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| Topic | I plan on starting a DnD group and being the DM. We're all new. |
| gunplagirl 05/13/19 3:45:46 AM #6: | I'd recommend that if you're just starting out as a DM, use a premade module. Official, adventurers league, whatever. Make sure to read the material, look up the enemies, etc. so you can play them properly in combat. Jumping straight to making your own scenarios, you'll not have nearly enough planned branching paths because players WILL surprise you and try to handle situations in ways you'd never consider. Like. Last week in DND, there was a chest that is cursed and shrinks whoever touches it. Near it was a hill giant... But tiny. CR3. Fair fight for our group. He also had a bear cub as a pet. The kids at the table tried using the bear as a hostage then able handling check succeeded to end up getting the bear to become their pet. The dm ended up having to figure out how to handle that entire thing, and gave low skill checks so they could succeed. But the fact that the module didn't have any scenario for that was worth noting. All it had was either we fight them, trick them, or sneak past. The bear cub didn't even have stats or reference any monster manual parallel. --- Pew pew! ... Copied to Clipboard! |
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