Lurker > Illuminoius

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TopicTales of Symphonia vs. Tales of the Abyss vs. Tales of Vesperia
Illuminoius
01/10/20 8:01:10 PM
#12
Jeff AKA Snoopy posted...
That story is such fucking garbage. I hated basically every minute of it. The combat mechanics were awesome, but the narrative and characters were insufferable.
the story and characters in basically every single game in the series are slow-paced, stupid, repetitive, and trashy
graces's story was not particularly bad, though it did have some noteworthy bad parts like basically all the lambda shit (his voice is insufferable) and the weird romance drama, and there's that dumb part where the game tries to make you sympathize with the mass-murderer with asbel expressing that he and lambda are not so different and that asbel could have easily fallen onto the same murderous path

vesperia was fun but took way too long to open up, even in the rerelease
the jokes about the "let's go back to the inn" stuff weren't even an exaggeration
the writing for the characters was mostly okay but it feels like a lot of side characters are extraordinarily underdeveloped and forgotten about, and the thing with yuri taking justice into his own hands was surprisingly not that important
level design gets pretty annoying later

symphonia's really basic and the bad multiplayer camera alone really hurts the experience (after all, why would you play these games at all if not in multiplayer?)
level design seems to get increasingly more annoying as the game goes on, with lots of weird moments of backtracking and filler as the game starts nearing its closing
the plot was kinda hideously generic but it's serviceable, even if they still try to do the stupid thing of trying to make you sympathize with the stupid crybaby who can't get over something that happened thousands of years ago and insists on killing and mentally destroying everyone he can

abyss was just so boring i didn't get past a few hours
i did some haunted house and some really annoying little girl joined the party, and then i just stopped playing and never touched it again
TopicWhy did they change some game titles from Japan to America?
Illuminoius
01/09/20 3:25:03 PM
#29
ssjevot posted...
I went a really long time having no idea what Etrian Odyssey was and thinking was something else entirely.
god weebs are the fucking worst sometimes
just call it yggdrasil labyrinth like the actual games translate the phrase
TopicWhy does Nocturne have such a fucking amazing soundtrack? >_>
Illuminoius
01/08/20 10:46:25 PM
#17
Seaman_Prime posted...
Are there official lyrics to the boss theme? I always wondered what theyre saying, I assumed it was about Jesus lol
https://youtu.be/WtRlvdcvSuo?t=756
TopicHow come people say homosexuality is unnatural?
Illuminoius
01/08/20 9:16:33 PM
#101
it's just one of their fake excuses
TopicWhat's the point of ASMR?
Illuminoius
01/08/20 12:59:59 AM
#11
it's mostly just a really bad meme
TopicSonic level design peaked with Mushroom Hill and we're never getting it back
Illuminoius
01/07/20 6:19:37 PM
#15
Zack_Attackv1 posted...
Literally the level after it.
the original flying battery sucked, with its slow-paced crusher segments, weird moving snake orb things, repeated bombing segments, long elevators, mesh tubes with worse collision than in sonic 2, and the most boring cinematic sequence in the entire game
the mania version did a lot to improve over it, even if it still has some pacing issues
TopicSonic level design peaked with Mushroom Hill and we're never getting it back
Illuminoius
01/07/20 6:12:31 PM
#12
AlisLandale posted...
I really loved how Sonic Mania did the same thing with Press Garden.
it didn't "do the same thing" as much as it became an entirely new zone for act 2
TopicSonic level design peaked with Mushroom Hill and we're never getting it back
Illuminoius
01/07/20 5:31:15 AM
#9
the downhill style of mushroom hill 2 was awesome
Topicit annoys me that Nintendo hasn't made Super Princess Peach 2
Illuminoius
01/05/20 8:46:37 PM
#16
the "it's an island of emotions" thing is usually criticized because it's not like we know exactly how the game came to be
they very well could have thought up a game for peach first, and then thought up the motion gimmick because she's a woman, and then used the island to provide narrative justification

it also very well could have just been an unfortunate coincidence
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