LogFAQs > #908635806

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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
09/12/18 10:26:50 PM
#40:


Lopen posted...
I thought about that idea before you posted it. I came to the conclusion that I don't really like exhausting mercs to "pay" for more abilities because when you think about it that's basically just recharges but shifting around how the mechanic works


Kiiiinda? The key is that it also costs you battle prowess down the line (since an exhausted merc can't fight). You need to provide some way to weaken the top dogs somehow, otherwise the game ends up with a very strong rich-get-richer loop, because the first person to acquire a really broken ability combo can use it to continue smashing people for more and more wins until someone else catches up, so the #1 winner only loses to the #2 claiming that bounty for himself. If the periods of weakness are short (one week, two weeks tops) it incentivizes working together with other players to make the strongest teams bleed, too - which is precisely the kind of effort you want to see since it keeps the game interesting at a macro level, not just in battle topics.
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Shine on, you crazy diamond.
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