Chapter 20
This map can be a pain from the sheer number of enemies it throws at you. A handful of them are dangerous (Arch Mogalls, the "promoted" eyeballs, are pretty damn powerful, for example) but even besides that they threaten to use their soft, squishy flesh to break all your weapons. Especially the Cyclops brigade up north, who aren't as ridiculous as their Lagdou Ruins brethren but are still pretty damn bulky. Fortunately, I can bypass basically everything with proper Warp usage.
I do my last shopping trip of the game here. Buying lots of Silvers for everyone to play with, I'll want as much firepower as I can for clearing my path to the bosses in the next two maps. Unfortunately I can't do my usual Ephraim Warp boss-kill tactic here because even Ephraim probably can't withstand all the enemies in that part of the map, especially when he takes a huge hit from Morva first, and he needs to seize. If I'm counting correctly Duessel should have no problem nuking Morva for me though, and then I can send Ephraim in to seize right after.
So this goes exactly according to plan. I move north, Knoll summons stuff for lulz, I loop everyone into the position they need to be in for the final turn while keeping enemies off my back, Duessel gets Warped to nuke Morva, Saleh repairs the Warp staff again, Ephraim is warped and seizes. Completed in 4 turns.
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We clasped our hands, our hands in praise of a conquerors right to tyranny
In Punk We Trust