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TopicYu-Gi-Oh Master Duel General
legendarylemur
01/27/22 4:09:42 PM
#230:


Traps aren't exactly useless. There are really sacky game winning ones like Imperial Order, which is limited, infinite impermanence, by far the best trap in the game, or any of the floodgate stuff like Rivalry of the Warlord or the other one for the Attribute tend to be pretty powerful. Skill drain is also notoriously powerful and not banned in this format.

But in terms of general play, most of them are pretty unplayable. If they don't immediately wreck the opponent's field or do some hard negation and have like a bunch of insane graveyard effect, they don't see play

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