LogFAQs > #910417172

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicStarted playing Monster Hunter: World. A few questions.
pxlated
10/12/18 3:51:03 PM
#13:


Axl_Rose_85 posted...
One of the main problems I have with Monster Hunter games is that you can't see the monster's health and the boss monsters are usually very long fights. After 10mins or so of wailing on a monster I start to get impatient and then start making careless mistakes. And some monsters regenerate their health which makes battles even more tedious.


monsters will only regenerate their health if you let them get a full sleep cycle in. there is no health meter, but there are visual cues as to how much damage damage you've done to the monster/how close it is to death.

hunts feel long and drawn out at first until you get better gear and get better at the combat. don't take this the wrong way, because your clear times are pretty typical for new players and not at all bad, but monsters in mh world have very low health compared to other entries in the series and 10~minute or less clears are standard for average players on everything but the endgame monsters. if your clear times aren't improving, some combination of your gear or your approach to the hunts isn't keeping up.

i really do recommend taking some time in the training area to feel out your weapon and see which combos deal the most damage consistently.

dual blades are all about maintaining constant pressure. their individual hits are very weak, but you move very quickly and hit many times in a combo, and have unique evades to help you keep up with the monster. if you aren't able to keep pressure on the monster, your damage output will lag behind very quickly and hunts will drag on.

make sure you're paying attention to what parts of the monster you are hitting - pay attention to the damage numbers and aim for weakspots whenever possible. usually, the monsters head will be a weak spot, but in most cases there will be one or two other good spots to focus on as well, if you can't stay on the head reliably.

and make sure you're keeping your sharpness up, and upgrading your weapon as often as possible (even if it's just the standard ore or bone weapon, which is more than fine until the later parts of the game). sharpness has very large modifiers to your damage output in both directions. lower sharpness colors (yellow, red) will lower the amount of damage you do, and the higher levels will raise it (green, blue, white).
---
[various robot sounds]
... Copied to Clipboard!
Topic List
Page List: 1