Board 8 > -|||- Official Diablo 3 Thread 5: That was a tough fight, time to loot! -|||-

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Solfadore
07/09/12 3:43:00 PM
#201:


Also, I'll probably log on quite late tonight as well (around midnight EST)!

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Nevest
07/09/12 4:52:00 PM
#202:


From: Solfadore | #200
Just you wait until your dogs start dying in seconds. Should take about 3 or 4 levels now. >_>

Honestly, the reason why the WD sucks so much is the lack of mana/mana regen. Dire Bats cost about 115 mana/sec, so you've got about 4 or 5 shots before running out. From then on, it's basically running away for 15 seconds waiting for your mana to regenerate. Same deal with Bears or Acid Cloud. Basically, you spam spells and hope to kill stuff before your mana runs out - if you don't, you'll be a sitting duck for a while. Only way around that is Vision Quest, and that throws strategy out the window.

Wizard, on the other hand, is just crazy good. Blizzard with Snowbound costs only about 20 Arcane Power to use, which means 7 good uses before running out, and even then, it takes about 6-7 seconds to replenish AP completely. In the time it takes me to cast a spell, I have already regenerated half of it.



I've stopped using the dogs. If the CD wasn't so long, I'd probably use it more. I like my suicidal zombie, poison darts and the dead snare w/ dot. =D

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CoolCly
07/09/12 5:15:00 PM
#203:


From: Xenobi | #188
Add me to the players list. Xenobi#1668



also hey if it isn't xenobob

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TheConductorSix
07/09/12 5:34:00 PM
#204:


Yeah that's the Witch Doctor's biggest problems in a nutshell

1.Their basic attack COST resource. Barb/Monk/Demon Hunter generate Resource with basic attacks and Wizard's Missile is free. This makes no sense.

2.Wizard's abilities do more damage, cost less resource, and his resource generates faster.

3. Sacrifice is useless because of the Cooldown on Dogs. They last 5 seconds and the cooldown is one minute. All the moves that allow you to spawn dogs when people die require you to be super close. One problem with that: Witch Doctor has no damage negators or natural tankiness like Monk/Barb. It's counter intuitive.


The class just doesn't make any sense.

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Realo won gold at the Sex Olympics with a BROKEN FRIGGIN NECK.-Voltch
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CoolCly
07/09/12 6:32:00 PM
#205:


Mana is just very poorly balanced for witch doctors. Pretty much any direct damage ability that costs mana is unusable because you need mana for your utility abilities.

It's hilarious because, take the wizard for example. You can spam electrocute all day every day because it's free. Then if you need to use Diamond Skin or Frost Nova to survive something.... they don't even cost resources. Your still at 100% arcane power to use for your mega nukes.


Whereas on the Witch Doctor, if you have lots of attack speed, you can actually just oom yourself solely with poison darts and not even have any mana to cast Grasp of the Dead (80% slow) or Spirit Walk (your escape). Then you wait for mana to use these abiliities, which means no attacking. If you want to use a mana damage ability like Spirit Barrage or Bats/Bears, just forget about using any utility abilities besides Big Bad Voodoo.

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The Mana Sword
07/09/12 8:08:00 PM
#206:


finally hit level 60 yay

5 stacks of NV yay

still get garbage boo

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Nevest
07/09/12 8:36:00 PM
#207:


Why the hell is it so hard to find a templar relic in the ah? -_-

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Mac Arrowny
07/09/12 8:57:00 PM
#208:


It was pretty easy for me.

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Diablo 3: DarkMac#1527.
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Nevest
07/09/12 9:12:00 PM
#209:


Let me rephrase that.

A decent mid level one with strength and vitality that doesn't cost 100k+.

=P

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Nevest
07/09/12 11:16:00 PM
#210:


Barb sprint + run like the wind is making elite groups and champs loads easier. =D

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