LogFAQs > #910388370

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
KanzarisKelshen
10/12/18 1:24:48 AM
#483:


Lopen posted...
Yeah I dunno. Seems a bit undertuned then except in the very early game where rosters are thin. I somewhat agree with you about free slots being a bit much but it becomes necessary for it to be worth bothering with once rosters fill up. So it needs... something extra for it to be an effective check vs paydown warz later game. GP for an extra ability use on a sub optimal conditional merc choice isn't ideal. Perhaps you could let them join without costing slots but give them the Agent 47 clause of only going after their contracted hit and leaving when the job is done, or something.

Generic protection against 6/weeks sounds more the work of a bodyguard than a bounty hunter, on a flavor note.


Agreed on that note about how we lose some of the cool bounty hunting flavor by switching to the generic antipaydown setup. The flavor can be retained if they leave on kill though, maybe - need to think about it.

I want to note two things on the value of an extra merc that costs a slot though: the first is that we are aiming for a much, MUCH less limited pool of pickups in general. Weeks 1-5 will feature a lot more mercs because losing due to every good merc getting bought out that early is super lame, so there should be solid mercs left to grab even after everyone is done setting up their teams, unlike what happened in M4 where we were down to the dregs pretty early on.

The other is that even in the deadass lategame of M4, most people couldn't field a 'dream team' roster for a given tier. I didn't have five 5s (and mid was, by a lot, my strongest tier), Jeezy couldn't field a full team of 3s in low, Gravy's squad was the most well rounded and still had holes, and Boko's was a skeleton crew that relied on abilityhax and cheating Lightning in to win. The value of getting to field a full team of elite fighters for a given tier isn't something that can be underestimated because we have never seen anyone get so rich they could have a perfect roster in every tier.

This said, there might be some way to compromise. Maybe you get to bring the bounty hunter in without taking slots if they don't use abilities? Or maybe you DO get extra slots, but only against the 'strongly overtiered' characters like 5/weeks in low and 7s in mid? I'm open to ideas here, because I do want to find a happy medium where both paydowns and antipaydowns are reasonably viable as a teambuilding choice.
---
Shine on, you crazy diamond.
... Copied to Clipboard!
Topic List
Page List: 1