mind blast combos, but near as I can tell the single best thing you can do with it is pull it off of a Oaken Summons. I've been messing with it in Wild Jade Druid, with Oaken Summons, which has a lot of spells that don't target, or are still fine if they target randomly.

I don't think it singlehandedly stops wild Jade Druid from being a bad deck in the format, but it's a nice addition. Maybe once Keeper Stalladris is out as well it might be good? Although...Stalladris is a bit of an anti-combo with Oaken Summons.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/05/19 9:50:57 PM
#54
KokoroAkechi posted...
Bronze Herald (1)
-At the moment I don't think dragon paladin has enough payoff to be a real deck. Yeah it has that 2/2 that can be a taunted shielded minibot and some like neutral stuff (like crowd roaster) but it lacks the stuff that the previous dragon paladin has (like Consort etc). This card itself is poorly stated but is really used to help get a curve play on 4 and maintain a dragon in hand.

For what its worth, I think this card is really good. Like...I get a firefly-ish vibe out of it, and am not even sure you need to be running dragons to justify it. Obviously doesn't go into every deck (wants a slower grindy midrange/control deck) but for that kind of archetype it looks good to me.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/05/19 11:19:05 AM
#46
azuarc posted...
Oblivitron (3) - Either you or I are missing something, because I'm just not sure which mech deathrattles are so impressive that they merit this card.

Mechanical Whelp would be the obvious one to me. Summons the 2/2 deathrattle and the 7/7 at the same time. You probably also won't be sad if it pulls Safeguard (4/5 taunt and 0/5 taunt).

Also if I'm not mistaken, I think it just summons a mech from your hand, doesn't need a deathrattle, so you could pair it with Damaged Stegotron for a 5/12 taunt or something. Or pull hecklebot from your hand without triggering the battlecry if you don't want to trigger that.

I dunno if that merits a 5 star rating, though. With Play Dead and Terrorscale Stalker rotating out, the remaining deathrattle activators are like...Fireworks Tech and this guy? I dunno if that justifies a build-around deck, particularly when Fireworks Tech wants low-cost deathrattles so it can curve out, and Oblivotron wants high cost deathrattles.

It's also a two card combo so it can miss. I can already imagine the Ulti posts saying "I drew Oblivitron without Mechanical Whelp or Damaged Stegotron AGAIN!!!!", but I will say that Ursatron should help drawing whatever mech combo you're going for, and Tracking will still be around, so it should be fairly consistent.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/05/19 10:17:21 AM
#44
NewerShadow posted...
In terms of consistency, I wonder if Pyro/etc (Blast Wave/Blizzard/Flamestrike/Pocket galaxy/Creation are the only others) are enough to warrant playing Sunreaver Warmage in a mage deck built around burn, since it has the option to go face and Kalecgos is now available for the extra boost. Losing Mana Wyrm on 1 hurts, but as mentioned, turn 1 plays in general seem to be dropping off a lot this rotation so who knows.

I think if any class supports Sunreaver Warmage, it's probably mage.

I'm just not sure if mage is going to get there. They're losing a ton of cards, obviously Frost Lich Jaina, which according to HSReplay was about as good as Keleseth to have in your opening hand (despite being a 9 drop). But also Dragon's Fury, Meteor, Arcane Tyrant, Arcane Artificer. They also lose Baku, which probably makes cards like Pyromaniac no longer good enough.

I'm also looking at the cards they got this set and I'm...underwhelmed. It's like...minions, spells that summon minions for you, an ice lance variant that can't go face, and a primordial glyph replacement with no cost reduction (restricted to discovering 0-3 mana spells, which could be an upside or a downside depending on what you want). Not that these are bad cards--Messenger Raven is a 3 mana 3/2 discover a specific type of minion. I've literally played a 3 mana 3/2 that did that. But that was a card that supported a strategy (murlocs in that case).

I'm really not sure what the game plan of mage decks in year of the dragon will be. Unless it really is just "summon random minions of X cost", which sounds like an awful RNG fiesta that I would rather not play myself.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/04/19 11:23:37 AM
#34
KokoroAkechi posted...
Blessing of the Ancients (1)
-Even with the benefit of Twinspell 3 mana is just too much for this effect. Like this was a 1 mana effect, and you can do it with 2 mana if you combo stalladris with PotW. The meta would have to slow down tremendously for this to see any play and while I do think it'll get slower, not this slow.

I think you underrate this card. Mark of the Lotus is one of the most powerful cards they've ever printed and goes into decks that aren't even token decks (like I still run it in Wild Jade Druid). Historically this has been a 2 mana effect (Power of the Wild) and pretty strong in the right deck for that cost.

At 3 mana this costs the same as Savage Roar, which isn't even that unreasonable (+1 attack and +1 health permanently instead of temp +2 attack, and +2 attack on your hero). Savage roar is the better card obviously, but there's times when you will have both, and choose to play Blessing of the Ancients first (like if you are setting up a 2 turn lethal).

I do think there's quite a bit of value in the twinspell effect too. I've played token druid before, and often it's like...ok, I'm playing against a control deck with a board clear. I can hold a few minions back for after the board clear, but do I play my board buff before the board clear that might not come, or after the board clear? With twinspell it becomes a "why not buff both before and after the boardclear?" Alternatively, if you have lots of mana, you can use Blessing of the Ancients twice as a ghetto 6 mana savage roar.

PotW comboing with Salladris is a fair point (Still 6 mana total to give your team +1/+1 twice, 4 mana on the front end but you also get a 3/4 Salladris; obviously stronger when it happens) but that's a 2 card combo where one of them is a legendary--that's maybe going to happen in 20% of games.

I do think Blessing of the Ancients only goes into token decks, so if token druid doesn't turn out to be viable, then this card goes nowhere. But the card looks reasonably priced for that deck to me.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/04/19 2:03:40 AM
#28
azuarc posted...
Boy will they be surprised when they didn't add much to combat rush and face decks roll over everyone.

I mean, there are some good taunts in this set, but they aren't cheap.

Safeguard is comparable to sludge belcher in some ways. 6 mana 4/5 taunt deathrattle summon a 0/5 taunt (both ends are mechs).

Tunnel Blaster is a 3/7 taunt for 7, deathrattle deal 3 damage to all minions. This is kind-of comparable to Chillmaw (6/6 taunt deathrattle deal 3 damage to all minions if you're holding a dragon).

I guess there's Proud Defender. 4 mana 2/6 taunt, is a 4/6 taunt if you control no other minions. And Hecklebot as a 4 mana 3/8 taunt that also recruits a minion for your opponent.

But I don't see any obvious replacement for Stonehill Defender/Tar Creeper in the 3 mana slot, and the 4 mana ones might not get there, so yeah, there might be an opening for aggro now.
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicHearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us
metroid composite
04/03/19 10:52:20 PM
#24
UltimaterializerX posted...
Wizards of the Coast needs to be up their asses about the name Urzatron. There is no way thats legal.

It's Ursatron, not Urzatron. Ursa is the Latin word for Bear. Urza is a planeswalker from Magic the Gathering.

(Which is to say, 100% legal, although obviously the pun is intentional or they'd just name it mechan-o-bear or something).
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
TopicThank you Board 8
metroid composite
05/08/18 10:26:49 AM
#194
Ooh, congrats to you both!
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Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
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