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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
09/12/18 10:17:14 PM
#32:


Sceptilesolar posted...
I cannot speak much to the specifics of the rules, but I am a prospective player. The most important factor to me is simplifying and reducing ability interaction. I cannot deal with a game where both sides have a dozen or more abilities, with vague trigger conditions, RNG components, potential back and forth interactions, etc. In the first place, abilities are not really the focus of the game, right? They're supplementary to the fight topics themselves. That's what I would like to see to encourage me to participate.


DeathChicken posted...
This is coincidentally where Mercs always, always blows up on an admin/player level. "So I used an ability." "Yeah your ability didn't work." "Um. Why?" "Because someone miswrote a word on line 19 paragraph 2 of this obnoxious writeup." "Fuck off, I quit"


This is a very large part of why right in the OP I included an ability primer and emphasized wanting more player/admin communication, yes. Mercs abilities should not be vague in terms of what they do, we already have voter respects and opposing leader arguments to add unpredictable complications. One of my ironclad goals for this new game will be to standardize ability writing a bit so it's easier to parse. For example, here's what I'd like Little Mac's Title Bout ability to look like.

Title Bout: Once every three weeks, Little Mac can challenge one random enemy merc to a boxing match before the battle. The conditions of the fight are simple: It takes place within the standard WVBA boxing ring, no armor or weaponry allowed, and all attacks are limited to punches. Whoever wins the boxing match (decided by first to 7 votes or leader after 2 hours, whichever is later) will be able to attend the main fight, with the added benefit of greatly increased morale for their successful boxing title bout. The loser, however, will remain fittingly KO'd for the week's match.

Tags: Pre-Battle, Single Target, Random, Recharge 2, KO.


Does this help with this issue any? If not, any suggestions on how to improve upon it?
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