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Topic | Mercenaries 5 Unveiling Topic: Now Hiring! [New Game] |
KanzarisKelshen 09/12/18 9:17:37 PM #2: | I want the rules to be clear After Draftmerx ended, somebody (I forget who) told me Mercs rules share a lot of similarities with the laws of society. While both are living codexes, constantly updated to better suit the way people's thinking changes, that doesn't mean we can't start from a good base to minimize the need for arbitration. Fortunately, I can proudly say I've already made good headway on this front, by codifying the rules governing Merc abilities into a (fairly large, but hopefully exhaustive) primer: https://pastebin.com/MES3R1jP There's still much work to be done, but I firmly believe we can ease the burden on the admin team and give the players a better understanding of the game by codifying things properly. Incidentally, if you're thinking of applying as an admin, please do give the above link a look. You don't need to be a rules monkey to make a good Mercs admin, but I would say checking the rules to make sure they are at least clear and easy to follow is a mandatory requirement to be able to provide players with a good experience. Which leads to the next point... I want to maintain open communications between players and admins One of the largest (easily fixable) issues with player dissatisfaction in past iterations of the game was the radio silence from the admin team, descending from on high to administer rulings or changes then vanishing without a trace, never speaking to the playerbase. The M4 admin team worked to address that problem, and I aim to continue their work. My tenure as (more-or-less) solo admin of Draftmerx had many flaws, but I would like to think a lack of communication between admins and players was not one of them. I want to provide players with rapid responses and confidence in the admin team, which will in turn allow us to act more freely with fixing clearly wonky bits of rules (see: Raiden's M4 ability text for his They Must Win! ability, the sheer vagueness of Kha'zix's consumption ability). If players can be convinced that the admin team is always on the side of trying to make the experience as good as possible, everyone will be better off. --- These are the things I want to achieve. It's not easy - but I have faith that it's possible, and I firmly believe that the kinds of people who'd be interested in helping run this complex game are exactly the right supermen to help a fallible man such as myself achieve this. If you want to apply for a position, just let me know what sort of work you want to do and what your aims are (it doesn't have to be a big manifesto like the above, just a few words is enough). A by-no-means exhaustive list of potential functions an admin can be called upon to perform follows: -Updating the game (standings, win records, putting builds on the wiki, posting fight topics correctly, doing rolls) -Rulings and Rulecraft (stuff like the ability primer above, determining whether Sora is or isn't a Final Fantasy character, tweaking broken mercs so they fit the game, etc.) -Public Relations (Communicating with the players, selling the game to new people, answering non-ruling queries) -Merc Building (What it says on the tin. This doesn't mean we won't take builds created by players though!) That's all for now. I eagerly await any applications. Let's make the next iteration of Mercenaries the best it's ever been, everyone! --- Shine on, you crazy diamond. ... Copied to Clipboard! |
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