Poll of the Day > Final Fantasy XII had the best of the FF battle systems-- change my mind

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Sephiroth C Ryu
07/18/18 7:50:35 PM
#51:


Relinquished posted...
BlackScythe0 posted...

It's trash combat with a trash leveling system.

You couldve just said all FF gameplay sux instead and no one wouldve minded.


Well, I can only speak for myself, but the reason I found it at least to be trash combat was... it was basically a weak MMO combat system. Where you had to use a Final Fantasy menu in real-time. With the ATB system of prior games, you at least don't need to worry about where the character is moving and the default options usually have ATB pause while you are within the menu.
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BlackScythe0
07/19/18 3:44:57 PM
#52:


Sephiroth C Ryu posted...
Relinquished posted...
BlackScythe0 posted...

It's trash combat with a trash leveling system.

You couldve just said all FF gameplay sux instead and no one wouldve minded.


Well, I can only speak for myself, but the reason I found it at least to be trash combat was... it was basically a weak MMO combat system. Where you had to use a Final Fantasy menu in real-time. With the ATB system of prior games, you at least don't need to worry about where the character is moving and the default options usually have ATB pause while you are within the menu.


The main reason I disliked it so much is because I had Summoner (a ps2 launch title) and loved it. They had nearly identical combat systems. With the most glaring difference being the management of threat.

Also final fantasy is a rich franchise with a depth of interesting abilities they could have put into the game to customize your characters... why did they not use any of them?

I just don't see how Square with all the money and time they put into this game they couldn't do better than a ps2 launch title. FF12 was not fun to play. The first FF game I could say that for.
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Monopoman
07/19/18 8:58:52 PM
#53:


Yeah, the real kicker here is most games that don't have this type of system that are ARPG's have absolutely worthless teammates. Playing KH 1.5 it is almost hilarious how fucking worthless your teammates are in a lot of situations and battles.

Give me a gambit system over almost playing these games solo.

People really need to try out some of the APRG's and see how bad most of these games handle AI controlled teammates.
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RedPixel
07/19/18 9:11:32 PM
#54:


Monopoman posted...
Yeah, the real kicker here is most games that don't have this type of system that are ARPG's have absolutely worthless teammates. Playing KH 1.5 it is almost hilarious how fucking worthless your teammates are in a lot of situations and battles.

Give me a gambit system over almost playing these games solo.

People really need to try out some of the APRG's espcially those made pre FF XII, and see how bad most of these games handle AI controlled teammates.

You really made me think about the progression of AI development with this post... it's wild how far games have come.
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Sephiroth C Ryu
07/19/18 9:43:56 PM
#55:


The real joke is that FF12 has NO AI. It just has a list of things that the characters will do when a certain condition is true.

This is arguably an improvement though over an AI that just does stupid things. Doing NOTHING is sometimes better than doing ANYTHING somehow.

Well, my opinion of FF12 might be better if my first experience was that zodiac/international/whatever edition. But honestly? Having to BUY a damn game mechanic that lets you tell your AI partners what to do seems kind of stupid, even in an idealized version of the FF12 combat system.
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AllstarSniper32
07/19/18 10:02:12 PM
#56:


Sephiroth C Ryu posted...
But honestly? Having to BUY a damn game mechanic that lets you tell your AI partners what to do seems kind of stupid, even in an idealized version of the FF12 combat system.

What do you mean buy a game mechanic?
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Sephiroth C Ryu
07/19/18 10:15:22 PM
#57:


In-game currency is required to buy "parts" for the gambit system from in-game merchants.

Unless they also changed THAT when they released that other version.
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ifnsman
07/19/18 10:21:13 PM
#58:


Sephiroth C Ryu posted...
In-game currency is required to buy "parts" for the gambit system from in-game merchants.

Unless they also changed THAT when they released that other version.
.


True.

As much as I didn't mind FF12's combat-system, having to buy gambits was more than a little annoying at times.
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AllstarSniper32
07/19/18 10:24:43 PM
#59:


Sephiroth C Ryu posted...
In-game currency is required to buy "parts" for the gambit system from in-game merchants.

Unless they also changed THAT when they released that other version.
.

Ok, that's what I thought you meant but wanted to make sure.

ifnsman posted...

As much as I didn't mind FF12's combat-system, having to buy gambits was more than a little annoying at times.

uhm, why? It's not like the things you buy for it are all that expensive. And you start with enough gambit slots to have basic attack and/or magical attack gambits set up.
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Sephiroth C Ryu
07/19/18 10:28:53 PM
#60:


In the original version of the game (which I bet many dislikers played), the gambit stores only had a tiny handful of "parts" to choose from early on, and only got a few more every now and then. It wasn't until almost the end of the game that you actually had enough variety to properly be able to use it, regardless of how many slots you had.
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AllstarSniper32
07/19/18 10:38:10 PM
#61:


Sephiroth C Ryu posted...
In the original version of the game (which I bet many dislikers played), the gambit stores only had a tiny handful of "parts" to choose from early on, and only got a few more every now and then. It wasn't until almost the end of the game that you actually had enough variety to properly be able to use it, regardless of how many slots you had.
.

True, but you really don't need that many slots for it to be helpful. I think my first time playing through the game I only used like 3 slots per character.
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Monopoman
07/21/18 7:35:06 PM
#62:


AllstarSniper32 posted...
Sephiroth C Ryu posted...
In the original version of the game (which I bet many dislikers played), the gambit stores only had a tiny handful of "parts" to choose from early on, and only got a few more every now and then. It wasn't until almost the end of the game that you actually had enough variety to properly be able to use it, regardless of how many slots you had.
.

True, but you really don't need that many slots for it to be helpful. I think my first time playing through the game I only used like 3 slots per character.

Not to mention a large portion of them are not that useful I mean you don't need every single thing like HP <= 10% and MP <= 10% etc.. for every possible number.
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ReggieTheReckless
07/21/18 7:38:27 PM
#63:


Lokarin posted...
The only problem with 12's battle system is sometimes the effects queue fills up so fast the game has to idle for a while.. doesn't really become a problem until endgame where something like Yiazmat will cast a spell and your guys will just sit there until the animation is complete.

That was fixed in the ps4 rerelease
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