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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/12/18 10:33:54 PM
#46:


It's a recharge that costs more, is basically the only difference. I think Chris is correct though that hoarding ability uses is fundamentally a big part of why there isn't more fighting, and with enough fodder mercs to "exhaust" you'd still run into that problem.

I'd rather resources to use more abilities be an up front price rather than just a potential one that needs to be punished. Spending GP as Chris said to do it works, but I think that your counterpoint of there becoming a point where the spending GP to earn a win is foolish makes sense and it'd be largely a trap mechanic. Spending AP that you don't auto-replenish works.

Ultimately the problem is that exhausting mercs you aren't necessarily going to use is only potentially a cost, which doesn't actually fix the problem.
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