LogFAQs > #985131348

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TopicThe first time I played Final Fantasy X I almost cried
darkknight109
05/20/25 3:21:59 PM
#9:


The *concept* behind Blitzball is a great one. Being able to sign random NPCs in the overworld to your team, discover hidden stars, and manage a team while being able to play a weird underwater soccer game sounds amazing. The problem is the execution:

-Once your team is good enough to comfortably win, it will rapidly snowball to become an unstoppable powerhouse and the game becomes trivially easy at that point.
-The game itself is simplistic and uninteresting. You don't even get to play in the third dimension, which would be the entire appeal of, y'know, playing this game in a big sphere of water.
-And, of course, the only real reason to play Blitzball - unlocking Wakka's ultimate weapon - requires you to play the game an unreasonable amount of times.

If Blitzball were developed as a system a bit more - if the game had interesting mechanics and perhaps something like a salary cap to avoid teams getting too disgustingly good - it could have been more interesting. As it stands, it gets tedious after the first little while and every game becomes a carbon-copy of the next.

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