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Topic | Mobile Suit Geekdam: Geek vs Zeta Geek |
shadowsword87 08/23/18 8:04:56 PM #18: | ParanoidObsessive posted... The question is, how would you best represent something like that if you were implementing it as skill check bonuses? Assuming it's essentially a Feat, would you say it would be better to have it as a +2 to skill rolls for a given skill, or automatic Advantage conferred to a skill roll? Or some other mechanic? So, there are a few ways of doing this, so I'll just walk through it. The Official 5e D&D method: You would give them advantage. There are no direct buffs that you add that isn't advantage/disadvantage. The only way you can get just a flat bonus on *anything* would at level 6, the Paladin's Aura of Protection gives everyone +Cha to their saves. That is it, no other class, subclass, or anything gives you a bonus, it's all advantage/disadvantage. What People Normally Do: +3 seems reasonable. Honestly feel free to reduce it down to even a +1. It's not the actual number that matters, it's the fact that you have a chart that you can hand the players, who then look down the list, and have to remember that it's there. What I Would Do: I'd give them a small bonus to basically everything. +1 to three skills (that I chose), +3 to one skill, +1 Hit Dice, +4 starting HP, or anything else that will fuck with things just enough to draw attention to it, but not warp the game. --- ImmortalityV, "I would like to kiss Icoyar to be honest in a non gay way though" ... Copied to Clipboard! |
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