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TopicWhat are some silly/unintuitive hidden mechanics in games?
Tsukasa1891
07/13/23 8:54:02 PM
#21:


Level being tied to the success rate of stealing in final fantasy 6/7. In 6 it's impossible to steal a item if Locke's level is to much lower then the target. In 7 it's impossible to get a rare steal if your level is to much higher then the targets because it checks for the common steal first and you end up with 100% steal chance.

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(edited 2/30/2023 10:51:12 AM)
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