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TopicMobile Suit Geekdam: Geek vs Zeta Geek
ParanoidObsessive
08/23/18 7:56:07 PM
#16:


I_Abibde posted...
Zeus posted...
What I did grab instead was a new copy of Barberalla: Queen of the Galaxy for $2 (which I had meant to watch for some number of years now).

Barbarella is ... a unique movie experience. Watch that and Flash Gordon back to back for the full effect (because they are made by many of the same people and look very similar despite being over a decade apart).

I've never actually watched Barbarella because it always looked like a terrible movie and I've never really liked Jane Fonda, but if it was very similar to Flash Gordon maybe I should, because I love that movie.

I was actually thinking about going out for Halloween as Klytus, after seeing this:

https://www.youtube.com/watch?v=abeFLCGO_Eo" data-time="




Also, from the last topic:
Zeus posted...
Kind of a flaky system. I guess it has its benefits, if you're guaranteed to get everything you might need.

Sometimes, it's nicer to know what you're going to get for your money, and not having to spend hundreds of dollars and still not getting specific cards you want, while getting hundreds of useless commons.

With Magic, I split two separate Ice Age booster boxes with friends, and still didn't get all of the Rare cards I wanted. I've had far more luck just buying individual cards piecemeal based on what I want/need, but that can be expensive as well. "Living" card games and dedicated deck games eliminate artificial scarcity from the equation.

It's part of why I don't like distribution in anything these days, which in turn disdain for loot boxes (and my unwillingness to play games that utilize them).



Zeus posted...
Doesn't that also conflict with LCGs since they also have expansions and continuous releases? After all, the only time when rules can be build with the cards in mind is when the rules and cards are being designed at the same time.

Not really, because new sets tend to be designed around specific ideas, and the developers can keep track of all the previous cards players are likely to have, thus they can design things much tighter than you can when you're talking about a system with dozens of extant sets stretching over 20+ years, with absolutely no idea when a given player came into the game or what cards they own (or what cards will be coming out over the next 20 years).

Plus some of the Wizards of the Coasts developers have admitted that they often throw cards into sets that are deliberately awkward, or outright terrible, out of curiosity over whether or not players will manage to figure out a combo with older cards or future cards that turns useless cards into must-own cards.



Zeus posted...
Otherwise the customization factor is one reason why I find CCGs enjoyable as opposed to just normal card games. Decks are designed for usability, but they're also a player's creative self-expression.

Many LCG and DDCG still allow some degree of player modification or deck building, in spite of the shared pool of cards being the same. And for many games play strategy can make even decks with the same cards play differently, so player self-expression still comes through.

Sure, you likely won't get some of the more ridiculous or unexpected deck builds or people playing unpopular theme decks, but to be honest, 99% of the people playing the game don't play that way anyway. Most players just sort of fall into the rut of building tactical variations of whatever deck is currently popular/strong.


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