Current Events > Fallout 76 is unencrypted and has no client-side cheat detection

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pres_madagascar
11/12/18 7:14:15 AM
#1:


Fucking lmao.

https://www.youtube.com/watch?v=d7umrS6owXs" data-time="


This video just made it look so much worse.

They really should just shelve this fucking thing. No one wants it. And rdr2 still has the collective conscience by the balls right now, with red dead online coming out around the same time as 76 lol
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50Blessings
11/12/18 7:15:20 AM
#2:


pres_madagascar posted...
No one wants it


People say this, but most gamers actually love stupid shit like this
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pres_madagascar
11/12/18 7:17:00 AM
#3:


50Blessings posted...
pres_madagascar posted...
No one wants it


People say this, but most gamers actually love stupid shit like this

But the multiplayer is apparently pointless. Pvp is 1v1 only and assures the initiator is the loser. Co op is pointless because of how easy the game is, and you give up half your loot by bringing someone else along with you.
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50Blessings
11/12/18 7:19:02 AM
#4:


pres_madagascar posted...
But the multiplayer is apparently pointless. Pvp is 1v1 only and assures the initiator is the loser. Co op is pointless because of how easy the game is, and you give up half your loot by bringing someone else along with you.


Most gamers are not going to know any of this going into it.

They just see that it is Fallout and Online and buy it.

Believe me, I really hope they don't but I've lost all hope with the average gamer.
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pres_madagascar
11/12/18 7:21:40 AM
#5:


Everything you build disappears when you log out.
Everything you pick up is level gated like an mmo.
There are no real characters in this game nor any real story worth mentioning.

I seriously have to wonder just what the fuck the point was? What is the point of this game? Who the fuck is this for?
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Mackorov
11/12/18 7:21:59 AM
#6:


50Blessings posted...
pres_madagascar posted...
But the multiplayer is apparently pointless. Pvp is 1v1 only and assures the initiator is the loser. Co op is pointless because of how easy the game is, and you give up half your loot by bringing someone else along with you.


Most gamers are not going to know any of this going into it.

They just see that it is Fallout and Online and buy it.

Believe me, I really hope they don't but I've lost all hope with the average gamer.


nah, lose hope in Bethesda, not the gamers. TES online didnt look like a success either until they went free 2 play. And what else could have made them to go free 2 play?
Bethesda is out of touch with fans. They try too hard to innovate beyond their games and try too hard to reach new markets at the expense of their existing fanbase.
Also they're still stuck with perhaps the most overdated s****tiest game engine ever. Like literally, the only thing they have going from their success is by brand name alone. But that can't last for long either.
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50Blessings
11/12/18 7:23:00 AM
#7:


pres_madagascar posted...

I seriously have to wonder just what the fuck the point was?


Todd Howards grand experiment to see just how much he can get away with.

pres_madagascar posted...
What is the point of this game?


$$$$

pres_madagascar posted...
Who the fuck is this for?


Idiots
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50Blessings
11/12/18 7:25:21 AM
#8:


Mackorov posted...
nah, lose hope in Bethesda, not the gamers.


AqWtdNB

I mean, we're talking about a group that continually buys into lootboxes, microtransactions and shitty battle royale games.

Bethesda has sucked for years, I gave up on them long ago. The fact gamers kept buying their shit to the point that *this* is what they produce says a lot.
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pres_madagascar
11/12/18 7:27:36 AM
#9:


50Blessings posted...
Mackorov posted...
nah, lose hope in Bethesda, not the gamers.


AqWtdNB

I mean, we're talking about a group that continually buys into lootboxes, microtransactions and shitty battle royale games.

Bethesda has sucked for years, I gave up on them long ago. The fact gamers kept buying their shit to the point that *this* is what they produce says a lot.

We're talking Bethesda Softworks right? Not Bethesda the publisher? They put out some solid shit, just not their actual in-house developmeng team.
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TheRealDill2000
11/12/18 7:33:18 AM
#10:


Fallout is going online!? I always thought it had an interesting concept, but I wasn't into the idea of experiencing that world solo. I may have to hop into this one though. Post-apocalyptic setting with a multiplayer environment...this seems like a recipe for a GOAT-game.
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50Blessings
11/12/18 7:35:36 AM
#11:


pres_madagascar posted...
We're talking Bethesda Softworks right? Not Bethesda the publisher? They put out some solid shit, just not their actual in-house developmeng team.


Yeah, I'm talking the developer side.

Doom was pretty good.
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#12
Post #12 was unavailable or deleted.
Hexenherz
11/12/18 7:43:51 AM
#13:


Mackorov posted...
50Blessings posted...
pres_madagascar posted...
But the multiplayer is apparently pointless. Pvp is 1v1 only and assures the initiator is the loser. Co op is pointless because of how easy the game is, and you give up half your loot by bringing someone else along with you.


Most gamers are not going to know any of this going into it.

They just see that it is Fallout and Online and buy it.

Believe me, I really hope they don't but I've lost all hope with the average gamer.


nah, lose hope in Bethesda, not the gamers. TES online didnt look like a success either until they went free 2 play. And what else could have made them to go free 2 play?
Bethesda is out of touch with fans. They try too hard to innovate beyond their games and try too hard to reach new markets at the expense of their existing fanbase.
Also they're still stuck with perhaps the most overdated s****tiest game engine ever. Like literally, the only thing they have going from their success is by brand name alone. But that can't last for long either.


TES: O isn't a Bethesda game, it's made by Zenimax. It wasn't a success at launch because of the lack of a sense of adventure and purpose, the divisive alliance structure, and the massive amounts of glitches and hackers (hackers were EVERYWHERE). They fixed a fair amount of it before it dropped the subscription (it has never been a free-to-play title).

What we have now with TES: O is actually a really strong title that, in my opinion, kind of rivals what Bethesda put out with Skyrim :\
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Hexenherz
11/12/18 7:45:35 AM
#14:


pres_madagascar posted...
Everything you build disappears when you log out.


... what is even the fucking point then? Fucking Minecraft saves your shit on a persistent server.

Also I read that the day one patch is going to be a 54 GB download (the base game itself is around 45 GB. You literally need double the advertised amount of space to install the game.).
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dave_is_slick
11/12/18 7:46:07 AM
#15:


50Blessings posted...
pres_madagascar posted...
But the multiplayer is apparently pointless. Pvp is 1v1 only and assures the initiator is the loser. Co op is pointless because of how easy the game is, and you give up half your loot by bringing someone else along with you.


Most gamers are not going to know any of this going into it.

They just see that it is Fallout and Online and buy it.

Believe me, I really hope they don't but I've lost all hope with the average gamer.

That's because nobody actually spreads the word about shit like this. Then wonder why people continue to be idiots.
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Hexenherz
11/12/18 7:59:54 AM
#16:


Just finished the video, lmfao @ the most effective PVP strategy being to invite someone onto a platform then delete the platform.
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Middle hope
11/12/18 8:36:27 AM
#17:


Imagine fallout 4 online but if it was created by a first time indie dev consisting of 3 people in the span of 2 months with almost 0 funding.
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AlephZero
11/12/18 8:39:08 AM
#18:


bet it sells at least 5 million copies
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Dyinglegacy
11/12/18 8:40:32 AM
#19:


I played the beta, and actually liked it. Looking forward to 12 am Tuesday :)
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DuneMan
11/12/18 8:49:35 AM
#20:


pres_madagascar posted...
But the multiplayer is apparently pointless. Pvp is 1v1 only and assures the initiator is the loser. Co op is pointless because of how easy the game is, and you give up half your loot by bringing someone else along with you.

Did you pull that out of your backside? Unstructured PVP might be done in an individual basis, but structured PVP will vary. For example, there's a 4 player stalking mode where each player is assigned someone to hunt while a different player attempts to hunt them. If you attempt to take over a Workshop claimed by another player it starts a quest for the player or teams to fight each other. The only problem right now, which is easily corrected, is that they don't have a limit on the revenge spawning and it places players too close to where they died.

Also, on the topic of loot EVERY container and corpse is instanced for each player. So a team of 4 gets 4 times the rewards from those sources, plus rewards for whatever quest or event they just completed. The only thing that isn't shared are loose items laying out in the world. Those will respawn when everyone has left the area.

Last there's difficulty... which is wildly dependent on the area and enemies being fought. Killing the zombie-like Scorched 1-2 at a time isn't an issue. But if you walk into a zone where a bunch are in hiding your gunshots will bring out a dozen or more, which can easily overwhelm one player. That's before you get to zones with higher level enemies like Anglers or Wendigos. It's also important to note that any footage from the event at the Greenbriar had the game difficulty specially smashed down through the floor so people at IGN could play.
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iClockwork
11/12/18 8:52:33 AM
#21:


This is a bummer. I love Fallout and my most played game by far is Rust so seeing a game that was suppose to bring the two together had me excited.
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dave_is_slick
11/12/18 8:54:27 AM
#22:


DuneMan posted...
For example, there's a 4 player stalking mode where each player is assigned someone to hunt while a different player attempts to hunt them.

Eh, Assassin's Creed did it first and, based on everything I've heard about this mess, better.
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Irregardless
11/12/18 8:56:04 AM
#23:


Imagine shilling for this crap.
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gunplagirl
11/12/18 8:58:34 AM
#24:


I for one like the glitch filled mess
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gunplagirl
11/12/18 8:59:11 AM
#25:


Mostly because it's got hilariously bad glitches that give GTA San Andreas a run for its money. Except this is like 15 years later and oh, an mmo.
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nemu
11/12/18 8:59:15 AM
#26:


I feel like this will probably have a really big start, flounder comparatively for a while after the hype dies down, and then have a decent user base once mods are a thing. I honestly feel like that is their planned business model with how bare bones everything has been shown to be so far.
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DuneMan
11/12/18 9:02:11 AM
#27:


pres_madagascar posted...
Everything you build disappears when you log out.

This is at least a half truth. Your personal Camp logs out with you, and if something else occupies the space when you log in then everything goes into the Stored menu as a deployable blueprint. Your Camp is similarly packed up into the Stored menu when you move it.

The only thing you lose control of are the public Workshop spaces, because they're meant to generate extra resources, and serve as a possible source of PVP.
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gunplagirl
11/12/18 9:02:14 AM
#28:


nemu posted...
I feel like this will probably have a really big start, flounder comparatively for a while after the hype dies down, and then have a decent user base once mods are a thing. I honestly feel like that is their planned business model with how bare bones everything has been shown to be so far.

You really think there's gonna be mods like other games? They have outfits and paint for your power armor in the cash shop, so letting people change their appearance even just player side will go against that business model. Same with any new weapons or armor or even camp items.

At best they'll allow some "camp simplification" system to make building them easier on PC.
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Irregardless
11/12/18 9:04:31 AM
#29:


nemu posted...
I feel like this will probably have a really big start, flounder comparatively for a while after the hype dies down, and then have a decent user base once mods are a thing. I honestly feel like that is their planned business model with how bare bones everything has been shown to be so far.

This will have less players than Lawbreakers
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LordRazziel
11/12/18 9:05:36 AM
#30:


gunplagirl posted...
nemu posted...
I feel like this will probably have a really big start, flounder comparatively for a while after the hype dies down, and then have a decent user base once mods are a thing. I honestly feel like that is their planned business model with how bare bones everything has been shown to be so far.

You really think there's gonna be mods like other games? They have outfits and paint for your power armor in the cash shop, so letting people change their appearance even just player side will go against that business model. Same with any new weapons or armor or even camp items.

At best they'll allow some "camp simplification" system to make building them easier on PC.

See Skyrim.
Ppl still buy the stupid armor packs and stuff, even thought there are plenty of free mods. Mods that drastically change the game.
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Mr_Biscuit
11/12/18 9:19:44 AM
#31:


Lmao I hadnt heard anything about the game before watching this

Wtf
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Romulox28
11/12/18 9:27:14 AM
#32:


my tinfoil hat theory is that fallout 76 is bethesda testing the waters for how little content they can get away with in a game designed for streamers, given that most of the people who are going to be into this game are in it solely to goof around with pals or watch PewDiePie scream and make fart noises as he shoots at deathclaws
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DuneMan
11/12/18 9:42:34 AM
#33:


Mr_Biscuit posted...
Lmao I hadnt heard anything about the game before watching this

Wtf

Some of the stuff in that video is misleading, or stems from a misunderstanding.

For an example of the misleading stuff, he's using a melee variant of the Moleminer, an enemy that is purposely stubby-legged and slow, to show how easy the game can be. What he doesn't show is that other Moleminers use Shotguns or Missile Launchers to kill players in 1-2 hits. Bethesda even toned down the shotgun damage because people were getting OHKO'd left and right. That's before you get into the aerial enemies that bomb players with AoE blasts and carpet the zone in a poisonous mist.

For an example of a misunderstanding, he saying that the weapon modding menu is empty. That's because the game wants you to Scrap duplicate weapons to unlock mods. And yes, that stems from the MMO style of the game. The same goes for unlocking stuff to build at the Camps. The game wants to drip feed you content over weeks and months. If that isn't your thing, know that going in and perhaps pass on the game.

That said, there are beta issues, and will be issues at launch. There is that feeling of the Scorched being lazily cut and paste into areas when Bethesda is unsure what to do with the zone. They'll toss in a half dozen Scorched and call it a day. That will likely change over time because people will complain about it until that happens. Enemy respawns do need work too. Much like the revenge respawn system operating too close to the player, enemy respawns can occur too close to players. For example, if you kill some Super Mutants and go into a train station to do business with the Vendor Robot inside there's a good chance the Super Mutants respawn outside and bushwhack you while you're trading.
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Hexenherz
11/12/18 7:55:01 PM
#34:


https://www.vg247.com/2018/11/12/fallout-76-beta-cant-uninstall/

Apparently it's easy to have the beta delete your installation accidentally but if you are trying to intentionally uninstall the game you might be out of luck.
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pres_madagascar
11/12/18 8:19:21 PM
#35:


gunplagirl posted...
I for one like the glitch filled mess

Actually, apparently this is the most "unbroken" Bethesda game, probably because unlike their single player games, they can't rely on modders to fix everything for them.
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pres_madagascar
11/12/18 8:33:31 PM
#36:


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Questionmarktarius
11/12/18 8:37:32 PM
#37:


Client-side cheat detection is a fool's errand anyway.
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pres_madagascar
11/12/18 9:06:43 PM
#38:


Questionmarktarius posted...
Client-side cheat detection is a fool's errand anyway.

Won't cheating possibly be rampant though?
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