LogFAQs > #963112331

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TopicElden Ring Director Miyazaki won't stop making difficult games.
UnfairRepresent
03/02/22 4:58:29 PM
#112:


Turtlemayor333 posted...
Yeah I'm sorry but I don't want a bunch of sliders in my games. Coming from someone who was big into sports games about a decade ago, sliders are a pain in the ass for the player/community and a crutch for the developer to point to and say "make your own experience." So what happens is you would play a game of Madden on default settings and get some weird result like 6 interceptions, then dive into the menus and try to figure out what the interception slider "should" be on. But it's complex trying to balance player skill, realism, player attributes, coaching attributes, etc. with some arbitrary value you can set anywhere from 1 to 100.

Figuring out how sliders interact with other sliders or other difficulty options, some sliders have clear impact while others seem to be placebo. How many games should you use as a sample size? etc. etc.

Part of me really wants to argue that sliders are more for the hardcore elitist than not having them. I don't want to imagine this junk in Elden Ring.
This doesn't make sense

In this case the sliders were literally placed into the game after it was released.

Going "Well a game might be badly designed like Madden, therefore player agency is a terrible thing!"

Again that's a non-sequitur.

A game might also make it's subtitles 30 feet per letter, that doesn't make subtitle options a bad thing.

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^ Hey now that's completely unfair!
http://i.imgur.com/yPw05Ob.png
... Copied to Clipboard!
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