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Topic | Tales of Symphonia vs. Tales of the Abyss vs. Tales of Vesperia |
Illuminoius 01/10/20 8:01:10 PM #12 | Jeff AKA Snoopy posted... That story is such fucking garbage. I hated basically every minute of it. The combat mechanics were awesome, but the narrative and characters were insufferable.the story and characters in basically every single game in the series are slow-paced, stupid, repetitive, and trashy graces's story was not particularly bad, though it did have some noteworthy bad parts like basically all the lambda shit (his voice is insufferable) and the weird romance drama, and there's that dumb part where the game tries to make you sympathize with the mass-murderer with asbel expressing that he and lambda are not so different and that asbel could have easily fallen onto the same murderous path vesperia was fun but took way too long to open up, even in the rerelease the jokes about the "let's go back to the inn" stuff weren't even an exaggeration the writing for the characters was mostly okay but it feels like a lot of side characters are extraordinarily underdeveloped and forgotten about, and the thing with yuri taking justice into his own hands was surprisingly not that important level design gets pretty annoying later symphonia's really basic and the bad multiplayer camera alone really hurts the experience (after all, why would you play these games at all if not in multiplayer?) level design seems to get increasingly more annoying as the game goes on, with lots of weird moments of backtracking and filler as the game starts nearing its closing the plot was kinda hideously generic but it's serviceable, even if they still try to do the stupid thing of trying to make you sympathize with the stupid crybaby who can't get over something that happened thousands of years ago and insists on killing and mentally destroying everyone he can abyss was just so boring i didn't get past a few hours i did some haunted house and some really annoying little girl joined the party, and then i just stopped playing and never touched it again |
Topic | Why did they change some game titles from Japan to America? |
Illuminoius 01/09/20 3:25:03 PM #29 | ssjevot posted... I went a really long time having no idea what Etrian Odyssey was and thinking was something else entirely.god weebs are the fucking worst sometimes just call it yggdrasil labyrinth like the actual games translate the phrase |
Topic | Why does Nocturne have such a fucking amazing soundtrack? >_> |
Illuminoius 01/08/20 10:46:25 PM #17 | Seaman_Prime posted... Are there official lyrics to the boss theme? I always wondered what theyre saying, I assumed it was about Jesus lolhttps://youtu.be/WtRlvdcvSuo?t=756 |
Topic | How come people say homosexuality is unnatural? |
Illuminoius 01/08/20 9:16:33 PM #101 | it's just one of their fake excuses |
Topic | What's the point of ASMR? |
Illuminoius 01/08/20 12:59:59 AM #11 | it's mostly just a really bad meme |
Topic | Sonic level design peaked with Mushroom Hill and we're never getting it back |
Illuminoius 01/07/20 6:19:37 PM #15 | Zack_Attackv1 posted... Literally the level after it.the original flying battery sucked, with its slow-paced crusher segments, weird moving snake orb things, repeated bombing segments, long elevators, mesh tubes with worse collision than in sonic 2, and the most boring cinematic sequence in the entire game the mania version did a lot to improve over it, even if it still has some pacing issues |
Topic | Sonic level design peaked with Mushroom Hill and we're never getting it back |
Illuminoius 01/07/20 6:12:31 PM #12 | AlisLandale posted... I really loved how Sonic Mania did the same thing with Press Garden.it didn't "do the same thing" as much as it became an entirely new zone for act 2 |
Topic | Sonic level design peaked with Mushroom Hill and we're never getting it back |
Illuminoius 01/07/20 5:31:15 AM #9 | the downhill style of mushroom hill 2 was awesome |
Topic | it annoys me that Nintendo hasn't made Super Princess Peach 2 |
Illuminoius 01/05/20 8:46:37 PM #16 | the "it's an island of emotions" thing is usually criticized because it's not like we know exactly how the game came to be they very well could have thought up a game for peach first, and then thought up the motion gimmick because she's a woman, and then used the island to provide narrative justification it also very well could have just been an unfortunate coincidence |
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